you kicked his ass, zooooo! he didn’t stand a chance zooooooooooo
The power of JoJo References gave me strength!
Episode 65: Its The End of the World and I Feel Fine.

First thing’s first, I adjust my spirits to what I’m going to need for Belt’s dungeon, though nothing he does will be anywhere near as gamebreaking as what Boozoo pulled. He just doesn’t have the Anchor Arms JoJo power.






In the event that you’re not sure where to go next, Daphne can tell you. We’d already been to the Raigans but its good of the game to put down redundancies like this to make sure that players can figure out where they’re supposed to be.




And just like that, we are given the McGuffen we need to break into Belts’s castle. Nothing’s going to stop us now!



Except as soon as we step outside, a massive shadow passes over the face of Lennus.



Dust storms strike the magic school.



Towns are torn apart like fabric.



Lennus is shrouded in darkness. Time is running out. Eltz will soon collide and release the mad apocalyptic power that Granada will take to make himself immortal.



I feel like this is the opportune time to test that new Head-77 we picked up in Boozoo’s castle.








Not the best encounter to showcase Psycho Thunder/Kekodon’s effectiveness, but even a couple zaps onto a Light-vulnerable enemy can do good damage.






We now enter Belt’s castle, which also gives us a closer look at the Holy Ship’s construction. Climbing into an early tower gives us a pair of Mesh Tights, which are not even remotely worth the loss of 60 points of speed on Nikita. Hard Pass.




Our first set of new enemies include void and sky spirit drops, very incredibly useful for this stage of the game.




The Brilliant Minds have the same element changing gimmick as the power 80’s ladies from Bejould’s dungeon, but being as they are generic energy being and not women in bikinis and shoulder pads, they are a clear downgrade.
Also Joynus levels up.



Much of Belts’s castle consists of having to navigate all these branching stairways, which is not as daunting as it might look.







And with that we encounter all the new enemies of the dungeon. The only new content from this point on will be maps and treasures until we reach Belts himself.




This place is big enough, they’ll even give us free medicine refills. So if you want to do some grinding up, this is an excellent place to do it!



This basement has absolutely nothing in it, it is a waste of time.

At least we get a nice Dragon Horn from a random encounter.



Another double drop! And the Troubled Armor, despite the name, has no negative properties unlike the Budding Sword, so onto Farus it goes!





We now possess the ultimate Arm upgrade for the Mecha.

And then I got really careless!


Next time, the confrontation with Belts, and the final vote of the thread. Hold onto your hats, its going to be a bumpy ride!
Episode 66: Oh The Places You’ll Go



We now confront Belts, the last of the four Angels, the last of Granada’s servants. Belts is none too pleased to see us.



Belts is one of those guys. The kind of guy who subscribes to Ben Shapiro. That kid of guy.


That…that does not sound good.



Granted, we’ve never been to Raiga, but personal attachments are not everything. After all, all these guys having no personal attachment to the people of Eltz and Lennus is how they’re justifying wiping out both planets!




Chezni breaks the stalemate and reminds that we are protagonists and thus can save everyone, so we don’t need to listen to Belts at all.





And so begins the grand final battle with Belts, complete with a suitably epic battle theme for the last angel standing.





Fire is the way to go in this fight, and you want as my defensive buffs up as you can get. Belts doesn’t spike damage the way Boozoo does, but given the damage numbers he’s throwing out at our entire party he’s still a serious threat and since he does both physical and magical damage there’s no one spell that will shut him down.

Joynus is casting Lelowall, as Belts specifically uses Air elemental attacks against us, so this is an excellent time to showcase her utility and support in battle.




Belts can heal himself, but with all the defenses we put up over the course of the fight, his damage output is no longer a threat and our damage output far exceeds his ability to heal.



And so we stand victorious. By this point, Farus has maxed out 7 of his spirits, only Void remains to be able to be leveled up.






Belts is a sore loser and taunts us that we are too late. We’ll see about that.





I guess the next time we go onto the Holy Ship we’re going to zip through space to get back to Eltz. I mean, it’ll be a short trip at least!




And so at last the eight seals are all ours. Again.
You might notice that things are curiously brightly lit when Eltz should have been blocking out the sun.



Looks like Chezni is getting himself ready to drop the pretense that he is Petro. Still, we now have an exact destination in mind for how to reach Granada. Though we have to wonder; Granada is at the Throne of the Immortals, how will going to another planet help us to get there?



Some more stat boosting as we go ever closer to the final battle.



Upon leaving Belts’s castle once and for all, we discover that rather than the two planets apocalyptically colliding, the two have merged into one! The two sea hemispheres of each game are now filled in with the land hemispheres of the other, creating a complete picture. The one loss is that Zorban is no longer around, so if you missed anything in there, like the Water Spirit, you’re out of luck.
Of all the things to take from Final Fantasy V, I would not have expected this.



We fly by Midia’s castle, which we cannot go back to even with the Holy Ship so no second chance at farming Speed Rings. We stop out our house in Lejune to rest and recover, change spirits, and then go to the Potentate’s Castle.





So it would seem that Chezni, in anticipation of things getting this bad, set up an underground transport that would link up with the Throne of the Immortals when the two planets combined.
That is a lot more planning ahead than I could ever do. Point to Chezni.

Hail the almighty Giga Bottle that heals 9999 HP on a single target, and 4000 when spread out with a Bottle spell!



We insert the eight seals into their slots and thus activate the stairway to the next level. Belts did say that the seals had been drained so getting a stairway out of them was probably the best we could have hoped for.










You know what I bet Farus and his friends were doing through that whole trip?
WHEEEEEEEEEEEEEEEE!!!

And as soon as we set foot in the Throne of the Immortals, we are greeted by one of the greatest final dungeon themes.
You owe it to yourself to stop, and listen. And know this, this theme does get interrupted by random battles. You will be hearing it continuously throughout the entirety of the dungeon.
You’re welcome.




And so we meet our final mercenary of the game, Rich Jr, the son of Richter who was localized as Mouth in the first game. Now you know why that localization choice, in addition to being bizarre, kind of created some hiccups for people who aren’t nerdy enough to get into the deep lore like that.


RichJr is an incredibly versatile character, able to fight physically and magically with the best of them, and he even has access to support magic, this guy can do it all. Furthermore, he comes with the final Mega Bottle of the game. Finally, if you look you might notice that he comes equipped with the Gomutai Boots. In the original game, the Gomutai was a single super powerful sword. In this, there is an entire set of Gomutai equipment for every slot, and they are the best pieces of equipment in the game by far. Only Farus and RichJr can equip them. Technically the four angels could have dropped them for us, but I did not feel like trying to farm them for their respective pieces of equipment. The way you are meant to get that equipment will be upon us soon enough.
Now then. This is the final vote, the final chance to decide my party composition. Do we recruit RichJr and build up his void spirit so that he can face off against Granada at his full potential, or do we decline his services and stick to the party that has seen us through on Lennus? The choice is yours.
i feel like id pick richjr to make shit easier for myself if i was playing but im so attached to the party!!! ahhh!!! keep your buddies is my vote i guess
keep the girls, eat the rich(jr’s equipment)
sorry rich you arent a cool girl.
i don’t know but i’m tempted to vote for Rich just so it’s not unanimous. don’t know who i’d ditch though
I appreciate the spirit to keep everything from being unanimous, but with this vote tally, I’m going to say that Team Girl Power is going to carry through to the end of the game. I will be robbing Rich for his stuff and then I will move on to the endgame.
I know that I’ve been making you all wait a real long time for the finish of this prolonged LP, but I have been busy with NaNoWriMo this year as well as other stuff. As soon as December rolls around, I will begin posting again in earnest.
Episode 67: The Peninsula Of Power



We recruit Richter Jr., take his stuff, and give him the boot. He’ll be fine guys, the man still has enough spirit power he’s not going to get hurt.




Before diving into the meat of today’s update, I am going to showcase what the Arm-XX part does for our mecha. The Photon Storm attack here does a fixed 1800 damage to all enemies.




The Death Torpedo meanwhile does a fixed 5000 damage to a single target. These are very good attacks that can see good use in the final legs of the game. Alas, our robot friend will not be accompanying us. Our robot friend cannot learn.



And learning is what we are going to do in the optional dungeon, the Mountain of Learning. This dungeon has some of the best equipment in the game and running through the whole thing will guarantee that you can level up all your spirits to their max. We could have gone through here as soon as we arrived in Lennus, but since Richter Jr. was an option that we could only get now, I wanted to wait until he was available. Plus, there are certain enemies in this place that can give you a lot of trouble if you come here at the earliest opportunity.



We start on the first of eight corridors, the Corridor of Light and right away we encounter our new enemies, the most important of which is the Light Spirit.




Just like in the ghost tower, the spirits will attempt to flee in battle and join future encounters in order to combine into a super enemy. However, as long as you are diligent about making sure to kill the spirits and have a good party setup like I do, you will stay one step ahead and prevent them from being able to combine.



I decide to have Farus test out Gogobol and that is a pretty gruesome way of depicting an instant-death spell.






The corridor of light goes on for quite a while, but when you encounter enemies that drop void spirits it is absolutely worth it.

Turns out we could have picked up the Arm-XX a whole lot earlier.







After much walking and fighting, we are on the cusp of fighting the boss at the end of the Corridor of Light.



Lousy encounter rate making a liar out of me. At least we get a level out of it.






The guardian has tough defenses and can make use of all three magical elements, hitting the entire party pretty hard. Even with defensive buffs, Nikita is going to be taking a lot of damage thanks to her low Wisdom.






You’ll have to heal steadily throughout the fight as the Guardian can attack twice per round, but by this point in the game you should be able to handle this encounter. All your attack options are on the table, so have at it.




And so we get our reward for going through all that trouble, the Light Bow, a weapon that hits a single target 8-10 times and is Myra’s best choice for physical attacks.
That’s one corridor down, but there are seven more to go. I will get into the rest of the Mountain of Learning next time.
Episode 68: The Peninsula of Power, continued




The Corridor of Fire gives us our first official test run of Myra wielding the Light Bow and she manages to do nearly 3000 points of damage. The only downside is that she can’t also be wearing her Mage Ring and so her magic damage will suffer so its up to you to decide which version of Myra will be the most effective for your needs.






And that is everything new that we get over the course of the Fire Corridor. It goes by a lot faster when I’m not screencapping the same encounters and same halls over and over again.



Alas, the Light bow is not the greatest option, as his defense is high enough to turn those 8-10 hits into almost nothing. Our prize for defeating him is the Death Slasher, which does three hits to a group of enemies. It is the only weapon to hit a group of enemies multiple times.






No new enemies to be found in the Air Corridor, but our party continues to gain precious void spirits and now Myra has enough that her Skills Up spell will affect three party members at a time. Once her Void is maxed out, she’ll be able to fully buff everyone in one go and become the envy of any Megami Tensei team.
As for the Thunder Wave, it is the most powerful of the Mining type weapons and so accordingly no one in our party can use it.








Clearing the Corridor of Gold nets us the appropriately named Gold Clogs, which if we had gotten Pollock would be the little freaky fish guy’s ultimate weapon. But as it stands, all they would do for Nikita is tank her speed horribly.
Also Gold Spirits, rather than doing a basic attack, will try to stun you.






Earth spirits will heal a single target for 750 HP, which is absolutely trivial.
The Scissor-Hands are a complete joke, hitting a single target only once and taking up two hand slots. Pass.








While traversing the Corridor of Sky Myra maxes out her Void spirit and after some testing I decide that her most effective means of attack will be to use Suzodon while equipped with a Mage Ring. The Death Slicer might see some use now and then, but by and large Myra will be raining fiery death on the battlefield.



And then Farus hits level 8 in the Void spirit. We have almost achieved ultimate power. There’s just a few things left to find before we can show Granada what it really means to be an Acti-Raigan.



I get a bit careless in this Guardian fight, but I win and claim the Phantom Lance all the same. This weapon does both a group attack and a single target attack at the same time, so it can be pretty powerful. Takes up two weapon slots and I like my magic enhancing rings too much to give that up, but the option is available.








The Water Corridor has two treasures at the end, the Death Bringer and the Death Bottle. A lot of death related stuff going on here. The Death Bringer is a single handed weapon that raises your defense slightly and also absorbs HP on each hit. The Death Bottle meanwhile does fixed 3000 damage to a single enemy target.

The Death Bringer sadly does not do anywhere near the kind of damage I could be doing otherwise, and its healing will not keep up with the damage I’ll be taking with such low damage output. Still, its a solid idea for a weapon…



And with that, every character’s spirits are all maxed out. All of our magic will be at its most potent and most effective going into the final battles of the game.







By pure Happenstance I manage to trigger an encounter with the Combiner, who likes to change up his elements to throw off your attacks in the middle of the round. Fortunately we are strong as heck and take him down.



Our final prize is the Needle Shield, an item we already pilfered from Richter Jr







Our preparations are now complete. We rest, we recover, and next time we climb our way through the Throne of Immortals. Make absolutely sure that you are listening to the Throne of the Immortals theme linked earlier when reading the next update. See you then.
Episode 69: The Throne of the Immortals

We open our trip to the Throne of the Immortals with an encounter with some familiar foes. These guys are just as hard hitting as they were in the first game and we want to make sure that we obliterate them as quickly as possible.




I open with a volley of Kekodon which works extremely well on the Baljan, but not so much on the more organic foes.





With Nikita’s punching, Joynus’s Lelan and Kekan, and Myra’s Suzodon, we are able to destroy all our mighty foes in just two turns.



We reach the second floor and encounter more classic enemies who work as they did before, working together for a massive AOE attack and if you don’t kill them both within the same round, the survivor will revive his companion.






They can take a real beating, but as long as you can take one down, you can finish off the next one in the next round no problem.



In order to get at that treasure chest in the corner, we need to go up to the next level and take an elevator down to get past the wall that blocks our access.




We encounter a new enemy, and Farus’s Lelodon works incredibly well on ripping through all these fleshy foes. Joynus even gains a level with a very substantial boost to her wisdom, making her always on point magical attacks hit even harder.




From the time that we have recruited Nikita, she has been using the Fist of Fury. Now, here in the final dungeon, she finally gets an upgrade. And it is one hell of an upgrade. Sure, the stat increases don’t look like much, but they don’t tell the whole story. The Fist of Fury hits three to five times against a single enemy. The Fist of Rage, meanwhile, hits eight to ten times, spread across all enemies in battle.

Look at that damage. That was Nikita doing one attack with her brand new Fist of Rage. Honestly I should have grabbed the Fist of Rage before going through the Mountain of Learning, she would have just consistently obliterated everything that moved but hey. I’d mistakenly misremembered that the Fist of Rage was in the Mountain of Learning. And here’s the best part.
This isn’t even the most overpowered piece of equipment we’ll be getting in The Throne of the Immortals.



Between the Fist of Rage and Farus’s Kekodon, the Auto Knights will fall into scrap in no time. With that, there are no more new enemies. We’ll take some hits now and again, but we can easily make our way through it all.





Upon reaching the sixth floor, we want to take the other elevator down.



You see that robot there? That robot holds with him the key to Real Ultimate Power.



This robot is the reason why we have been so diligently saving up money and selling off equipment that we didn’t need. We must buy each piece of Gomutai Equipment from him one at a time, in order, and this gets expensive.



I screwed up and didn’t properly screencap the cost for the Gomutai Shield, but it is 150000 gold.





In order to purchase all of this, we need 740000 gold. The shops in Gloucester were nothing compared to this.

Amazingly I still have 58090 gold after that, so I could have been a little spendier, but better safe than sorry.

Now Farus dons the mighty Gomutai equipment, skyrocketing his defenses beyond any other character in the game.
And as for his offense?



The Gomutai Blade hits a single enemy 3-5 times and does 100% HP drain on every hit.
I’m going to be honest with you. Once Farus has all the Gomutai equipment, he can solo the rest of the game. It’ll take a lot longer, but between his defenses and his ability to recover and attack at the same time indefinitely, there is nothing in the game that can actually kill him. I have done this, it is entirely feasible. But I won’t be doing it for this LP, since it would just make things very tedious.



After the Fist of Rage and the Gomutai equipment, the other treasures don’t really matter. But I’m grabbing them anyway so that you know that they are there.









The Budding Sword may be worthless, but I’m going to show that I earned it in battle.





And here we gain the ultimate Mecha torso component, right in the final dungeon. Meaning we would have to walk back out, go to the lab, build the mecha, and then come back here again. Not really quality of life, is it?




This is it. Once we go up that elevator, we will be confronting Granada in the battle to decide the fate of three worlds. Eltz, Lennus, and even Raiga itself are depending on us. Such an epic battle will have its own update. See you then.
Episode 70: The Final Battle



At last, we finally meet Granada in person. We saw a brief glimpse of him in Petro’s castle, and just like the rest of his angels, Granada himself has undergone a transformation, one meant to give him an angelic and regal bearing.



Granada’s boastfulness shall be his undoing. Farus has now obtained power the likes of which Chezni himself did not know.



Syzgy, noun, a conjunction or opposition, especially of the moon with the sun.
There, now if you ever hear anyone say that video games have no educational value, you can show them this.



Given the graphics we have here, it really is up to Granada to tell us how Farus’s face is looking right now.



Suddenly, Petro interrupts!






We are thus joined in our grand epic final battle with Granada by Chezni and Midia. Note that the Throne of Immortals theme continues to play even now. It is just that good!




We open with a massive volley of punches from Midia, and then Midia chips in with a Kekodon.




After we do all our attacks, Granada takes his turn and transforms his barrier into spiked balls to attack us with. Fortunately Chezni and Midia take all the hits from this and as they cannot die that works out perfectly for us.


Chezni finishes the round with a Suzodon. As you can see from the damages being done, Chezni and Midia are helping but we are still doing the vast majority of the damage against Granada.






Piece by piece we break down Granda’s barrier until at last he is exposed to us. There is no more hiding for him now.








With the support we have received from Chezni and Midia, we are fully recharged and Granada is at his weakest. We’ve got this.






Looks like Granada had one last trick up his sleeve!



Granada, now transformed into his gruesome and monstrous true form that makes me think of some kind of frog creature, is ready for the real final battle.





BOOM, DAMAGE CAP, SUCK IT GRANADA, WHAT ARE YOU GOING TO DO ABOUT THAT? NOTHING, BECAUSE YOU’RE A PUNK AND NIKITA IS A BATTLE GODDESS!


Okay that was a lot of damage to Joynus but we can deal with that!

Ouch, Granada just debuffed all our physical attacks, he is not messing around this time!

Oh, and then he decided to eat Nikita, so now she can’t keep hitting him for damage cap.


He even chews on her to heal himself. What a jerk.



Fortunately, Joynus is able to finish the fight with a well placed Suzan.



Plot twist, that wasn’t the real final boss fight at all!








Well, this is a bit of a problem. I don’t think Nikita’s going to be able to punch through that barrier and throw us up onto Granada’s spaceship. As awesome a visual as that would be.







Fortunately Chezni and Midia come through for us yet again!







The path lays before us. Next time, we will be traversing the real final dungeon, and confronting the true final battle with Granada. Our journey is almost over.
If Dragon Quest games did this they’d be 5 hours long
Like the original Dragon Quest!
Episode 71: Words words words.
Props to all gaming connoisseurs who recognize that reference.



We enter the true final dungeon, Granada’s Spaceship. Gone is the triumphant theme of the throne. Our music that carries even through battle is weighty and somber. The end of our journey draws inevitably closer. Being in space we even encounter some of the enemies that we fought while riding the Gravity’s Rainbow.



New enemies appear to fight us, but they are hard-pressed to be able to do anything against us in the face of our overwhelming power.



Our final Giga Bottle and our final Mecha part. Like the mecha part in the throne, we are in way too deep for it to be at all practical for us to assemble the ultimate Mecha. Which is a real shame, creating the super ultimate fighting robot should not be a chore.




With Medicine Refills, we should be able to reach the final boss fully stocked up.







Even to this day, I still don’t know what that face copying actually does.




So it turns out the only thing that the Ancient Relic does is restore all your HP. I could have sworn it had other possibilities, but nope!
In any event, that chest with the Summon Tavern in it marks our point of no return. Down below is Granada. Once we enter, there is no leaving, no saving. It is do or die. We are ready. We will do this.


Buckle in everyone, Granada’s got a lot of words to throw at us.



From what we’ve seen of Chezni in this game, I am doubtful that he could have.




And our big twist for the game revealed by the big bad at the last second…is one we could have reasonably seen coming. Way back when we first got sent into Eltz, Ephram told us that Granada wouldn’t let her kill us, so clearly our survival was essential to his plans. Mind, that was a while ago so it could slip one’s mind. Its still not as shocking as Duke being Zaygos.






So when they called us the Acti-Raigan, what they mean is that Farus is basically the Anti-Christ.
So does that mean that everyone on Raiga is a Christ otherwise?



Show of hands, who wanted to hear how Granada swung? Be honest, this is a no judgment zone, this is just for posterity.




At long last, Granada has finally run out of words. Do we now enter into the final battle?



Nope, Farus has some choice words of his own for Granada! From what I understand, this is the one bit of Farus dialogue that wasn’t added by this localization.


I am now left wondering about Farus’s mother, a question that will have no chance at being resolved owing to their being no Lennus III.








Its not a final boss battle in a Lennus game if our villain doesn’t combine himself with something that he really shouldn’t combine himself with!
That said, the next update will be dedicated entirely to the final boss fight. There is plenty to cover and go over in this last battle, so stay tuned!
Oh that face stealing enemy is fun! too bad they didn’t do much with it
That’s the trouble when you get so overpowered, its really hard to show off when an enemy does a unique thing.
Episode 72: THE BADDLE HAS JUSD BEGUNN!!!
Props and kudos to anyone who is such a sophisticated gamer that they caught that reference.

…
…
…
That is not the thing that Granada turned into at the end of the last episode. Why does it suddenly feel like I’ve been duped and am in fact playing a bootleg of the game at the last second?

Well, in any event we still have a substantial battle ahead of us. As you can see, Granada has four parts to him; the face is the only part that we need to destroy in order to win the fight, but leaving his arsenal alone means we’ll be taking a lot of lumps so we are going to be tearing his arsenal down so that we can have Nikita punch him in the face until he flies off into Soa.



The face itself spits out bombs, targeting one party member at a time.



Granada will look towards each of his weapons as he uses them in battle, and when he looks at Raiga’s Wrath the cylinder will turn and it will fire out one of three elemental blasts at a member of the party.



We transition into the second round of combat, and sadly the bulk of Granada is highly resistant to fire, so Myra’s Suzodon will not be doing as much damage as one might hope. At least the God Cannon took good damage from that.




The God Cannon responds by hurling space debris at us, doing a number of physical attacks spread over the party. As we learned way back in the fight against the death god back in Andel, these sorts of attacks are the most dangerous of all, as they are unpredictable in their deadliness.





And now the Grand Eraser strikes, seeking to debuff anyone who has been buffed. Myra can be kept busy just by buffing everyone’s stats every turn to keep ahead of the Grand Eraser.





All in all, Granada and his arsenal can do a lot to mess up the party.



Joynus is the most vulnerable member of our party, if the God Cannon focuses its attacks on her she’s going to die and reviving her will be a whole thing. Thank goodness we can revive in this game, we couldn’t do that in Paladin’s Quest and you could end up in a real state of being dead forever if just one key party member fell.

At last, the Grand Eraser has been destroyed, now Granada can no longer debuff us.






Once one of his weapons is destroyed, Granada will spit out bigger missiles that can hit multiple party members at once. The face becomes a little more dangerous, but this is the only upgrade he gets. If his attacks were to continue to increase in danger it would be one thing, but as is, continue destroying all his weapons before focusing on punching him in his giant face.



Even with all the debuffing gone, Granada can still lay down the hurt on us, and the God Cannon has very high physical defenses.



I take a little time to reorganize and make sure my attacks can bring down the utmost hurt possible.




I have one of the most powerful parties possible in the game, and it is still taking me a while to destroy each part of Granada. Imagine you weren’t as optimally built as I was going into this fight.



But the God Cannon is next to drop all the same. Granada is probably sweating bullets now. Literally.



With only two targets left, Nikita’s Fist of Rage can really shine.

That is some really shiny damage right there.


Raiga’s Wrath shifts its elemental weaknesses when it changes its attack, so if you don’t stay one step ahead of that, your damage can be greatly diminished.



And now everything is lost to Granada. Only he remains, and he will not remain long. His fusion with his spaceship was not nearly so perfect a fusion as Zaygos had with Kaymat.








After a few more rounds of hitting Granada with everything I had…



He is dead. The Real Great Union is averted.







Etz and Lennus return to being separate worlds once again.
Next time, the grand finale of this Let’s Play. Let us enjoy our victory lap, we’ve earned it.
Thanks for taking us on a tour of this game! I’d never heard of this series before you started your threads and they do some pretty unique and cool stuff that I wouldn’t have seen if I’d just passed this over as yet another generic jrpg
that sure is a jrpg endboss sprite, gotta respect it
Of all the endboss jrpg sprites I’ve seen, Granada’s was one of them.
Episode 73: So Long and Thanks for All the Egg Houses.



It would seem that we have Chezni to thank for not dying in the cold vacuum of space following blowing up Granada and his entire spaceship while up in space.





And so just like the first game, we get one last chance to meet up with all the friends that we’ve made over the course of our adventure. In the first game the music here was triumphant and celebratory. This time around the music soothing, telling us that our ordeals are over and we can finally rest. The destiny of the Acti-Raigan has been defied.





Chest is still the baby of the group, no matter how much stronger he’s gotten.
And looking at how many more screenshots I’ve got left to go and how much I don’t want to have to split this final update apart, I’m going to start paraphrasing from here on out. Thank you for your understanding.

Joad tells Farus not to worry about Andel, the past is past and the survivors will rebuild.

Yuma tells Farus that he’s shown her the real meaning of light and they’ll bring light back to Andel bit by bit.

Zock also lets us know that no one blames him for what happened in Andel and that when they’ve rebuilt he would like Farus to come visit.
And somehow the fifth disciple is missing. I am so ashamed of myself, I have no idea how that happened.

Goltork thanks us for saving Eltz.

Daphne thanks us for saving the world, points out that Raigans are always the source of all these world-threatening calamities to begin with, wishes us well for our trip to Raiga, and she’ll be going back to Lennus where she expects us to visit and share stories with her.

Myra speaks at length in very poetic terms of how much Farus means to her, Farus reciprocates, and then Myra kisses him and wishes him well.

Clay is going to start a new business as a Bottle Consultant, whatever that means. At least he’s not ditching people in dungeons anymore.

Gond laments that there are no more monsters to fight and begs for us to take him with us.

Bai wonders if the current peace is just an illusion and thinks that Farus doesn’t look so hot.

Iris says she wants to travel with Farus again and have him buy lots of expensive jewelry for her, and then Farus is a total dingus who lectures her. Just goes to show that even world saviors can be jerks at times.

Nikita is the best, Farus tells here so without being a judgmental dip and gets kisses and blushes.

Karrat says Farus is everyone’s hero and he’ll never forget him.

Jenka says we are the wind and the wind will rejoin one day.

Bo gives us an incomprehensible saying and wishes us well.

Cheche says people don’t believe him when he says he adventured with us, but then he whispers a story to them and that changes their tune fast.

Joynus says the teachers got mad at her for casting stronger spells than them so she came here and ended up saving the guards who were sent to escort her. Farus says he’ll invite her on his next adventure and says he bets she’ll be running her school in no time.

Work is never done.



We can walk through the whole district, but we can’t go visit any of the others.


Gon and Lovie are expecting a baby and they couldn’t be more excited.

He says if there’s a chance we can get him more money, give him a ring.

The old man’s death has been avenged, his widow can move on.

Zane says as long as Raiga is shining, there will always be strange troubles ahead.

Flash has come to understand that we are the real meaning of speed.

Lucas thanks us for all we’ve taught him and he’ll pass those lessons on at the magic school for the sake of all the heroes, including his brother.

RichJr says there are yet still more mysteries to solve so he’ll keep on adventuring and expects we will meet again one day.

Grant postures for a bit and Farus breaks the fourth wall by saying the only way he could have both Grant and Lectus in the party together at the same time was with the Hire spell.

Cyril says we can be friends now. Sure thing Cyril.

Lectus namedrops Chezni and wishes us well.

The Mayor laments he couldn’t hold the party in the Sky Temple like last time.

Jolt invites us to join him in construction work to rebuild.


Eudenus and Pepe have their happy ending.

Rankas realizes that even at his age he still has his whole life ahead of him.

The mixing of the worlds has combined their fish populations so now we have more tasty fish treats than ever before.

All is well that ends well.

And now we have just three more people to talk to.

Midia explains that as an Acti-Raigan our very presence empowers all life on the planet and that Granada himself awoke on Raiga shortly before we awoke in Andel, and being Acti-Raigans only we could kill one another. They took a big gamble on us and it paid off.

Chezni says that they are going back to Raiga, which the Acti-Raigans created, as the flow of energy from it is what sustains Eltz and Lennus and so they need to make sure that flow isn’t tampered with.

Piaz feels terrible about how little he could do but swears he will not lose heart and do what he can.





And so we take off, to the mythic and often spoken of world of Raiga. What wonderous adventures and misadventures might take place there are alas a subject of pure speculation as there was no Lennus III.

It has taken far far longer than it should have to reach this point, but all the same we have made it here. My second ever Let’s Play has been brought to completion.


This is the fourth I have played this game and I hope that I have been able to demonstrate for you all how well it plays, how well the game guides you and how much understanding the game’s mechanics can smooth things over.



On the whole, I would say that Lennus II improves on the original in many ways, but also loses some things as well.



The greater flexibility with the mercenaries, as well as the ability to change their equipment, significantly increases replayability as you can explore alternative options. At the same time, the lack of a companion character or indeed characters required for certain story beats distances you from much of the adventure.



The writing certainly comes across a lot clearer and the characters speak with a lot more personality, but the connections between this game and the preceeding one feel off. Its hard to say how much is retconning and how much is the product of the original Lennus having such a lackluster localization, but all in all the whole Acti-Raigan business could have been handled better. Along with the whole thing of Chezni changing his name and taking over another planet for reasons that were never made clear.



The setting and world building are just as well realized as ever, and the city of Nigel is easily the most impressive city of any JRPG of this era, and indeed even JRPGs well into the future. You get to go from the lowest lows to the highest highs and it is just so enjoyable to discover all the myriad things you can do in Nigel.



The graphics are an immense step up from before, and the music is still very good with some real bangers that will stick with you.



The dungeons are well put together and what the game needs you to do at any given time is varied enough to keep things interesting from moment to moment, only occasionally deviating from the core gameplay that Lennus II is properly equipped to deal with. Seriously, the racing minigame is a huge pain and I do not like it.



Battles in the game are fast paced and rely on smartly building your characters over brute forcing your way through the game, though over time you can become so over powered that random encounters all blur together as the enemies die before they can do anything meaningful to stand out. Which is a shame, the most of them have good designs.



As mentioned above there was never a Lennus III, so there’s no opportunity to play a Lennus III and post about it here.



As much as I enjoyed doing these Let’s Plays, they are very time consuming and ask a lot of me. I would definitely like to do another Let’s Play sometime, but it would have to be a while yet into the future.



If anyone has any obscure or niche JRPGs, especially ones never officially released in English speaking areas, that they would like to see me play for the forum, I would be very interested. I would need to do some practice runs to make sure that I can show off the game to its full potential, but it can happen.



I want to thank everyone on the boards who participated in these threads, this means so much to me. There are so many times when I want to speak on something but don’t for fear of hearing nothing in return. I am so glad that I managed to be heard and heard back.



Whatever our futures may bring, we are all still alive and we owe it to ourselves to live those lives to their fullest. Many of us are struggling and have many burdens forced onto us by the world, so try and find the friends out there who can help carry that burden with you.



This is Cypsiman2, hoping that I’ve made this little corner of the internet a little brighter than when I found it.