Let's Play Lennus II: The Apostles of the Seals!

Episode 54: What’s Old is New Again

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We find ourselves, interestingly enough, in Reiyold. Time has passed since the end of the last game and the razed town has been rebuilt and people have returned to their old homes.

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This is the jerk who took our money back in the first game. What a jerk. At least he points us in the right direction for figuring out what we need to do. Jerk.

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Granada and his angels have not just been sitting around while we’ve been forced to play catchup with them. The news about Jurayn is particularly disheartening, considering the effort we put in the first game to prevent exactly that from happening.

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New weapons and armor are for sale, but its nothing I really need right now.

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If you were not able to get Nikita, then I would highly recommend picking up Dark; he is the other martial artist of the game and has a higher power stat than Nikita, but it comes at the cost of him not having the support magic that Nikita does.

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The name Ducas might sound vaguely familiar; Ducas was the original name for Duke, the kid who lured Chezni into the Tower of Gabnid to active Dal Gren and turned out to be Zaygos in disguise. As revealed here, there once was a real Ducas, meaning that Zaygos did not simply create a fake identity but instead found a student at the magic school, killed him, and replaced him.

As far as mercenaries go, Lucas isn’t bad. He’s got a useful range of magics and the stats to back it up. But there is someone else I have in mind, and we will soon have access to more recruits, so I’m not taking a vote just yet.

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My dude, he was born here, he didn’t found the place. Talk about a fake fan, am I right?

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Its not like we have anywhere else we can go.

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Chezni’s mother gives us a recap of the first game that does not mix things up with Eltzian lore, and is the first to make clear that 10 years have passed since the end of the last game.

With all that conversation taken care of, our business in Reiyold is finished. Next time, we go into a cave and discover something very important.

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Episode 55: Heart of Steel

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Disappointingly, our first random encounter on Lennus are recolors of enemies we’ve already fought before. Fortunately, we will be encountering enemies who are brand new to Farus before long.

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We enter the Undersea Cave and not long into it, we fight a new enemy, the Affinity Soldier! These guys are very fast and like to do multiple attacks on their turn, sometimes piling on those attacks on one character.

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Because our gold spirit is maxed out, Momrick will now affect two groups of enemies when cast, though you don’t get to know what the second group will be.

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In the end though, their durability does not let them last any longer and we get spirits and levels as our reward.

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Another fight down the line has us getting a Medicine Refill; with the number of bottles we have I’m not too concerned about running out of medicine, but having a backup is always a good thing.

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We pick up a stat booster and use our supply of them.

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We are getting a good amount of Water, Sky, and Void spirits from the enemies in this cave.

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We get a New Moon Helmet in battle and I decide to put it onto Farus.

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I just want to clarify that we found a mecha body and not a corpse that someone ditched in the cave.

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With everyone now at level 30, I felt like taking some time to stop and look at where each party member’s stats are at. Farus has the highest Power and Stamina, the second highest Wisdom, and the third highest Speed. Myra has the highest wisdom and her speed is not far behind Nikita’s, while her power still has some more growing to do. Iris’s stats are languishing, and pretty much the only reason she is still able to do as much as she does for us is because we were able to build up her Sky spirit as early as possible with her. Once Farus’s Sky spirit gets maxed out, Iris’s niche is lost.

To be clear, Iris has been a very good character up to this point, but we are soon going to have many new options for new recruits and Iris is going to have a tough time competing with them.

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We enter the Holy Ship deep under the cave, and inside we encounter the Baljan-1, a mighty robotic foe. How mighty?

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Iris cannot one-shot them by herself, that’s how mighty! Of course, with the rest of the party chipping in, they go down in one round anyway. But still, taking a whole round to die instead of just one attack is an upgrade.

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Iris gains a level, and the added 9 points of wisdom does give her nearly 100 more points of damage on her Gubo. Alas, this still doesn’t one shot the Baljan-1’s.

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We pick up a Void card and run into the other enemy inside the Holy Ship, the Rackgorn Soldier. They are not quite as hardy as the robots and so fall even more easily.

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One of these days, someone will have to teach the Raigans that not everything needs to be activates by palm shaped cavities!

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And so we now have the Holy Ship and with it access to all of Lennus right off the bat! There is only one location on Lennus that we can’t go to right now, but otherwise we are free to go wherever we want and explore our options in whatever order we decide upon.

First thing’s first though; we are going to fly around the world and find all the different mercenaries of Lennus and decide what our party is going to be going forward. See you then.

4 Likes

Raigan man
Raigan man

Does whatever a palm shaped cavity will let him do

2 Likes

I may have said this before but I’ve done a picture LP a couple times before and they are a lot of work (and my games weren’t nearly as long as this game), so just wanted to let you know that I appreciate all of said work you are putting into this and that it has all been very well done.

4 Likes

Thank you so much Username, that means a lot to me.

The power and freedom of Raigan Man is much restrained, Km.

Episode 56: Travel the World, Meet Interesting People, Recruit Them.

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Our first town that we’ll be visiting is Jurayn, which as we heard had its Sky Temple collapse thanks to the Raigans. We’ll be finding out more about what’s going on here in Jurayn and who the nearest Raigan is another time, but this update is going to be focused on meeting the new recruits and going over their strengths and weaknesses so that you guys can decide what my party will be for Lennus.

Accordingly, I will be including the stats for my party, including Farus so that you can see how the new mercenaries stack up to the MC himself.

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And now we go to meet our first contestant!

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On the one hand, Cyril does have a good range of spells and does have access to strong equipment. On the other hand, his stats are quite low for level 36 and being that he’s so much higher level than us, he won’t be getting all that much stronger. There is also another complication to him; if he finishes a battle with his HP too low, he will leave the party. Making sure that we have Summon Taverns on hand to pull him back into the party will be a priority if we decide to use him.

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Our next choice is Jolt, who informs us that Hagudo has been completely wiped out. Another town from the first game that we worked so hard to save, now destroyed. Jolt as expected of the Godom people, specializes in heavy equipment and has some very high HP and Defense to keep him in play. His magic is basically irrelevant, so if you’re using him its as a frontline tank to take hits and dish out some pain as well.

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In an awkward development, when I recruited Jolt to dismiss him and take all his stuff, the game gave me this message telling me my inventory had been capped. So I use a Sky card on Farus and sell off a whole ton of junk at the weapon shop to get a massive windfall of cash.

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Setting foot in Conshuito, we have this rather amusing callback to the first game, with a nice subversion at the end. And yes, that is the same woman from the first game who forced herself into the party, her name had been localized as Chill at the time.

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Zane is our resident fire specialist, and he’s got good equipment options, strong offensive stats, and plenty of good spells at his disposal. Once all his spirits are built up, he can be a serious force to contend with.

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The town of Karon was once the town of ghotsts, but since we got rid of them in the last game, there is now a new game in town, the mecha game!

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It can be hard to make out, but there is a staircase behind the left-hand window on the right wall, and that’s what we need to go down in order to make use of all these mecha parts that we just picked up.

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The game makes sure to inform us about the limitations of the Mecha that sets them apart, and with limitations like that, they’re going to need some serious power to make up for it. Nails was able to do a pretty good job of that in his game, how about these guys?

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We now have our instructions for assembling our Mecha friend.

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With each new part that we add to our creation, its stats rise considerably and it gains new attacks to make use of in battle. Keep in mind that these are just the starter parts. We can find better parts that will create stronger Mecha down the line.

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I will temporarily remove Iris from the party so that I can give the Mecha a field test; I’ve never actually used them before so I was curious to see how well they would work for us.

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Alas, our dream of an entire party of Mecha will have to be fulfilled in another game somewhere out there.

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I fly back to Reiyold to run the tests and make sure that I don’t fight enemies too powerful for the test and open with the Mecha’s Grand Tsunami, which gives us a Lelodon effect, attacking every enemy on screen with each hit being randomly distributed among them. I’m not sure off the top of my head what level of Lelodon this is, but considering this is the starter Head effect, I doubt its a maxed out Lelodon. As it is, it does pretty good damage and if I’m fighting a boss that’s vulnerable to wind attacks, it could do really good damage to them.

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Bullet shower is a strong single target attack doing almost 3000 damage to this monster.

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Rocket Punch is a bit underwhelming, but then again I’ve never been the biggest fan of the Rocket-Powered Fist, so that tracks.

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The Steel Body has the Mecha hurling itself at an enemy for an insanely huge amount of damage, with the downside that he’ll take a quarter of the damage dealt, which with how difficult it is to heal a Mecha, means that this move has to be used sparingly. Still, that is really good damage.

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The Metal Sandels can just straight up remove an enemy from battle, which is not that great since we don’t get their spirits. Then again, we will reach a point where our spirits will be maxed out, so instant kill effects could be a time saver.

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The Goodbye Bomb hits everyone on screen, and does some pretty good fire damage as well.

In conclusion, the Mecha is a strong candidate for helping us out in Lennus. We’ll need to take it back to the lab for repairs regularly, but if we play it smart it could really pay off.

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Our next stop is in the ever misty town of Misuto, and in particular in Zaran’s shop.

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Flash is, in a word, full of it. His speed is only slightly better than Nikita’s is, and he doesn’t have nearly the utility or the battle power of other characters. We can absolutely do better than him.

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Lectus here is our old friend Tiger from the first game, complete with all the same equipment that he had back in our old adventure with him. Sadly we don’t get to do the flying around sequence with him, that would be fun to revisit. But that’s not what we’re recruiting for; Lectus is the wind magic specialist who operate very much like Zane and can definitely do a lot of good in our party.

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Despite Grant’s boasting, he really doesn’t measure up to Lectus. He’s got good support magic options, but there’s just no way for him to measure up to Lectus’s superior wisdom and offensive magic options. Plus the stats that are better than his aren’t better by much. We could use him, but do we want that kind of smug energy in our party?

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Joynus, in addition to having an adorable kick-stomp walking animation, is an absolute beast of a spellcaster. She has all three elemental single target attack spells so she can target any weakness she wants, and the Water spirit gives her strong utility in protection against any elemental damage we may come across. Furthermore, notice that unlike the other mercenaries who are in their mid-30’s, Joynus is only level 24, yet she already has a wisdom of 230. She will level up very quickly and her Wisdom will skyrocket fast, letting her magic hit hard. Put simply, she is better than Iris in every way that matters.

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And now for ease of access, here is Dark and Lucas so you don’t need to go digging around in the previous post to see what their stats are.

So, there you have it folks. Its a lot to consider all at once, but I’ve done my best to put all the information before you. Look over each character and what I have had to say about them, and then cast your vote for which three characters you want me to travel with. Whatever you decide, I will make it work.

1 Like

Iris, it’s time to retiris.
Start babysitting Joynus

i don’t feel qualified to vote but you did put a hard sell on Joynus yeah

Update, I have resumed progression in Lennus II, I aim to have posts ready to go in just a few days.

5 Likes

Episode 57: The Old College Stomping Grounds

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With our child prodigy magic school student in tow, we are now having the true Lennus experience. With all the mercenaries met, we can now properly tour the towns of Lennust, and what better place to start with than our very own Ratsurk?

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Naturally Ratsurk has used its fame as the place where Chezni and Midia got their start to its own advantage.

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Alas, the Raigans, statistically speaking, are a bunch of colonizing jerks.

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Midia’s family still worries about her; even when your daughter is a demi-god of battle, its still worrying when you haven’t heard from her in a long time.

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Ratsurk’s selection of weapons and armor.

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Don’t ask about what happened to the old magic school, its a long story!

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Stat boosting items right in the front door, I’m feeling smarter already!

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I wonder when exactly Midia picked up the ability to project herself into people’s dreams. I’m not complaining, its been very helpful to us, I just wonder.

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It would seem that for the sake of brand consistency with the previous game, we’re going to continue to use the term “immortals” instead of “gods”.

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The principal had a lot of words for us, but the words that I want to talk about the most are the words regarding the Mountain of Learning. The Mountain of Learning is an optional side dungeon where you can get some of the best equipment in the game, and also I have read stuff that says that clearing it will improve your stat growth but I don’t remember for sure if it actually does that or not. Either way, we will not be going through the Mountain of Learning just yet.

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Another hint for the Mountain of Learning.

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Chezni’s a jerk; he gets a super secret mega awesome spell when he gets all the spirits, but I get nothing!

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Schools everywhere alike are underfunded and don’t have enough texts.

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Despite this being the storeroom, there are no items whatsoever for us to pick up in here.

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The Void Temple will be our next dungeon, and it will be both very short, yet very long and frustrating. You’ll see when we get there.

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Here we get a hint to go visit the Raigans who were in the sea hemisphere back in the first game.

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You might notice that there are a lot fewer towns in Lennus than there were in the previous game. Goes to show the real extent of the devastation that Granada and his cronies caused.

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For some reason I’m now imagining the “Romans go home” bit from Life of Brian, except with the spell conjugations here.

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And that is everyone that there is to talk to in Ratsurk. Next time, I will be visiting the Sea Hemisphere, and then we’ll go to the Void Temple to get the final spirit and bring Farus to his true ultimate power. See you then!

2 Likes

hahaha i hope you dont have to remember all those chants for a later puzzle or something

1 Like

If I did, it would be a good use of school for once in my life!

Episode 58: I Experience the Pain So You Don’t Have To!

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Our first stop today is at the Taiga Sanctum, the name of the Raigan outpost from the first game.

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Kind of a shame that the bad guys get to use the awesome power of the seals but we don’t. Personally I like it when the player gets to use the McGuffins they collect.

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The free medicine refill station is always a good way to start with helping out.

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Now we know why we save Belts for last; the aerial fortress is being protected with a force field and we need the power of the other seals in order to break through it, and we especially need to do that since that’s where Petro is. Sure, he hasn’t been all that useful to us, but Midia likes him and she’s been plenty helpful to us so we can do her a solid and save her boytoy.

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After that we track down the Void Temple. Now, what challenge will the Void spirit have in store for us?

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We get the most annoying iteration of the crystal death maze yet! See, in order to clear the maze, we need to catch the Void Spirit, who moves one step for every one step we take.

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Furthermore, we have a steady stream of Black Cross acolytes for…some reason. Their stats are not upgraded to match up with how strong we’ve become so they’re just speed bumps to us, but given how very obnoxiously difficult it can be to catch the Void Spirit, those speed bumps can add up.

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Then we have the fight with the Void spirit which starts off like any other elemental spirit battle; sure his defenses are greater than any of the preceding spirits, but he doesn’t do anything too bad…

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Until he starts pulling the same spiral of doom attack that the Water Spirit had, only worse because he is faster and his bulkier durability means we can’t just rush through it. In this way I see the game over screen for the first time in this run.

Which means I have to do this all over again.

Cut out what feels like an hour of horse dookie dealing with the void spirit and the soldiers pathfinding through the maze and then having to deal with the actual fight itself…

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Victory, at long last, is had.

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The void spirit doesn’t even say the standard spiel. Weak.

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At long last, Farus has all eight spirits and can equip four of them at a time. With the Void spirit comes some of the most potent spells in the game, held back only by the fact that we need to level the spirit itself up, but we can absolutely take care of that.

Sofie: Reduces enemy defenses to zero. Very useful, and rather reliable even at level 1.

Suzodon, Kekodon, and Lelodon: The ultimate elemental attack spells, once you’ve leveled up the void spirit some.

SkillsUp: Buffs attack, defense, and speed all at once. Once void is leveled up, it can affect the entire party all at once. Incredibly useful.

Martyr: Kills the caster to restore everyone else to full. Can be a good panic button as long as someone else in the party has the revive spell to pick them back up.

Gogobol: Instant Death. Alas, enemies don’t really have the durability needed to make instant death all that useful.

Wall: Reflects physical damage back at the enemy, but between it only reflecting a quarter of the damage dealt instead of half and the changes in enemy health, its not anywhere near as useful as it was in Paladin’s Quest

By getting the Void spirit first thing, we will have our best shot to be able to max out that spirit and see just how powerful and flashy that magic can get.

Next time, we will visit Jurayn to prepare for our invasion into Balmod’s castle. See you then

3 Likes

Episode 59: Just Like Old Times

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Upon entering Jurayn we are given cold reception.

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At least the weapon and armor shops weren’t destroyed.

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Get with the times man, the term is immortals!

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In the tavern the fan translators once again saw room to put themselves into the story and took the chance. A harmless gesture all in all.

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Here we get a hint to direct us to Daphne. Its not nearly as important as going to see her in the first game, but its still an option.

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There’s always another mystery.

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Some people just like to complain.

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Things look about the same as they did in the first game, but…

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The temple has definitely been pretty badly bashed up. Also for some reason they made everything transparent which is very visually annoying.

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Its a short climb up to meet the chief, who is a little intimidated by the arrival of a new Raigan in town.

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Fortunately it does not take long to clear things up and for him to start giving us the scoop.

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After a great many words, we are given permission to go into the basement to retrieve the McGuffin therein so that we may go to Balmod’s castle, defeat him, and take the McGuffins that he stole from us.

And next time, that is exactly what we will do.

4 Likes

Episode 60: A God Without a Friend

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We go down into the basement of the Sky Temple, which has seen some renovation, much like how Jurayn itself has had some renovation in the last ten years.

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The enemies in the Jurayn temple are a good source of both experience and void spirits. If you’re feeling the pinch, grinding down here for a level or two would not be a bad way to fix that.

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And with our final new enemy of the area, Joynus gains a new level that gives a big boost to speed and wisdom, both the stats that Joynus cares about.

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This room has absolutely nothing in it, don’t bother.

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Instead, enjoy these level ups!

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This is the first time I think we’ve ever seen the INT DOWN state applied on us. A pity we can’t do it to the enemies, that would be really fun!

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I decide to demonstrate that my intelligence hasn’t gone down by using up all my stat boosting items I’ve accumulated.

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We grab the Flame Sphere and depart, gaining some levels on the way out. This is a very short, straight forward dungeon, but that’s okay, this is just the prelude for what’s to follow.

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You might ask why we couldn’t just use our already existing fire powers to burn down the tree and get in, but this is before your Skyrims and your Breath of the Wilds.

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Fire is going to be the order of the day in Balmod’s Castle, everything here is very vulnerable to being set on fire.

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By the time we get out of the first floor, we’ve encountered every new enemy the place has to offer. The dungeon is short and straightforward, but the encounter rate is plenty high to make up for that.

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A few short floors and treasure that can’t be missed along the way, we now stand in the final floor, confronted with the same musical theme that beset us when Granada’s four angels first showed themselves to us.

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Everyone, this is Balmod. I’d say that the robes were hiding a lot, but given past precedent with Raigans, I am going to speculate and say that Balmod’s form is a mutation brought about by abusing the Seals powers. Or maybe Granada experimented on them, the game won’t really say what is going on with their appearances. But appearances aren’t what really matters, what matters is the quality of boss fight they can provide.

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On a lark, I decide to say yes to Balmod!

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And thus does Balmod express the isolation that power brings, that cruelty and oppression will doom you to never knowing genuine friendship and the soul crushing isolation that brings with it.

Now let’s get ready to rumble!!!

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Balmod is a very straightforward foe; he attacks twice per round, once with a stem that slaps you twice, and then once with an AOE attack. His damage output is no concern at all.

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This is what I mean about Wall just not being useful in this game; the amount of damage we can do directly is so much greater than what we can bounce back at him, the turns I spend putting Wall on everyone are just wasted.

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Balmod, in short, is pretty easy. Having the best mercenaries in the group helps out with that, but even so Balmod just doesn’t have any real way to threaten us.

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Even Granada’s most elite agents will receive nothing from him as they face death.

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With nothing to stop us, we retrieve the seals and leave, gaining levels along the way. That’s two down, six to go.

Next time, we’ll be making preparations for another castle invasion.

3 Likes

Episode 61: Secret Tunnel!

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I decide at this time to go visit Daphne’s cave to see if she has anything of use to share with us.

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First thing to note, Daphne got a massive redesign from the first game, where she was represented by the elderly old man sprite with the beard turned flesh colored. I’m honestly impressed that they went through the effort to put together a brand new sprite unlike anything else in the entire game, for a completely optional character.

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I don’t know why Daphne is calling Chezni, Petro, but its not our concern.

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In the end Daphne has nothing new for us, but her hut does have a Mega Bottle so that is extremely rewarding!

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There is also a tunnel inside of Daphne’s cave, in which we can fight some new monsters.

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I give Joynus some spell cards to speed along her development into the ultimate all purpose boss killer.

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In the end, the tunnel takes us into the southern continent, just like it did in the first game. Unlike the first game though, we already have the Holy Ship so we could have just flown to here. They just kept the tunnel for the sake of continuity. I approve of that kind of dedication.

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On the way back through the tunnel Myra and Joynus both gain a level and I take a moment to note that despite the three level difference, Joynus’s wisdom is only two points behind Myra’s. I think that says it all.

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Our next stop on our world tour is Misuto

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One crisis ends, another begins.

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The people of Saskuot really do have sharp noses, they can even tell you’re from another planet!

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I think we all know where we’re going next!

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Here are the weapons and armor you can buy in Misuto.

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Another town confirmed destroyed by Granada and his minions, and what’s more all the surface bases that led into the underground from the first game are also gone. That is not an accident, Granada is making certain that no one can even reach him, let alone challenge him.

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Going into Zaran’s shop and taking the stairs behind the counter gets us this clue. Normally that would be the end of it, but our friendly localizers decided to have some fun with things.

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Insert Sonic Real Time Dub “What the **** are you talking about” meme here.

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No bread for us, but the Dragon’s Horn will be a nice consolation.

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In order to reach Bejould’s castle, we must first pass through another tunnel. Our Holy Ship is unable to land on green, forested squares.

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We can get Sky spirits here, which will be very appreciated for helping Farus to get his Gubo spell up to the same destructive potential that Iris had.

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Dinosaur dragons are big and beefy, but nothing a little heavenly lightning can’t destroy.

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The final batch of new enemies and more sky spirits for Farus to power up with.

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Bejould’s cave is very straightforward, so there’s not too much to screencap along the way.

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If I had a nickel for every time I got a Preyer’s Tear in battle in Bejould’s Cave I’d have two nickels, which isn’t a lot but its kind of weird that it happened twice.

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Thanks to our very thorough instruction in Misuto, we enter Bejould’s Castle no problem. Next time, we will traverse Bejould’s Castle and recover two more seals. See you then.

5 Likes

oh my god i cant stand this incorrect spelling of daphny its so jarring ITS SO WRONG

also yes. its the mid nineties! there is miasma everywhere!

3 Likes

So much miasma, you’d think it was an early PS1 or N64 game!

Episode 62: Castle Anthrax (Free Cookie If You Get The Reference)

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It does not take long to discover the central gimmick of Bejould’s nest; rather than have a series of different screens for each room, the entire dungeon is all one massive maze-like screen. Now, the rooms are not all identical but it is very much possible to get lost in this place, and while not right away I did end up resorting to a map I found online in order to make sure I didn’t miss anything, because there are some good treasures in this dungeon.

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We get our first random encounter, one of whom is a woman in a battle bikini and shoulder pads and I dare you to find a more 80’s design than that.

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An important thing to note is that the bikini clad battle women can change their color and elemental affinity on their turn, which can mess you up if they change to the element that resists whatever attack you were going to use on them.

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We have an encounter with all three variations, all of which can switch into one another at any time, we get a Purpbird feather, and Farus reaches level 8 in the Sky spirit so now his Gubo spell is going to be hitting really hard.

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Like that!

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There are plenty of dead ends around here, and the encounter rate makes you feel those mistakes.

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The Mech Energy is an item that can be used to fully restore our Mecha if we choose to have one in our party, a major improvement on the viability of that arrangement.

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The Zaygos Killer, in addition to having a fun name, is also a pretty strong weapon; unlike the Tsunami Sword it doesn’t always hit three times, but when it does it will do a lot more damage than its predecessor and even two hits from the Zaygos Killer gets the job done so we upgrade Farus.

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Remember what I said about everything being one giant screen? That includes this part too. Bejould is just in the middle of the nest and you can easily stumble on her without even realizing until you’re already there.

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I remember on previous playthroughs getting the impression that Bejould’s “daughters” were women that she abducted and brainwashed, but I can’t actually seem to find any evidence of that anywhere in the game. What I was able to find is that Bejould has an entry in the female villain wiki.

You got to hand it to those wikis, they are thorough.

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I work on getting my defenses up. Bejould attacks twice per turn and likes to use wind attacks that hit the whole party. Joynus’s Lelowall spell is very useful for guarding against that, and with her Water spirit where it is she can buff two characters at a time with it.

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Once all our buffs are in place, Bejould is no threat. We can easily keep our health up under these conditions and tear through her defenses.

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And so with our team of very powerful ladies, Bejould goes down.

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With Bejould defeated we recover the seals in her possession. We could just leave the dungeon now, but there are actually a few more treasures to grab.

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But before I grab those treasures I use my stat boosters and rearrange Farus’s spirits so that he can cast Escape so once I’ve gotten the last treasure I can just leave immediately. At this point the only spirit Farus needs to level up is Void, so the rest of his slots can be very flexible.

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The Mage Ring will be a much appreciated buff for Farus’s Gubo spell, while the Arm-X is a strong upgrade for a Mecha. The Bomb Bottle, as before, is a joke.

Next time we do another test run with the mecha and do some towning around. See you then.

5 Likes

i get the feeling that bejould’s daughters are the random encounter element swapping 80s ladies

Oh for sure! I just wonder in my mind if she brought them with her to Lennus, or if she raided a bunch of towns to brainwash them into being her daughters.

Episode 63: Tasty Treats are Fun to Eat

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We open today with one heck of a level up for Nikita. 13 points of strength, 12 points of speed, 10 points of stamina. Lennus II gets it, big number increases are good!

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I stop by Karon to get the bits of dialogue I didn’t do earlier in my world recruitment tour, and for something else that is really important.

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This Mega Bottle that will let us heal for 4000 HP a pop, very nice.

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We get confirmation on the fate of our old friend Bean, see that Joyce’s grave is being tended to, Garana’s grave gets the disrespect it deserves, and Ogawa…I have no idea what that’s about.

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Finally I switch my Mecha from having regular arms to having Arm-X, giving us two new attacks in place of the rocket punch and bullet shower.

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The Grand Slicer is a group hitting attack that does decent damage.

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The Energy Drain on the other hand is absolutely amazing and will absolutely be able to keep the Mecha’s health up while also doing good damage. With this, the mecha’s Body Slam attack has just become viable to use regularly.

That said, I’ll still be sticking to my current party, but it is fun to see how strong the Mecha can be as we keep getting better parts for it.

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We make our way to Conshuito to prepare for the assault on Boozoo’s castle.

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Conshuito is as weirdly fanatically evil as ever.

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I bet that kid’s got a Boozoo action figure, zoooooo!

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The Consuito weapons and armor shops.

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And with this big tray of rotten food, we will now be able to enter Boozoo’s castle.

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Dude, you knew that going into the relationship, you have no business complaining and being insecure.

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And that concludes our business in Conshuito. Next time, Boozoo’s castle where we will recover two more seals. See you then.

3 Likes

Episode 64: Is That a Monkey-Fighting JoJo Reference???

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Boozoo’s castle is up on this snowy rise that our Holy Ship cannot land on. Thus, we must land down south and walk our way up these stairs to reach it.

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We encounter one new set of enemies on our way to Boozoo’s castle and rip our way through them quite decisively with Nikita and Joynus’s brutal fighting power.

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With the food in our pack, we are able to get past the guards and go on in to Boozoo’s castle.

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I feel that we, as gamers, can all recognize exactly what kind of setup this is and I see no reason at all to explain anything about the gimmick of Boozoo’s castle.

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…Not going to lie, Boozoo suddenly calling us out like that is a bit spooky.

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Our first encounter contains the only new enemies of the area, and Farus wipes them all out with his good and powerful Gubo that even earns him a level that will make all his spells even stronger.

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The Combat Bottle has an interesting use, it can be used in battle to raise a target’s max HP by 4000. I don’t think I ever really use it, but options like that are always good to have around.

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The Head-77 will give us some more upgrade potential for our Mecha friend.

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This bit can trip you up a little bit, your first inclination would be to slide down to the open sections, but that just leaves you stuck with the only way being to slide back to where you started. So you have to go down into the pillars where you can’t see yourself and slide right.

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The Budding Sword is a joke weapon; it appears on the surface to be one of the stronger weapons in the game, but in battle a multiplier is applied that causes it and any spells you cast to become much weaker. Don’t use it.

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All in all, Boozoo’s castle is pretty short, just make sure you slide in the right spots and you’ll get through with all the treasures in no time.

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Each of Granada’s Four Angels has their own unique boss theme, and Boozoo’s is by far the goofiest. And what’s more, you do not have to take my word for it.

https://downloads.khinsider.com/game-soundtracks/album/lennus-2-snes

The entire game’s soundtrack can be found here.

And here is Boozoo’s theme specifically.

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Boozoo is highly vulnerable to Air elemental attacks, and likes to attack us by hurling himself at the party.

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After taking enough damage, Boozoo decides show us all that he’s been using Anchor Arms to become a huge jerk that everyone loves.

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His attack animation changes up slightly, but in the end we defeat him with no trouble at all. So much for the supposed strongest Angel.

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…Boozoo, why haven’t you died yet? Balmod and Bejould did not linger nearly this long when we killed them.

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…Oh no…

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Yep, you guessed it!

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We have to do the entire boss fight all over again! Now you might be thinking, that’s annoying but not really a big deal, right? After all, didn’t I establish that this guy wasn’t a difficult boss fight at all?

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HA HA HA HA HA HA HA HA HA HA BOOZOO IS THE MOST OBNOXIOUS BOSS FIGHT IN THE ENTIRE GAME BECAUSE ONCE HE GOES INTO HIS MUSCLE PHASE, HE CAN GO ORA ORA ORA ON US AND DEAL ABSOLUTELY LUDICROUS DAMAGE TO THE ENTIRE PARTY HE JUST TOOK DOWN MYRA IN ONE SHOT AND SINCE THIS IS A MULTI-HITTING ATTACK THAT MEANS THE SURVIVING PARTY MEMBERS WILL TAKE EVEN MORE DAMAGE IF HE DECIDES TO DO THAT AGAIN!

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Suffice to say, hoping that Boozoo will not use his ultimate attack two turns in a row is not a viable strategy. And to make sure this is perfectly clear, this attack is not restricted to the rematch. This was something he could have done on the first time around, we just got lucky.

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What I should have done going into this fight was to make sure I have the Grava Spell available. Fortunately, thanks to Spirit Orbs I’m able to switch that onto Farus and try again. As long as I cast Grava every turn, Boozoo can’t do anything to us and victory is assured.

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Boozoo finally dies for good and we can walk away from this nightmare.

…I wonder if Boozoo ever counted how many breads he’d eaten in his life?

4 Likes