Thank you so much Username, that means a lot to me.
The power and freedom of Raigan Man is much restrained, Km.
Episode 56: Travel the World, Meet Interesting People, Recruit Them.


Our first town that we’ll be visiting is Jurayn, which as we heard had its Sky Temple collapse thanks to the Raigans. We’ll be finding out more about what’s going on here in Jurayn and who the nearest Raigan is another time, but this update is going to be focused on meeting the new recruits and going over their strengths and weaknesses so that you guys can decide what my party will be for Lennus.
Accordingly, I will be including the stats for my party, including Farus so that you can see how the new mercenaries stack up to the MC himself.




And now we go to meet our first contestant!





On the one hand, Cyril does have a good range of spells and does have access to strong equipment. On the other hand, his stats are quite low for level 36 and being that he’s so much higher level than us, he won’t be getting all that much stronger. There is also another complication to him; if he finishes a battle with his HP too low, he will leave the party. Making sure that we have Summon Taverns on hand to pull him back into the party will be a priority if we decide to use him.





Our next choice is Jolt, who informs us that Hagudo has been completely wiped out. Another town from the first game that we worked so hard to save, now destroyed. Jolt as expected of the Godom people, specializes in heavy equipment and has some very high HP and Defense to keep him in play. His magic is basically irrelevant, so if you’re using him its as a frontline tank to take hits and dish out some pain as well.



In an awkward development, when I recruited Jolt to dismiss him and take all his stuff, the game gave me this message telling me my inventory had been capped. So I use a Sky card on Farus and sell off a whole ton of junk at the weapon shop to get a massive windfall of cash.






Setting foot in Conshuito, we have this rather amusing callback to the first game, with a nice subversion at the end. And yes, that is the same woman from the first game who forced herself into the party, her name had been localized as Chill at the time.





Zane is our resident fire specialist, and he’s got good equipment options, strong offensive stats, and plenty of good spells at his disposal. Once all his spirits are built up, he can be a serious force to contend with.





The town of Karon was once the town of ghotsts, but since we got rid of them in the last game, there is now a new game in town, the mecha game!






It can be hard to make out, but there is a staircase behind the left-hand window on the right wall, and that’s what we need to go down in order to make use of all these mecha parts that we just picked up.







The game makes sure to inform us about the limitations of the Mecha that sets them apart, and with limitations like that, they’re going to need some serious power to make up for it. Nails was able to do a pretty good job of that in his game, how about these guys?





We now have our instructions for assembling our Mecha friend.




With each new part that we add to our creation, its stats rise considerably and it gains new attacks to make use of in battle. Keep in mind that these are just the starter parts. We can find better parts that will create stronger Mecha down the line.



I will temporarily remove Iris from the party so that I can give the Mecha a field test; I’ve never actually used them before so I was curious to see how well they would work for us.



Alas, our dream of an entire party of Mecha will have to be fulfilled in another game somewhere out there.





I fly back to Reiyold to run the tests and make sure that I don’t fight enemies too powerful for the test and open with the Mecha’s Grand Tsunami, which gives us a Lelodon effect, attacking every enemy on screen with each hit being randomly distributed among them. I’m not sure off the top of my head what level of Lelodon this is, but considering this is the starter Head effect, I doubt its a maxed out Lelodon. As it is, it does pretty good damage and if I’m fighting a boss that’s vulnerable to wind attacks, it could do really good damage to them.



Bullet shower is a strong single target attack doing almost 3000 damage to this monster.


Rocket Punch is a bit underwhelming, but then again I’ve never been the biggest fan of the Rocket-Powered Fist, so that tracks.


The Steel Body has the Mecha hurling itself at an enemy for an insanely huge amount of damage, with the downside that he’ll take a quarter of the damage dealt, which with how difficult it is to heal a Mecha, means that this move has to be used sparingly. Still, that is really good damage.

The Metal Sandels can just straight up remove an enemy from battle, which is not that great since we don’t get their spirits. Then again, we will reach a point where our spirits will be maxed out, so instant kill effects could be a time saver.



The Goodbye Bomb hits everyone on screen, and does some pretty good fire damage as well.
In conclusion, the Mecha is a strong candidate for helping us out in Lennus. We’ll need to take it back to the lab for repairs regularly, but if we play it smart it could really pay off.



Our next stop is in the ever misty town of Misuto, and in particular in Zaran’s shop.




Flash is, in a word, full of it. His speed is only slightly better than Nikita’s is, and he doesn’t have nearly the utility or the battle power of other characters. We can absolutely do better than him.






Lectus here is our old friend Tiger from the first game, complete with all the same equipment that he had back in our old adventure with him. Sadly we don’t get to do the flying around sequence with him, that would be fun to revisit. But that’s not what we’re recruiting for; Lectus is the wind magic specialist who operate very much like Zane and can definitely do a lot of good in our party.








Despite Grant’s boasting, he really doesn’t measure up to Lectus. He’s got good support magic options, but there’s just no way for him to measure up to Lectus’s superior wisdom and offensive magic options. Plus the stats that are better than his aren’t better by much. We could use him, but do we want that kind of smug energy in our party?







Joynus, in addition to having an adorable kick-stomp walking animation, is an absolute beast of a spellcaster. She has all three elemental single target attack spells so she can target any weakness she wants, and the Water spirit gives her strong utility in protection against any elemental damage we may come across. Furthermore, notice that unlike the other mercenaries who are in their mid-30’s, Joynus is only level 24, yet she already has a wisdom of 230. She will level up very quickly and her Wisdom will skyrocket fast, letting her magic hit hard. Put simply, she is better than Iris in every way that matters.




And now for ease of access, here is Dark and Lucas so you don’t need to go digging around in the previous post to see what their stats are.
So, there you have it folks. Its a lot to consider all at once, but I’ve done my best to put all the information before you. Look over each character and what I have had to say about them, and then cast your vote for which three characters you want me to travel with. Whatever you decide, I will make it work.