Just got to the first real lightsaber-on-lightsaber fight in Fallen Order and the blunt lightsaber choice is silly. I get that they wanted to do a “system” but making a lightsaber game after Metal Gear Rising that doesn’t let you cut at will and what you will? Why bother.
Strange that there’s no dismemberment of stormtroopers but wildlife can be carved up to your heart’s content. ESRB?
Everything else is top shelf but I wish I just had a gun.
Scale and impact is really different when it’s once, for a narratively justified beat, vs seven torsos and heads per combat encounter. They still treat lightsabers as blunt against humanoid grunts in the movies, yah?
Thanks Disney+, we’re just going through every lightsaber vs grunt fight we can think of and saying “ok, impaled, decapitated… ooh ouch” with each beat
There are very few lightsaber fights vs. unnamed non-droid humanoid enemies.
Luke vs Jabba associates is weird when you’re paying close attention because he appears to mostly be swinging around the enemies to force them to fall into the pit.
Rey and Kylo vs Snoke’s guards is the most violent by far - dismemberment, decapitation, impaled, lightsaber through eye, etc.
I think the disconnect is because by volume most lightsaber combat is vs droids (it’s not murder if it’s robots) and yet that’s where the fun begins.
I would prefer fighting Dark Troopers (look just like stormtroopers but are droids) or some other justification for a lightsaber to, you know, cut through things
This is almost certainly the reason why the enemies in the prequels are droids
AKA The TMNT approach - in the original cartoon (don’t know about the others) the foot clan are transformed into an army of robots, so they can still deal with the fact that two of the four main characters have weapons that are blades and pointy things.
My original point was like… I feel bad cutting up every animal I come across while I would relish cutting up space fascists and the game has it backwards
I think it was noticeable because all their beast designs were such poor encounters (really just atrociously designed), and they frontloaded that first level with the toads and fuzzballs; if they had a city intro like Jedi Knight 1 or 2 they would’ve felt more balanced between ‘wilderness exploration + beast hunting’ and ‘wandering ronin’