I played about an hour of God Medicine, an RPG developed by Konami Nagoya. The premise is that three kids in the modern day are frothing for a new RPG that’s supposed to come out soon called Phantom. The night before release day, a lightning strike causes the factory to burn down. Our kiddos are crushed by the news and decide to just walk around. They find a shack where a portal opens from another dimension. Three warriors from a world called Phantom stumble through, on their last breaths. They die in front of the children, who are so excited to see the living version of video game characters that they couldn’t bother showing a sign of sadness. The warriors impart their souls to the children and ask them to enter the portal to save their world. The kids are more than happy to oblige.
What follows is a deliberately by-the-numbers RPG. The weapons shop only sells plain upgrades to my characters, the king tells me to go to a tower to rid it of monsters, and the battles give the standard choices of magic, defend, attack, or run. Aside from the opening, it’s been very plain and I really wonder if I should keep going.