it’s based on a manga! there’s also games on game gear and mega drive
I played about an hour of God Medicine, an RPG developed by Konami Nagoya. The premise is that three kids in the modern day are frothing for a new RPG that’s supposed to come out soon called Phantom. The night before release day, a lightning strike causes the factory to burn down. Our kiddos are crushed by the news and decide to just walk around. They find a shack where a portal opens from another dimension. Three warriors from a world called Phantom stumble through, on their last breaths. They die in front of the children, who are so excited to see the living version of video game characters that they couldn’t bother showing a sign of sadness. The warriors impart their souls to the children and ask them to enter the portal to save their world. The kids are more than happy to oblige.
What follows is a deliberately by-the-numbers RPG. The weapons shop only sells plain upgrades to my characters, the king tells me to go to a tower to rid it of monsters, and the battles give the standard choices of magic, defend, attack, or run. Aside from the opening, it’s been very plain and I really wonder if I should keep going.
Loved this game, here’s what i wrote
I haven’t re-read it so its probably poorly written lol
tried a few games from the 1993 list~
alien vs predator: last of his clan
some kind of psuedo-metrovania thing, with a minimap in the corner of the screen, which is pretty impressive for a game boy game. played until i encountered a wall in the first stage none of my weapons could destroy
batman: the animated series
carrying on the tradition of good batman gb games started by the 1989 movie game, this is a decent platformer where you jump and walljump and grappling hook around punching goons. a cool aesthetic aspect is that a lot of the backgrounds make heavy use of the gb’s darkest shade, as do batman’s cape and cowl. so you semi-fade into the shadows!
pyramids of ra
unbelivably boring moving-across-tiles puzzle game
spider-man 3: invasion of the spider-slayers
near-unplayable crap with flat stages (in a spider-man game!), stupid-looking animations, and terrible hit detection. the first stage gives you the mission “stop 20 muggers”, some of the people in the stage will be muggers, but you don’t know who until they pull a gun out and shoot at you.
wwf king of the ring
nice big sprites, but fundamentally broken: only punches and kicks deal damage. actual wrestling moves have been added since the previous wwf superstars gb games, but they don’t seem to have any effect on your opponent?
sounds legit
Have you played Radical Rescue?
Hiroyuki Fukui had a director credit on that Batman game you just played, and also Teenage Mutant Ninja Turtles III: Radical Rescue, which is sometimes described as a proto-metroidvania. Hiroyuki Fukui later worked on and was given a producer credit for SOTN.
One of the games I played the most as a kid was The Flintstones King Rock Treasure Island.
I’m surprised to find it holds up pretty well.
It is a platformer. Hitting an enemy once stuns them and turns them into a platform, hitting them twice kills them clearing them from the screen.
You often need to be careful to hit or dodge new enemies while trying not to accidentally clear away any platforms you’ve made that you want to keep.
The platforming gets pretty challenging in places.
There are two driving parts. You can speed up or slow down but there’s no way to know which to do, other than dying and retrying until you’ve got it memorized or get lucky.
It is fairly straight-forward, but it gets a lot of the basics right.
Still fun.
I’m back on my palette bullshit instead of playing games and on the rg351v the colors are way way more saturated than in Gambatte. any ideas?
I emulate Game Boy games in a SNES emulator because I know nothing about Game Boy emulators,
but here are some articles
It looks like maybe
Color correction - frontlight position: above screen
lowers saturation maybe
Not sure if that works on an rg351v or not.
Suspect this may be a 351elec override I am not checking. Thanks!
Is there a gamma option? On my cart, I can turn up the “gamma” to wash out the colors and make everything lighter.
putting on the shader GBC-gambatte seemed to have fixed this.
A new Game Boy game came out on Saturday.
I bought it today. Seems worth the $5 to me.
It’s a very fun 3 by 3 version of Lights Out
with a neat sci-fi horror framing story.
Not sure why they went with a 3 by 3 instead of 5 by 5 playfield.
Maybe just because it’s easier to select with a d-pad?
yessss
What’s the most emulation recursions one can do with the game boy? A thought experiment.
i don’t think that the Gamecube/Wii SNES emulator supports Super Game Boy in a meaningful way i.e. you can’t load ROMs on it. Is there a way to precompile a Super Game Boy SFC with a GB rom already attached though?
because it would be sicknasty if you could do Dolphin → Snes9X GX → Super Game Boy
Alternately I know that Dolphin now has MGBA built in, so it sorta counts to do Dolphin → MGBA → Load a GB ROM. I’m not certain this would work though, and it’s really just running a different emulator anyway.
I think most realistic would be Dolphin → DeSmuME Wii → GameYob since you’re dealing only with emulators at that point, and not weird Emulating Backwards Compatible Hardware stuff.
The most possible recursions I could come up if we take Game Boy out of the equation is Dolphin → DeSmuME Wii → SNEmulDS → Project NESted.
I have my doubts that any of this would work, but it is extremely funny to think about. Also if you add WINE on top, even though it’s not an emulator that’s another extremely stupid layer to deal with.
It’s like that.
A SNES emulator has to also have a GB emulator built-in to emulate Game Boy via Super Game Boy.
It’s actually emulating both. I don’t think it’s a common feature.
Near put a fully functioning GB emulator inside their SNES emulators.
There is also Game Boy via FXPAK Pro (via FPGA I think).
I learned this stuff via the readme for Super Game Boy 2: Vaporwave Edition.
OH right duh, I didn’t even think about that. I forgot that the super game boy is essentially a game boy lol
So virtual console games on the Wii and Wii U are all emulated (not recompiled or anything), so you could inject ROMs into those instead to get “native” emulation for the Wii/U. So my new theory is:
Cemu → Wii U DS Virtual Console emulator → Injected SNEmulDS into a DS virtual console title → Project NESted.
I think this has a higher chance of success given the moderately high compatibility rate for DS ROMs injected directly into the virtual console.
I want to state that this is the dumbest idea in the world but I might give it a shot later anyway.
Running emulators in the Xbox emulator is funnier.
One game I like even though I don’t fully know what’s going on is Undercover Cops Gaiden: Hakaishin Garumaa.
You get cards with numbers on them.
You move around a board by choosing to use one of your cards, a slot machine chooses a number up to the number on the card you selected and that’s how many spaces you move.
so if you picked a four, you will get either a one, two, three or four.
If you pick a two you will get either a one or two.
You battle dudes using your cards. First pick is attack priority.
If you pick a four and they pick a three, you get to attack.
Next pick is attack or defense strength. If you are attacking you get to choose which area of the body to target, if you are defending you choose to defend high or low.
It’s very simple. It’s very fun.
I hope this gets translated someday, because it is fantastic.
I got wrecked by the guy in the doorway.
He has a lot of health so maybe he’s a boss.
The portraits have so much detail! I’m impressed!