Keep Me Going With Stuff

Hi, so hey, so in amongst trying to survive I’m trying to get some of my cretive mojo back. Problem is, I have so many half-completed projects I hardly know where to start. I’ve got the Peach the Lobster remake discussed elsewhere; I’ve got Byron Solomon; I’ve got that weird fake text-mode game I started. Then I’ve got my horror novel, and articles, and music, and… it’s a little overwhelming.

So I’m hoping that actually showing some of what I’m doing may help to hold my feet to the fire, or help me to figure out what direction to head. I guess this will focus on game projects for the moment, as that’s where my head is.

Bubble & Squeak

Originally devised for my then-two-year old now-six-year-old gazelle bird daughter. I quickly, however, realized it was absurdly difficult, and in trying to fix that… it fizzled.

Old progress: One level and tutorial complete; two further levels roughly blocked out; whole game planned in theory.

New Progress: A title screen! (WIP, but.) Also, I made it so you can select to do the tutorial or not. Since that was starting to bug me, during testing. One of those rules that comes hard, even if it seems obvious: if something in your work annoys you, it’ll annoy the fuck out of people who aren’t you. So try to make your stuff not annoy you much.

And, some new music that I abandoned right away because it didn’t fit after all.

The Fantastic Adventures of Byron Solomon

BYRON

My tribute to Goonilikes, begun… oh, what’s that date? In 2012. So, yeah, I think this was what I fiddled with in the sleepless fug following the birth of above gazelle-bird, whenever I wasn’t wandering in circles, singing her the two songs I could remember, on repeat. I like this. It just stalled for some reason.

Old Progress: Three levels; some basic blocking and concepts for a fourth; some grand ideas for further development and a narrative arc, that might involve tearing down everything I’d done and starting over. Oh yeah, that’s probably why I stopped.

New Progress: I started to toodle a bit with the fourth level again.

DOS and DON’Ts

I… don’t know.

Old Progress: Most of the sprites and background tiles; three screens that you could quickly complete.

New Progress: A whole labyrinth now blocked out, with a handful of new completed screens; some simple music, meant to adapt and evolve to narrative events; scripted narrative events in that oh-so-once-trendy metatextual game critique mode. Ha! The game is damning you for your instincts! You’re a horrible person!

Which is probably true.

Princess Game

A more Zelda-inflected follow-up to this previous co-authored work:

Old Progress: She drew up all the characters and monsters and items, and some maps, and wrote out some music.

I transcribed maybe a third of this, and worked with her on fleshing out the sprites and overworld map somewhat.

New Progress: Uh… I’ve thought about it, a little?

Peach the Lobster v1.5

%23bluet

Old version was terrible; last year, was trying to update it so it resembled my memories of it or what I thought I was doing back in 1994. I wanted it to be relatively subtle. Rather than just tearing everything up, I started off just tweaking things that bugged me. I ended up tweaking a hell of a lot.

Old Progress: The whole thing, aside from the final boss and lead-in cutscene; the ending; and a bunch of little tweaks to tie the whole thing together.

New Progress: After much digging, I just found my to-do list for how this is going to play out. I also took a quick glance at the monster set for Fang Duck and began to puzzle again how I’m going to pull off that encounter.

There are of course many other projects. But… that’s all I can deal with at the moment. More to come, probably!

9 Likes

I find that Unicorn Bird game particularly appealing. For example, I like the jumping sound effect and the way the always-face-right-by-default often makes the character pivot in the air along with said sound effect. It also seems like a fun world to potentially get lost in.

The horror novel has me curious.

2 Likes

Thank you; yeah, all credit to Penelope. She pretty much just dictated what to do, and I facilitated it. I’m a little more involved with the princess game, as she gave me this paper-based data dump that I’ve been puzzling over and trying to mold into something.


[Moon Tiger; Sun Tiger]

The book is set in New York; I began to write it when I lived in Brooklyn, in response to some of the environmental weirdness that I lived with day after day. Let’s explain why some of these things are the way they are, huh?

Each chapter follows a different character. Or, rather, it tends to swap back and forth between two leads, with others meant to pop in on occasion. Most of them work in or are associated with a garage deep in mid-Brooklyn, and in the course of their lives several mysteries begin to pile up such that it’s unclear what exactly is happening, or what if anything is related and how.

Back in Brooklyn, I had a wall section coated with blackboard paint; Brandon Sheffield once came over and gawped at the notes I had scrawled all over for the book, none of which made any obvious sense. He’s been irregularly pestering me ever since, wondering what became of it.

It’s about one-third done, mostly written out in an old Moleskine then later transcribed and edited in a word processor. At one point I made a point of writing at least ten pages a day, and until life fell apart a little that worked well. I held on for about a year like that.

One issue: once I have everything down, it’s due an immediate and massive rewrite, to change the time period. I knew when I began that I wanted to set it in the late '70s, but somehow that didn’t materialize and it wound up in a nebulous “present-day” era. It’s kind of important to me to put it back in the time where it belongs, and I think that’s giving me a little tension about writing it at all, knowing that’s on the horizon.

I see a common thread with most of these projects. Some known obstacle that causes me to balk and retreat, ostensibly to regroup but more realistically just to hide.

1 Like

Oh, also six years ago I started this project to complete my long-unfinished (since 1994) sequel to Sign of the Hedgehog. That revival started and ended with the character sprite.

Unicorn Bird and Byron Solomon are the most intriguing to me. I like the crazy bright palette of the former.

(Also, Beatrix and Penelope are some of my favorite names :open_mouth:)

1 Like