I’m working on a game called Jagged Hearts with a friend of mine. I’m doing narrative, systems, and level design, as well as some marketing copy and production stuff. Since we’re getting close to our vertical slice I figured I’d post about it here.
It’s a tactics RPG set in a fictional world reminiscent of medieval Europe and inspired by real-life peasant revolutions. We want to make a game that pays homage to the classic tactics RPGs of the past - particularly Tactics Ogre - while giving players lots of cool synergies and an emotionally engaging, spiritually interesting narrative.
If this sort of thing sounds like your jam, I’ve linked the website below.
when people say they’re inspired by TO i have no idea which parts they identify as the good ones (i could say that with a lot of love about all the matsuno games i’ve tried), looking forward to seeing what your mechanics end up looking like
been studying fft’s engine for the past few months and am increasingly appreciative at how much work is necessary to even start iterating anything in this genre
So, sort of? We don’t have a “main character” in the traditional sense of these games, but a “main party”, and one of the main party is a woman. The game follows all three of the characters around, and takes time to connect you with each.