emulation frontier (for me anyway) reporting:
Bloodborne (ShadPS4) - pretty good. you get shader compilation stutters at first and there is some emu jank (the first time hunter’s dream loaded, sprinting didn’t work and there were some exploding polygons on my character, but both receded while in combat areas. apparently it can crash sometimes but i’ve not seen one yet), but overall very playable and now (optionally) modded to run at 60 FPS instead of the juddery 30-ish-with-drops PS4 hardware performance
New Super Mario Bros. U Deluxe (Citron) - runs without noticeable issue, other than little shader compilation stutters that reduce in frequency the longer you play. by the end of my test i wasn’t seeing them anymore and the game was running apparently flawlessly
Pokemon Legends: Arceus (Citron) - wow! this game doesn’t seem to have nearly as many shaders to compile, so it’s been one of the most playable games even early on in Citron thus far. looks great + upscales easily, runs great (set to docked mode for best performance, handheld mode does some kind of auto-frameskip a lot)
Mario Kart 8 Deluxe (Citron) - wasn’t able to escape shader compilation after 15 minutes of testing. there are a lot of shaders so the game just keeps finding more to compile. they aren’t constant, but definitely enough to disrupt the otherwise smooth gameplay. runs great other than that from what i saw
The Legend of Zelda: Tears of the Kingdom (Citron) - same as above but worse. the game can hold 30 FPS on my system without noticeable struggle… but for the frequent shader compilation stutters. they aren’t gamebreaking, but they are constant and didn’t recede at all in my 20+ minutes with the game. the only visual issue i saw was some minor glitchy texture bits on certain bits of terrain, but otherwise the game looked and played well - shader compilation notwithstanding
The Legend of Zelda: Breath of the Wild (Cemu) - pretty much perfect? as far as i can tell this is basically the ideal way to play the game, what with all the mods, better performance, better image quality, etc.
Mario Kart 7 (Citra) - this game runs well, but shader compilation is a stumbling block at first. first race was very stutter-y, improving but not entirely resolving in my 15-20 minute test. i really like this game and i don’t have a 3DS so i’ll report more on this later