damn this is a sick pitch
love the “pod” modules… a CM4 module? a MiSTer/DE-10 nano module? GBS-C?? good shit
damn this is a sick pitch
love the “pod” modules… a CM4 module? a MiSTer/DE-10 nano module? GBS-C?? good shit
all the stock ones are already there, I was messing with them a bit.
I don’t trust Ayaneo at all: the previous pc handheld I had from them broke and their customer support was non-existent so now I just have a useless piece of e-waste and a hole in my wallet. Don’t fall for their tricks despite the super appealing dual screen concept!!
The Anbernic Cube has been shown running 3DS games…how well it’ll do it, I dunno, but it looks cute as hell (too bad the D-Pad used in it is apparently the same as the RG Arc, which is reportedly pretty unreliable, long-term).
Also hacking the 3DS ain’t too bad. Nice little afternoon project, then you can go hog wild downloading stuff off the hShop.
like the ps3, piracy on an actual 3ds is so trivial that emulation seems slightly redunandant until the hardware starts becoming rare and expensive
Ares–I think?–recently added loads of shaders. Ones I like for Mr. Do! (SNES) are misc–retro-palettes (under the default no-shader look below)
which makes it look kinda like an NES game, and vhs–VHSPro, which makes it feel like you’re playing on an old VHS tape somehow : D

There’s a ReShade version of VHSPro here: reshade-shaders/Shaders at master · Bapho/reshade-shaders · GitHub (to make it more like the Ares version: Fisheye = off, Bleeding = Old Three Phase).
Billy Mitchell mode
That’s it! In the ReShade version you can turn on huge screen-spanning sine-wave white bands of distortion that zap across now and then–those might be a bit much for actual play but I suppose some people could be into them. ^ D^
I think mostly I like it for the animation it adds to a game like Mr. Do!, where for chunks of time there could otherwise be large areas of the screen that are entirely static–but now they might have these really beautiful scan distortions crawling across them, little flares of static, and so forth.
And it does feel sort of stupidly magical to be controlling something live that looks like it actually took place in the past.
Whether I can stand it for long periods remains to be seen. ^ _D
“A thing that can play almost everything and also do 3DS and DS”…I guess a Steam Deck can do it, too, but this sucker looks reasonably sized.
I would take those videos with a grain of salt - I feel like they’re only showing carefully cut footage of the best 3DS performance. From my experience, a better example is if they showed an entire Pokemon encounter from the field > battle where there’s traditionally lag/stuttering/audio drops. Or playing any Monster Hunter title which tend to perform badly on low-to-mid end Android handhelds, at least from what I’ve tested.
Still, seeing Zelda Musou and PSP God of War running smoothly is pretty impressive so maybe this little guy is more powerful than I expected?
I want to believe but it’s better to be skeptical than be disappointed ![]()
Kind of want to get away from Retroarch and go back to standalone emulators. What do people suggest for the major console and portable platforms? What’s the best SNES or GB/A emulator, you think?
SNES: bsnes, mesen (Snes9x in a pinch)
GB: Gambatte BGB
GBA: mGBA
mednafen
(I would unironically trace back your preferred libretro cores as most if not all have standalone versions)
Currently using
NES - Mesen
GB - Mesen
NGPC - Mednafen (& NeoPop for a special case)
PCE - Mednafen
SNES - Ares
Gen - Mednafen
PS1 - DuckStation
DC - Flycast
PS2 - PCSX2
PS3 - RPCS3
new Mini vMac fork release (this is effectively the “main” branch at the moment, since Paul Pratt hasn’t been working on it for the last few years)
finally, after literal decades, you can (partially) configure mini vmac with a prefs file rather than nearly everything being compilation flags or non-persistent quick menu toggles
Teenage Mutant Ninja Turtles: The Cowabunga Collection (Steam)
ROMs can be extracted with GitHub - Masquerade64/Cowabunga: Decryption tool for Digital Eclipse assets.pie files. This tool was made in its entirety by SowwyItsAnAlt. ; the arcade ROMs can be converted to work with latest MAME (0.267 ~currently) with RED-Project/ROM Extraction/tmnt-cc-arcade-extract.sh at master · farmerbb/RED-Project · GitHub (put in extracted roms/Konami dir and run in WSL w/ “./[script name]”; requires a couple other things but it’ll tell you if you how to get them if you don’t have them installed).
I’ve dumped the PS3 version of Midway Arcade Origins and run it in RPCS3. But I noticed a tantalizingly named extraction script on one ROM extraction GitHub, which seems to suggest that the arcade ROMs can be extracted from the Xbox 360 version of Origins. I found a Python script that seems to convert the PS3 version’s files into a format that the 360 version extract script can kind of work with, and actually produces things that look like MAME ROM files. But they’re scrambled, at best. My greatest success is getting a partial UI to appear in MAME for Spy Hunter
; D None of the games I attempted to extract actually run in MAME. Buuut maybe someone smarter than me will figure out how to tweak this process and get it working on the PS3 version. I’ve posted about it on the extract script’s GitHub: midway-arcade-origins-extract.sh nearly(?) works on the PS3 version · Issue #169 · farmerbb/RED-Project · GitHub