this isn’t technically emulation but
fantastic
yeah one of the nice thing about modern Vulkan is that it makes this a lot more doable than previously
I posted it in the other thread, I am curious to try this with some of the more obscure N64 racing games. I wonder what Beetle Adventure Racing is like at 60 fps
the physics kinda break when you get the framerate too high, it is unlocked but the physics become grippier and grippier and eventually you can hardly leave the ground at all, let alone make all the big jumps that are tuned for ~30 FPS
if you want to see the game run better there is a combination of tricks including using the debug mode’s “good framerate mode”, turning off music + sfx, and using first-person view that will give you 40+ FPS in a fair number of scenes, but you’ll already start experiencing the physics not being tuned for this even then
It’s definitely more run to emulate when you can take the Steam ROM for “The Revenge of Shinobi” from its “uncompressed ROMs” install folder and run it in Mednafen as the much cooler-sounding J version, “The Super Shinobi.” ^ _^
Unfortunately the ROM of the 3rd GEN/MD game Steam gives you is only the US version (“Shinobi III: Return of the Ninja Master”), so you can’t run it as J “The Super Shinobi II.” : P
Should be The Super Duper Shinobi
Totally Mega Shinobi.
At least we can all agree that “Shadow Dancer” is the bestest game title like ever.
this is a feature of real mega drives too! it’s incredibly rare in games released after 1990, but a lot of early mega drive games are multilingual, and will play whatever language matches the console they’re being played on.
obviously, as games got bigger, this gradually stopped being a cost effective feature to include. the latest game i know of to do it is 1991’s quackshot
i’d been thinking about getting a DS to play some old stuff but DS emulation on the iphone is great. i’d only ever seen people do wacky setups using an ipad as a huge second screen with a computer but the stacked vertical layout is perfect e.g.
the screens are still infinitely better than any DS hardware ever was. maybe we’ll see custom filters to give them two different backlight white temps for authenticity
the software dpad and buttons use the “taptics” so they’re perfectly fine for RPGs, sims, adventure games, etc.
there is a company that makes a dual screen handheld emulator too, I might eventually get one. Or just hack my 3DS eventually, finally
Silly RPCS3 ReShade tricks:
RPCS3 crashes when hitting its Stop button to exit X-Men, when running X-Men under Vulkan, if you have ReShade running on it with “Legacy effects - AdaptiveSharpen.fx” active–which you might do to fix PS3 X-Men’s gosh-darned blur filter (sharpen strength 1.5 seems pretty decent).
PS button on my DualShock - Home Menu - Exit Game avoids the crash, but that isn’t as fun as clicking that big Stop button on RPCS3’s master window.
But!
a) The crash only happens under the Vulkan renderer, so set X-Men on a custom config to use the OpenGL renderer instead, and set ReShade to use OpenGL in its Setup program, and no more crash there
b) Since ReShade is set to operate only on OpenGL for RPCS3 at this point, it won’t be active in the other PS3 games in RPCS3, as long as they’re set to use the Vulkan renderer, so you won’t have to toggle the .fx off when switching to your other games
hey, guess what this just did. an ipad is a 4:3 device. it also happens to be a 4:3 device that rotates to a 3:4 device with no effort. I also happen to have an 13 inch ipad pro with a VRR display mounted to a rotatable magnetic stand, which should now be a pretty well perfect device for any old game that it can run. just spent an hour playing ketsui TATE in perfect 3:4, VRRed to the proper refresh rate. what a pleasant fucking surprise!
only downside is ios controller compatibility is locking me into using a dualshock, which I don’t want to use. I have an arcade stick with a ps4 brook board that unfortunately will not work. I have my crappy chinese controller with a great dpad that I posted about in the input thread that will only work in bluetooth, which let me discover that the bluetooth on that controller is even worse than I assumed it was. I wonder what other options there are…
i set up peace walker with swipe gestures for camera control like kojima would have wanted (judging by metal gear solid touch (2009))
i’m sorry mr kojima i am definitely going to play peace walker on my phone without a controller now that i noticed there’s gyro
I’m gonna play every falcom PSP action rpg on my phone with touch controls, it just feels right spiritually
I don’t know what the deal is with these 3:4 monitors but I hope someone makes a fancy 4k oled hdr one cause I kind of can’t shake the idea recently of a monitor/machine specifically just for emulator/crt shader stuff
Aren’t they all surplus/B-stock iPad screens?
oh I got mixed up with a 3:2 monitor I read about the other day, well somebody should make a new 3:4/4:3 monitor then. surely hospitals and libraries need 1000 nits brightness, wide color gamuts and color accuracy, variable refresh rates etc
closest thing i’ve seen is this but it’s an IPS LCD. would still be better than an old TN panel as LCDs go but, you know
Why not a CRT?
We get asked this a lot, and as an owner of a lot of CRT’s myself I know the attraction. Short answer we’d love to, but the reality is you cannot get CRT tubes anymore. I thought we had found a couple of suppliers who advertised on the internet but they were old sites and unavailable. Old and unavailable basically says it. We had to find something more practical and future proof.
OLED may be a possibility but again finding 17"-19" 4:3 OLED panels is almost impossible. We will try and offer one as an option if it becomes possible.
(If LG or SAMSUNG are reading this, please make our day.)
if retroarch gets shaders set up on iOS they should still look very good on an ipad pro’s 264ppi