this is actually a huge problem with the super move in tmnt 2 arcade on other controllers. you do it by pressing jump and attack RIGHT AFTER, but it’s done in such a way that if you hold your thumb over both buttons and press down it feels like you hit them at the same time, I didnt even notice it was one right after the other til I tried to do it on other controllers (switch specifically here) and realized I have to hold it completely differently to get the move off, and I can’t do it consistently (you gotta do it for every single attack otherwise dudes take two hits to kill and will hit you between attacks), making the game pretty much unplayable unless i wanna make it 3x as long and boring and do cowardly jump kicks at everything
i was really really sad when the gamecube didnt have a super pad with a normal layout like the n64 did
I reserve software rendererer in pcsx2 for the games that just don’t look right without it, like all those Irem games. Otherwise, I see no problem with cranking up the resolution of everything and using reshade crt shaders to bring back some crunchy texture.
extremely solid 68K Mac emulation, in your browser. includes a way to get files in and out of the system so you can actually use it for productivity if you need to lol. also has 3 different OS versions:
In the past few years I’ve been checking Emulation General Wiki, which sorts each platform by most->least recommended and finally replaced back-alley forum trudging for me
Blast’em is the accurate emulator and Fusion is the “I want to load a rom” emulator
I don’t know if Blast’em is to te level of Higan but I would tell you to use it if you’re playing a game in something else and something feels off or borks (infamous example: sometimes stage 1 in Thunderforce IV breaks in emulation, to the point where the exact same bug happens in the Sega Ages Switch version)
BlastEm has the second best sound emulation but is otherwise the best emulator, Genesis Plus GX has the best sound emulation. Kega Fusion is the ‘this was the best we had’ emulator for years but I can’t recommend using it now unless you want to play a 32x game for some reason.
my crumudgeony opinion is that Gen/MD sound emulation is good but sounds too good, whereas on real hardware the endpoint of what things should sound like was very much considered in development (yes I’m making the audio argument of “hey the waterfalls in Sonic should have rainbows in them from NTSC artifcating”)
yes I know emulators have low-pass filters and have all the FM chips/ASICs that were used throughout the system’s lifespan as choices
there’s no wear and tear from being a slowly dying 30+ year old machine audible in the sound
I can’t hear distortion when I play with the volume like I can on a model 1 because I’m literally touching the sound bits powering the poor abused headphone jack
I’m very seriously making a “fun vs analytical” argument but god, when I bite into a steak, I can’t just taste the juice, I gotta feel it
my beautiful bad console can go past the point of “listenable” and “good taste” and give me the juice (mostly because realistically distortion kicks in after you push past 5 on the slider)
I’ve avoided it for years because it strikes me as possibly the worst way to play emulated games, especially considering the slight added lag for my own setup via wi-fi. It definitely feels like the kinda poisoned nostalgia that I have a lot of problems with, particularly in the way you set up the obviously-for-a-child bedroom.
But I really wanna try the awful super scope library on the SNES now…
Well, I guess I should say “try it again, but by aiming instead of using my mouse cursor which is pretty bad”