I loaded the Flatpak version and pointed it at the Steam version’s folders and edited the playlist and I still can’t believe this is this complicated
this is the only way i launch games in retroarch, or i just drag the game directly onto the window, i am a barbarian but imo the only way to use retroarch is to avoid using retroarch as much as possible
yeah you can basically treat it like mednafen or mplayer to the extent that it’s supposed to run on a single target file (+ runtime configuration), it’s just that the milieu it exists in necessitated alternatives, and those alternatives are a fuckin no man’s land
I love RetroArch for its unified video and shader settings but I like using a frontend launcher (Launchbox) to get into it even more.
launchbox is an absolute nightmare that I refuse to ever approach, it does absolute chaos to things that are essentially solved in regular retroarch (controller configs, per game settings)
I cannot be bothered learning the arcane secrets of getting Steam to launch each individual emulator with my preferences for how it should work but in return I am required to learn the arcane secrets of getting RetroArch to do its baseline job
Retroarch crashes whenever I try and play a ZX Spectrum game
finally, retroarch does something right
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If you do the minimum - set the launch emulator per platform (which has pre-populated settings these days) and scrape for art - Launchbox is respectful of your settings and is only launching the program and sending it the game file in the call. And the scraper has gotten really, really good in the last few years. Before I had spent several hours on each platform finding the few odd titles it missed but now it’s easier to re-run existing platforms just to get better data.
Ok, I’m finally interested in retroarch enough to maybe leave my old position of having lots of emulators on my system for the variety of specific hardwares I wish to emulate
my retroarch problem is saving a shader as content, core or global default immediately gives me a black screen that persists even after restarting, until i turn shaders off entirely
this hasn’t been fixed in several version upgrades and i really can’t be arsed reinstalling and hoping that fixes it
every emulation/fpga thing should come pre-packaged with a save state for streets of rage 2 with mania unlocked
Fonally getting this raspy berry my sis got me for christmas setup. Its pretty dang good on this lil monitor. Its so shockingly easy to get going. Only question now is do i add fake scan lines to this monitor??
Future plans include adding a fan case and packadging the monitor and pie as a single unit with a controller drawer
I thought of PS1 emulation as a solved problem, but Racing Lagoon really pushes some emulators to the edge. Doesn’t work properly on either of Sony’s, either. I really wonder what it is that it’s doing.
Have you tried it in Duckstation?
oh ultimately it works fine in PCSX ReARMed on Steam Deck, but not in Beetle PSX, despite neither using more than 20% of the system resources on hand
(Beetle PSX drops to ~45-50fps and crackly audio during races)
also, a fun consequence of the Deck’s default 60fps frame limiter: emulator fast forward doesn’t work unless you turn the frame limiter off, because the fast forward still tries to paint frames which are then caught by vsync lmao
Duckstation/Swanstation (the retroarch version of Duckstation) for some reason is the de facto recommended PSX emulator for the steam deck. Maybe for some of the reasons you are describing. It’s been nothing but a great experience for me.
beetle psx has demanding hardware requirements, but this can be alleviated by changing the cpu dynarec option in the core options menu; cycle timing check and max performance are both reasonable options to use
Neither option is default because they can cause problems with some games, though I can’t remember any off the top of my head.
That or just using duckstation/swanstation for compat/performance reasons as vodselbt suggests
I was under the impression that retroarch and the people that make it are bad?
I think there’s an argument that a lot of the work they do is based upon others work, and that they are not giving credit where due. But “bad” is a pretty simple word for a complex issue.
I can’t remember why there was a recent outcry exactly, but i remember coming away with the impression that the reaction was a bit dramatic compared to the actual events. I could be wrong though, this is all off the top of my head and I’m not in the mood to research it. You could probably dig into it yourself though, feel free to correct me.
Bottom line for me is that Retroarch does things other emulators can’t, and I’m not giving them any money.

