the thing that ruined the loot/treasure mechanics is that the only thing that matters is how leveled up your gear is, which takes just enough resources (at least it did near launch) that there’s no point in trying out unique gear you haven’t upgraded. On top of that, every area has its difficulty pegged to specific levels of equipment. I made the mistake of spreading some upgrades around early on, so enemies were total damage sponges until I did enough grinding to upgrade a main weapon to the appropriate level for the area. An action rpg that punishes trying out new gear.
It ruins the sense of discovery of finding all those hidden treasure caches because all I will get is upgrade materials or unique weapons that are just upgrade materials I haven’t salvaged yet.