Impresarios of Mario Scenarios

I keep wondering what things I’m trying out are either being done by a dozen other SMM2 makers whose levels I just haven’t found yet and which ones are even older hat to people who were on board with the Wii U.

I’m surprised Keen was such a big thing! But not that surprised I guess!

I do love seeing design philosophies that look more like 90s DOS games than Mario type stages. It’s real neat.

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Stumbled onto a Reddit thread for Maker IDs of game developers and streamers.

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I’m playing Tom Hall’s level and it’s very, very, Commander Keen.

Like it’s a semi nonlinear maze where you collect keys even.

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Super Mario world toadette is super adorable. Kinda sad this probably means peach is going to be playable in less of them now that they have a girl toad, tho. :frowning:

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how does the item limit work? It feels so inconsistent

edit: turns out the particular limit I’m running up against is the “overlap” limit. Which still feels inconsistent

a new level, by me

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this netcode is a crime

LTK-9PF-51H

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update: i am very disappointed in this ending

@RT-55J - you beat Guardian of Fire Bridge? How long did it take you? Congrats!

LOL I just found out that a popular Mario streamer (GrandPOObear) got that level in an endless run. Very glad I ported that level early!

https://www.twitch.tv/videos/447353127?t=03h30m45s

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he respects your level, but it sucks, but he rated that he liked it hahahaha

thats really neat

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“this feels like math” is my favorite message in chat. Opinion seems split whether it’s a good level or not!

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I wasn’t keeping track of time, but I think it took me somewhere around 30-60 minutes of attempts. Once I figured out the places where you could skip past several firebars at once, the level changed from terrifying and sloggy to terrifying and gripping. (good level tbqhimo)

According to a snapshot I took, my final clear time for the stage was 1:05.540, which is significantly faster than grandpoobear’s 1:23.777. I find that hilarious and oddly comforting.

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I think my next level is going to be much better.

Still bad, just not as bad.

Found another puzzle level that abuses scroll lock; the platforming is a little more annoying than I’d put in a puzzle level personally, but the execution of the puzzles is solid. Slightly different twist on what I did.

Changed Our Scroll Perspective by DTSpies
575-VY4-LXF

Found myself holding shells in one of @HOBO’s levels to block incoming bullets and was inspired to make a short course around that:

Bullet Shell
SLL-JK5-Q3G

@HOBO then played my level and commented “Cool Idea!” Full circle!

I also recreated two speedy courses I made in the first game to hopefully raise my Mushroom Kingdom social media profile:

Death From Above
BKY-8W4-4FG

Quick Castle Course
06D-TR7-M7G

Like and subscribe.

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I made a level. Hopefully it’s moderately challenging.

Cactus Dash
S22-BGD-2PG

I was originally going to have a 30 or 50 second time limit, but I decided to up it to a leisurely 100. (I can beat it in <20 seconds.)

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anyone else developing an eventual fatal aneurysm by playing versus mode?

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