@azurelore, your sensitivity, intelligence, and The Dr.-esque sartorial flair makes you beeheeyem, the “cerebral,"* amnesia-inducing, alien ‘mon who might just be too intelligent for its own good.
As a beheeyem, you display an intriguing level of potential. With a Special Attack stat of 125, you’re one of the strongest Special Attackers in the OU metagame, and your 95 Special Defense stat ain’t too shabby, either. Unfortunately, your other defensive stats are on the low side of mediocre, which wouldn’t be too big a problem if your Speed weren’t abysmal. In Pokemon, you can either be fast and strong or defensive and strong. If you’re neither–well–you’re hitting second and you’re taking that hit on the chin. How can you stick around long enough to get something done? And, while your stats are a mixed bag of great qualities mixed with not-so-great qualities, your typing is–unfortunately–much the same.
Like all Psychic ‘mon, your typing is a bit of a blessing but a lot of a curse. One the one hand, you pretty much stay out of the elemental fray, hanging back and really only concerning yourself with metaphysical matters like Ghosts and hobbyist curiosities like Bugs and Poisons. However, any neutrality you might have enjoyed is hampered by your weakness to Dark type and Dark’s immunity to your moves. While one immunity isn’t too big an issue, your real problem is the ubiquity of Knock Off, a Dark-type move with a base power of only 65, which doubles in power if the opponent is holding an item and knocks the item off. Unfortunately for you and your cohorts, the sheer utility and damaging viability of this move make it a no-brainer for pokemon of any type. So, while simply avoiding match-ups with Dark types (who are overall type-frail themselves) isn’t too tall an order, it’s an impractical task to avoid every pokemon who could possibly be carrying Knock Off.
So what does this mean? Well, for everything handed to you by the lottery of life, something else is taken away. You come into this world with some major advantages–things others would kill for. But they may not realize the weaknesses that come along for the ride.
However, for every weakness you have, there is always a way to compensate–some strength from within or without that, if properly leveraged, gives you the ability not just to succeed but to excel, on your own terms, on your own merits, as yourself. And while it may be a struggle, at some points feeling counterintuitive or unnatural, you know it’s the only way you have.
So let’s take a deeper look at your advantages. As a Psychic type, you still have something that all lacking ‘mon envy, a factor that divides the metagame between serious threats and momentary inconveniences: a reliable recovery move. While other ‘mon might enjoy the 50% heal offered by Softboiled, the low-PP of weather-dependent heals, or the turn delay of Wish, you’ve got the original: 16 chances to heal half your HP–the difference between a guaranteed decline and a potential career in mayhem.
Of course, what’s the point of healing if you’re dying in one hit? While your Speed is unsalvageable, your defenses can be massaged. If we invest fully in your HP and your Defense you’ll be able to withstand your opponents long enough to use Recover.
However, if you don’t actually take down your opponents, it doesn’t really matter how long you stay out there. If we’re fully investing in your defenses, we’re not capitalizing on your exceptionally high attack. This is where we look to one of your natural gifts: the ability Analytic, which gives a 20% boost to all your attacks, provided that you go second. While 20% might not sound like much, it’s quite a lot when applied to your naturally high Special Attack stat. Actually, it’s about the same as if we had fully invested in your attack in the first place. In the end, you end up with exceptionally high defenses and attack, and your low speed becomes the catalyst for it.
Now, of course, none of this amounts to much if nearly any ‘mon can blindside you with a super-effective Knock Off, OHKO’ing you or bringing beyond recovery. For that, we pack Colburr Berry. Colburr Berry is a held item that halves a super-effective Dark-type attack one time (and is then consumed). While there are a bunch of type-specific defensive berries like this in Pokemon, they’re seldom used, simply because a one-time effect is generally less helpful than an ongoing benefit like increased attack or per turn healing. However, I’ve recently realized that Colburr Berry is far undervalued. Essentially, it works as Knock Off insurance, rebalancing the serious threat that Knock-Off poses to all Psychic ‘mon.
Basically, if you’re hit by Knock Off, the damage of the attack is halved, meaning that it’s unlikely to do major damage in the hands of a non-Dark ‘mon (who wouldn’t get Same Type Attack Bonus). Now, the Colburr Berry is consumed after one usage, so the opponent might think they’ll just use Knock Off again to strike their killing blow. But they’d have to be a total scrub to think that would work. Afterall, Knock Off does double-damage only if the opponent is holding an item. Once you’ve neutralized it one time, it can never be a threat to you again. It’s basically become a weak, non-STAB move with no bonus effect. Of course, you could simply carry no item and get the same result. But, if you’re holding Colburr Berry that means you have Knock Off insurance and the knowledge that you can halve the damage from any other Dark move one time. That’s a great thing to have in your back pocket and definitely not something the opponent will expect.
Sure: you use your precious item slot, essentially to make up for your inborn disadvantages. But, realistically, that’s what everyone ‘mon does. ‘Mon without a heal move pack healing options like Sitrus Berry and Leftovers. ‘Mon whose only purpose is quick, powerful attacks bring an attack buff which ultimately limits them severely, sapping their health or limiting them to one move. Every ‘mon find some way to bring an advantage that ultimately just allows them to compete at the standard of other ‘mon who brought advantages. Colburr Berry is your ticket to the big show, your artificial compensation for the little thing that holds you back.
Now that we’ve dealt with your disadvantages, let’s talk about what we have to work with. You’re a decent defensive tank with some major Special Attack. While your STAB Psychic moves will strike neutrally or super-effectively against everything other than Dark, a neutral hit still isn’t enough to OHKO a bulky opponent. Luckily, you have a pretty diverse movepool.
Aderack (Beheeyem) @ Colbur Berry
Ability: Analytic
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Energy Ball
- Recover
While a Bug move like Signal Beam is tempting as a revenge attack against Dark ‘mon, when I crunched the numbers for all the match-ups that would be worth pressing, it turned out that HIdden Power Fire, and the Grass move Energy Ball were your best options. Hidden Power moves are always a lame 60BP, but in the OU meta some of the biggest threats are double-weak to Fire. Similarly, Grass attacks are rare in the OU meta, simply because Grass types are defensively frail; so they’re underused in general and often some kind of support or stall. And yet, you can easily one or two-hit KO major threats like mega-diancie or rotom-w with Energy Ball’s 90BP.
So there you have it. I’ve run the numbers on your match-ups, looking at the damage you do and the cost it takes, and what I see is a ‘mon that survives by taking hits and taking them well. Your broad moveset makes you viable against quite a few ‘mon that would have no common sense reason to fear you. And yet when two or three turns are up, you’re the one standing–licking your wounds, but still there, ready to use your next free turn for a Recover. It will be a struggle–not “at times” but all the time. You’re not one to get easy OHKO’s, and the wins you do get come from working the odds against the odds and coming out ahead from behind. But who can argue with results? You’re able to do what few can: clutch victory in your hands so tight that no other ‘mon can take it away–not without a fight.
*So says the pokedex itself!