i got brown noted by the destiny loading screen when i had e coli

i totally get how the FEEL of the game keeps people locked in though. man it feels good to float and jump and shoot in destiny! i think about it all the time, but like every time im closeish to considering trying again they pull some feature or add some grind that just makes me depressed

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They made light matter in Iron Banner again so idk why the trials rework wouldn’t work the same way

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100% confirmed, they mentioned it in multiple places.

Original Trials (of the Nine) was lightless.

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reddit isn’t too happy. this post sums up my feelings.

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im still bitter about having to give up a d1 year 1 exotic that i had an emotional attachment to

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what was it?

i kept all the vog stuff for the entirety of d1

like fatebringer was one of the coolest vidcon weapons i’ve played with and also a memento of good times with pals

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my very first raid was vog w/ some sb folks & after struggling thru (they’d done it a few times but i was basically dead weight lol) i got a hawkmoon as my first exotic drop

it just always made me think of how kind & wonderful everyone was about guiding me thru so it was my primary (even in pve where it wasn’t super great) til year 2

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Your Gjallarhorn was shot down over the sea of Titan. It spun in. There were no survivors.

I like how Bungie revealed Trials, instantly making every experienced player hype, and then completely destroyed all that hype by telling everyone they can’t keep their guns forever and you can just turbogrind the infinite growth artifact level to get an advantage in Trials.

cozmo-lol

D2 is suffering from a problem I’ve seen now and then that I’ve come to think of as “game balance for dummies-itis”, which is to say that the lead designer seems to be convinced that EVERY carrot MUST come with a stick

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What is the possible rationale for leaving light levels on for this hardest of hardcore PvP offerings? Are they trying to attract casuals like me because lemme tell ya fellas, “go grind boring shit forever to be able to compete” is not in fact any more compelling than “git gud”!

“To make your grind more meaningful.” Translates to: We want to make our poopsockers feel stronger and give PvPers incentive to grind PvE.

It’s not gonna work, and it’s just gonna piss off a whole ton of people.

Well know I know what a poopsocker is
A disgusting phrase for a disgusting lifestyle disease

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imo tying pvp & pve balance together has always made every unique effect and class ability more dull and they’re never going to make everyone happy with it

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it’s such a curse

if the fundamental quality of their action was worse it wouldn’t be such a big deal, but they’re so good compromises would be instantly noted, and painful

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All I have left to do this season is hit Legend and I will have cleaned out my entire quest log. All quests in destiny 2, complete

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I’m fine with them doing this, honestly. I think making effects work the same in PvP or PvE is cool and good. They could maybe tune the numbers slightly different, but I think making items behave totally different based on the mode is bad.

I just want them to stop making light level matter in PvP. It’s a competitive mode, for fuck’s sake, I think normalizing the damage you do (which they do for all normal crucible activities already! and which the engine is specifically designed for!) is imperative to keep everyone on at least a roughly similar playing field.

With light level enabled you literally get kills you shouldn’t because your light is higher. At like +20 over you can one shot to the body with snipers. At just 5 over you can do it with an exotic bow. It sucks.

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And PvP players needed to get into PvE for gear and vice versa anyways. Stopping nightfall exclusives and pinnacles takes that more rewarding incentive away.

I have never cared about the (visible) numbers in Destiny other than mild annoyance at mismatches when leveling. I got to rank 50 in Titanfall and just ignored “prestiging” because unlocks/xp are annoying.

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They could remove light level from this game entirely and it would play exactly the same. But then a number wouldn’t go up, and people addicted to vertical progress would churn out.

The curse of online rpg design. Vertical progression is like making a deal with the devil; sure looks like a big benefit, but it always comes to collect in the end.

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