I started Cradle a few days ago and finished it on the second sitting. I thought it would be an extremely moé experience about being a Mongolian tinker repairing a sexy android in a yurt, but it turned out to be Myst with 3 locations (easily walkable from each other) and only fetch quests (no puzzles). It had puzzle-adventure-game levels of environmental text, but mostly scattered around the yurt, mostly on the floor, surrounded by receipts.
There’s only 3 locations involved in the plot, but the steppe is fucking enormous and empty. I wandered aimlessly from the yurt to one of the boundaries and back, it took the good part of an hour.
I got frustrated at a couple of spots. The first was a fetch quest for some fruit in a tree that I needed to chop up and cook. I already had the knife, and I needed to throw something at the tree to knock down fruit, so I hurled it. It missed & disappeared into the grass; I spent 30 minutes looking for it and couldn’t find it again! Forturnately the game autosaves at the beginning of each section.
The other part was the fetch quest for the first android part, hidden in a abandoned amusement centre. Turns out the VR games still work so you have a 3D Minecraft platformer where you hunt for the right coloured cubes while creepers spawn to blow up a chunk of cubes. I couldn’t do it with a controller! I checked a guide for help and was horrified that there were three more of these sequences!
Instead of posting here about how I felt the gameplay design misses the mark, I switched to KBM and finished it. Turns out the real puzzle is understanding the plot (very possible, from all the text), and the lack of exposition in the ending annoyed loads of gamers, A++.
Character and art design is good, the skyboxes were hand-painted, could have done with tighter close-ups in the dialogues to highlight the gimmick of using live-captured video for android eyes. The VA for the protagonist is woesome, flat and unaffected, but apparently that matches the original Russian VA direction?
oh yeah the sexual/sexism imagery in this is wild, the android is set up as a flower vase, can’t walk, and in the final scene you pick up her deactivated body as an item and use her to solve a puzzle, carrying her flailing ragdoll in front of you the whole way because she doesn’t fit in your inventory