the Game Boy shader with the LCD blur is really, really good
if it’s not an actual store display from 1993 shaped like a Game Boy with another Game Boy attached to it actually playing it, I don’t want to see it
I thought guns bouncing around on slings were going to be the next big thing but they did it for phantom pain and some of the guns in uncharted 4 and then nothing else happened
extremely expensive to set up and simulate and if you have multiple outfits then you have to re-do the work for each one; generally games have been increasing player choice in outfit and that is considered a better spend than increasing fidelity on a single canonical outfit
The remake doesn’t have the screen by screen structure, right?
i’m pretty into giant swords floating a few inches away from my back, tho
if you’re looking for corrosive & have made it off the first planet, gladys sells a unique 4 round burst corrosive pistol that absolutely wrecks but reloads slowly and seems to chew thru durability fast. if you can field repair it’s worth the 3500 space bucks imo
also my character is now terrified of apes
I don’t have corrosive weapons yet, but I do have a weakness to corrosion damage now! ~fart~
I can’t ever bring myself to be impolite to NPCs so I’m basically a boy scout… albeit one with very sticky fingers.
i love being rude in outer worlds
like, it took me a while to come back around to dealing w/ vicar max, but that fucker ain’t setting foot on my ship. parvati and i have things going on, like i’m helping her get a girlfriend. fuck outta here, you weird ‘spiritual’ bigot
Fired up MGSV Ground Zeroes for the first time in years and futzed around a bit and unlocked the last goofy extra missions (if they’d kept David Hayter Kaz wouldn’t have to do all the silly lines I’d bet) and had a good time, thought about going into MGSV proper but instead had my periodic recollection that PSP emulation is a thing and am playing Peace Walker.
Impressive that with 3 different control schemes all are lacking in some way, generally either in moving and doing something else at the same time or clunky item selection, though I’ve remapped some controls in the emulator so I can use my right analog for looking around which helps, though it’s too imprecise for aiming and I can’t adjust sensitivity for the sticks separately. Given they pared down most of the cutscenes to the comic style they probably should have consider simplifying some other things a bit more.
Also I assume it’s fully intended that I halt all story progress and keep replaying the Pupa fight to get bits to make my very own giant robot, because like hell I’m putting that off. Though I am still disappointed in how the series just went with the “everything is Rex again” route, I just wonder if that was more Kojima or Shinkawa.
Otherwise I’m mostly ambivalent to the base running bits, though ballooning dudes to bring them in is always hilarious. The little teams you send out on their own missions are kind of annoying just because the dumbass decisions the dudes make in the replays, like I’ve got a team supported by a T-72 fighting some dudes with an APC, and the T-72 decides to attack said APC with it’s damned machine guns for minor damage instead of obliterating in one shot with the main gun.
the other great thing is that if someone on your crew is being a huge dick you can just fucking kick them off, which is an option so many of these games are unwilling to give you. i let max on board because i figured having a vicar with us might look good if we run into trouble but hes on thin fuckin ice with me
So far I have kept Max around because I sort of like his violent streak, although I’ve restrained him.
I got to the end of Blasphemous and found 0 items that help with traversal during that time. No doublejump, no grapple, no weapon that lets you break walls
These items do exist though and I took meticulous care taking a screenshot of every inaccessible secret locked behind a powerup, and their location. I must have taken around 80 pictures.
Then I explored a little and got my first non-combat powerup: An item that lets me survive any fall. This means all the instant death pits have now become secret areas. This is maybe the coolest item in a game but on the other hand, instant death pits are basically the only thing I did not take a screenshot of so I think I am done here, goodbye
Hollow Knight is Alright
I like that I found an entire area hidden behind a mostly-unmarked breakable wall. I have no idea what’s proper main-quest content and what’s optional, and I like that. The lead dev guy said he was inspired by Faxanadu and I see that.
I’m like…10 hours in and maybe 1/2 done? Game is surprisingly long.
Surprised by how much I like this gloomy-as-fuck game!
Hollow Knight gives me big Dark Souls vibes in the way that there is obviously something going on and it’s just constantly seeping into every detail, but is never easy to grasp.
But also there’s no fucking leveling so I never have to question whether or not I fucked up my stats and am now completely stuck.
It’s actually really impressive how little I’ve gained in the way of Combat Mechanics but I’m still blasting through old areas like nobody’s business. I’m not a skilled Gamer but this game has really trained me to play it, and forced me to become familiar with the world and enemies.
is there a thread, i should search for the thread
the hollow knights are all right
played some Afterparty, which is the new game from the Oxenfree developers. i remember liking Oxenfree well enough to have bought this new thing of theirs but the writing is Very Bad so far so maybe i shouldn’t revisit it anytime soon.
I had free time to sneak in an extra Halloween game, so I played through Tamashii. I tried to take a bunch of pictures but for whatever reason the screenshot function didn’t seem to work for me in this game so I’ll just yoink some screenshots from its steam community page:
…
Okay I can’t figure out how to get those images to show up here. Default store page images it is!
Tamashii is basically a horror/satanic themed puzzle platformer. The main mechanical gimmick is that you can spawn up to three clones of yourself that exist for a certain period of time before exploding, as clones are want to do. They are mainly used to hit switches or hold open doors for you.
The puzzles are fine, I don’t think they’ll blow anyone away but they get the job done. There are a couple that depend on timing their destruction and such which can be a mild pain to set up, but these are the minority of rooms. Near the end of each chamber you can choose to take a harder or easier path which is a nice touch. There are also some boss battles which have decent variety but are again just kind of there.
The aesthetics are the main reason to play and are pretty swell. Things look suitably evil and off-putting, I did not quite expect some of the imagery to be quite so… anti-christian and there was a bit of nudity, but we’re all adults and can decide if that is something we want to engage with.
There was a good bit of effort put into making a 2d puzzle platformer disconcerting, be it some jump scares or other ways in which the way things normally unfold are disrupted. I don’t want to say much about that as the element of surprise definitely helps, I’ll just say that this is probably the element of the game most fully realized.
Anyways I think it was a good Halloween game, a decent enough puzzle platformer for the 2 or so hours it lasts, and a stronger non-mechanical experience to poke around in as it all starts to go crooked.