I can't believe today was a good play (Games you played today)

I just played Metal Slug 6 and it has to be the most unfair of the whole series. But I have to forgive it because it has a digging sequence.

After finishing the game, I looked up a video of someone playing through the game without dying, just to see how they handled the parts where I died repeatedly. I learned from the video that you can switch between two weapons. Not that I would have performed any better knowing that.

I wonder why they changed the voices for the sixth game. That far along in the series, I’d have expected them to just stick with the traditional “Thank you” and “Rocket launcher” sound samples.

Another thing I saw in the video that I certainly didn’t see when playing is the rescued alien prisoner names.

Edit: One new sound effect that I liked is the subtle one when a new alien bites the scalp off an old alien.

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Today’s Breakpoint update: there are some doors on bases and buildings you come across that are locked down, and usually just have various types of grenades behind them (which, hey, they come in handy!).

There’s a whole system in place where you can shoot an enemy in the leg, drag them to the door, and force them to open it with the biometric scanner.

Or!

You can toss a corpse at the door to the same effect.

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I’ve been eating up Shakedown Hawaii (hi @daphaknee and @Mr_Mechanical the only other people who have mentioned it) on the Switch. It is not a brilliant game, per se, but it’s wayyyy smarter than Retro City Rampage.

It’s the game that your parents imagined when you tried to describe what Grand Theft Auto 3 was.

It’s also, like, deeply anticapitalist? In a way that GTA could only hope to be deeply anything. like, it’s very stupid and silly but I like that. It’s a parody of corporate culture AND 80’s CEOs AND video games and honest-to-god it works like 75% of the time.

ALSO I have not encountered a single glitch, unlike every GTA game I’ve ever played

AND the map is so small that the missions where you, like, drive halfway across the map take literally 30 seconds to drive.

I dunno, I guess it’s the cartoon version of GTA which hits all the right notes in terms of stupid chaos while avoiding most of the pitfalls of GTA.

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Also it’s not openly sexist and/or racist.

my co-op partner on xbox bailed on me so i’m really not sure how much more breakpoint I can stomach. i really wish they had gone in harder on the survival and “you are being hunted” shit because maybe then solo play would be compelling

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The game also just seems to warn you at all times when you could potentially be hunted? Especially when that super slow moving drone is overhead.

I failed a mission where I needed to capture a truck (I shot its tires three times and it exploded?), so it reloaded me on the edge of a creepy forest.

Flew my drone around to see there were something like three packs of “Wolves” milling about, absolutely none of them seeing the lady in the red leather jacket with the fuchsia SMG just sorta standing there.

Watching a video on how to get into this cave that had a few measly credits, I got the impression that I’m making the enemies much scarier in my head than they really are in-game. Guy just blitzes past a few as the alert meter goes “doot-doot-doot” and then drops out entirely.

I dunno! I’m having a weird kinda fun with the game, but it’s the same kinda hollow fun I have with like, most of the newer Far Cry games. Scope an area out, go to town killing dudes, loot stuff.

It’s what the last few Assassin’s Creed games have done, sure, but those games have all kinds of cool, ridiculous bullshit going on in them to make doing these things engaging.

Sniping ten dudes who hide behind an increasingly larger pile of corpses to run in and get A Cool New Hat that makes me regenerate stamina 2% faster is, well, hmm.

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Never Played Zombies Ate My Neighbors before. Its kinda jank but I really like the formula. The difficulty curve is really nice. How the monsters / weapons work is really fun. The aesthetic feels kinda day of the tentacle. Bouncing between ZAMN and DOTT would make for a really fun weekend.

It really needed to have a tutorial on weapon / item switching. I figured out to hold the switch button and tap the item/weapon buttons after my first go but I could see missing how that works for a whole afternoon as a young kid.

Girlfriend brought me tea in the appropriate cup.

Highly recommended spook-pop.

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ZAMN! is one of my favorite 16-bit games. Also, its instantly-recognizable music is rad, too.

if you’re on Genesis/MD, you definitely need a 6-button to streamline weapon/item management

also,

ehehehehehehe

don’t use the passwords.

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Im guessing the passwords dont preserve my items (which makes sense). That would be a yikes.
I just started over every time I game overed and got faster and used less stuff each loop. I cant imagine dealing with mummies without the weedwhacker.


I am making constant headway in A Link To The Past on the phone and getting great use out of the goodbee. It seems to be able to damage anything the bombos medallion can. It will return when all on screen enemies are dead unless it is fighting a Gibo image it just fucks off after that. 2 spooky? Sadly they are completely useless against the hated Lynel image

MISTOVER is the second interesting atypical cartoon subgenre RPG out this past week whose art director is a woman ! this is a thing worth celebrating, to me.

the requisite pixiv and tumblr accounts demonstrate years of gradually grinding up over a handful of mobile and region-specific projects, figuring out the vanillaware paperdoll house style (eventually surpassing it), giving way to this product, glossy and well realized.

it’s a korean game that tidily intersects Darkest Dungeons and Etrian Oddessy, and i am enjoying it a lot.

much internet criticism aims at specific qualities that reflect it’s genuine rogueishness… as someone who earnestly enjoys a good rogue and is rather put off by modern imitators that do away with, what are to me, the interesting bits, seeing these qualities decried feels a real shame.

the music isn’t great, the otherwise well-acted voice cues begin to grate over time in combat, and the desktop controls are a terrible joke (they promise proper mouse support in a couple months), but gracefully i found all these things easily ameliorated in userland.

good game, imo.

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And among other things I am brought up a little short by Vincent D’onofrio being in this as a corrupt duke and the delivery of all his lines is more or less precisely the same as in his role as Kingpin in the Netflix Marvel shows.

oh this looks great and it’s on switch I am probably picking it up soon

one of the absolute funnest things to do on twitter is to read vincent d’onofrio’s inane tweets in the Kingpin voice

eg

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vincent d’onofrio confirmed missed connections user

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I beat blood starved beast yesterday after about 6 tries. Cool cool cool.

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this is my favorite example of bad boss design in a from game. Before you know its weakness, it seems like a brutal boss to fight. After you know its weakness you’ll wonder how it wasn’t noticed in dev.

weakness: if you just walk around it in a circle, it will whiff all of its attacks. You don’t even have to dodge.

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will you be doing the chalice dungeons as well?

i suppose it says something that i know this and will still try to fight it normally

more fun!

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Gripes with some hit detection and fine jump landing aside, Blasphemous has slightly unfolded from a stiff and sparse first couple hours, into a gorgeous to look at, fairly satisfying action slash catholic…souls

It’s arguably one of the better…more distinct in a pile of games owing so much to genre classics, that had it come out PSX era it could snap perfectly to the echelon.