Playing Puyo eSports and listening to Merzbow to enhance my abilities for the meetup
I remember Amnesia’s demo selling me on the full game cuz it was actually tense and spooky. I think you were actually punished when you died? Maybe the game quit? Or maybe it just didn’t have checkpoints or quicksaves? Does anyone remember how that demo worked? Cuz I swear the full version was different in some way; I remember dying and just shrugging cuz I’d lost maybe 30 second’s progress so who cares if I see a ghost. It can’t hurt me none. I just respawn.
IIRC: the water effect only happens if you’re at low sanity and I managed to keep my sanity up the whole time so it didn’t actually happen at all for me.
Or it was a glitch.
I’m talking about the entire segment of the game where you are in the water and avoiding the enemy that specifically is in the water and attacks you if you’re in the water and constantly follows you in the water
the water level
I can explain why role queue is a great addition to Overwatch in a simple to understand 10,000 word essay
…why yes, I do main support, why do you ask?
My three mains are D.Va, Pharah, and Zenyatta
I CAN ONLY USE ONE PER MATCH
I look at that list and can only congratulate you on not being a meta slave
im playing rain world drought which is a mod that adds alot of stuff. there’s four new areas, you play as a different slugcat with an ability to slow down time in mid air and boost in any direction, new enemies, secret mechanics, etc. i’m also kinda stuck. you start in the new area, and it is designed to teach you this new ability. it also eventually leads you into a part of the game thats hard to traverse without having mastered it. this reminds me of rom hacks in one way, in that some of the ones that change the game the most also require you to be good at the game in the first place to get by (and i am not good at this game). in another way, it is very much Rain World’s Thing. there are many paths near the beginning of the game, like swimming underwater, that require you to have a good grasp of a certain mechanic at that point. and the only way to really learn is by throwing yourself at them over and over and over again. failing forward. but in this mod it’s already frustrating because the new area you start out in feels so small, so linear. there’s not much to explore and eat, just a lot to be eaten by. it didn’t take long to find a gate to the next area and, as far as i’m aware, the only one. that gate also has a karma lock, which means i cannot simply throw myself at these dangers over and over again. i must engage in rain world’s natural cycle of eating and hibernation before i can try again. which is why i have a problem with this new area already, it feels like it doesn’t offer enough to retread in, so i might as well just restart the game when i can’t get through the gate anymore even though there’s a shelter right there. it makes it feel almost more designed for people who’ve mastered the game, because of course they’re gonna restart rather then go through all that effort, and therefore are fine with mastering the whole area and not the few select screens between shelter and food and back that rain world’s original areas would have. or something. this is admittedly all off the top of my head based on my impression last night after playing it for an hour. i’m looking forward to playing more of it i just don’t have the patience like i did when i first played rain world and had to die all the time to get anywhere because i’m not as enamored with it
today I learned that retroarch has a core specifically for running DOOM wads and I while I realize using the CRT royale shader on a game that was designed to run on high resolution, mostly scanline-absent CRT monitors is anachronistic, it sure looks great this way!
they have a core for quake, too, which I feel like might even benefit more… like, what if quake was a PS1 game??
before this I was trying to play silent hill 3 on PCSX2 with the reshade’s “advance CRT” shader (which looks nowhere near as good as retroarch’s but worked well enough with tasteful settings) but for whatever reason the settings will not save between sessions in PCSX2. this is apparently a common issue, caused for most folks by permissions not being set right, but I’ve set everything to have full permissions and it still won’t work. I actually damn near ruined my windows installation by trying to change ownership of my entire drive to address this, and that didn’t even fix it. so I don’t know anymore.
anyway apparently some of retroarch’s CRT shaders have been ported to reshade, so that’s cool!
I guess in theory I could manually create a preset file and just not edit it in game and that would work? but I don’t know what file format reshade looks for and how to set it up. does anyone have an existing preset file they can share with me?
It’s more fun to emulate.
A bit further into Deadly Premonition and a few thoughts:
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I feel that in all the times I heard people talk up the game I missed the part where Agent York is perhaps the best video game protagonist of his generation. He is an absolute treasure.
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It took me until today to realize that you can get different cars, which is a blessing as the original one runs out of gas so quickly and caused me such headaches.
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I still haven’t managed to unlock quick travel which is a shame, but having a not-trash car mitigates that a bit.
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I feel like I’ve activated very few side quests, I don’t know if they are just very time dependent or what. It reminds me a bit of Chulip in this regard; I’m still not sure if I liked Chulip.
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The musical choices for the town add a lot.
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The car driving is so very bad. The shooting is poor but manageable, but the driving is just an utter mess.
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There is one house that when I try to walk up to it the game just fades to black and comes back a second later with me several feet back.
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In the police station I opened a door to the meeting room and was engulfed in endless white until my investigation was deemed to have failed. I also had a van turn a corner in front of me and drop straight through the earth. Neither was the oddest thing I came across playing that day.
This game would probably be bad without Agent York; any game might be good with him.
deadly premonition should’ve been a 90s-style PC adventure game because i thought it felt like absolute shit to play (which made the other aspects of the game hard to enjoy for me), and the parts everybody like are the character interactions and goofy-ass dialogue.
luckily it has been ported to the most kinetically forgiving and device agnostic of gaming platforms: streaming video
the first time I tried to play on pc hitting the gas and brake made the car see-saw. I’m talking bumpers pointing directly up in the air. special agent francis torque morgan
Happy to report that despite being a blatant advertisement for a new movie, the inclusion of the Terminator in MK11 mostly veers toward “really fucking goofy.”
Pretty fun to play as. Gotta feeling I’m not using the right variation, but he’s alright.
Playing Dicey Dungeons and got the Chipzel battle bops stuck in my head
The game is cute enough to play with kids but hard enough to be interesting, also to actually lose and then explain about ‘game over’ screens.
The only accurate review of Chulip.
ghost recon breakpoint has this libertarian techbro backdrop where they could potentially say something interesting about drone warfare and tech’s relationship with the military but instead this is the kind of shit you get
also every scene where jon bernthal is on screen is incredible. half of those cutscenes are flashbacks to MIDDLE EAST 2022. in one cutscene jon whacks a prisoner in the legs with a club as another soldier bemoans how ineffective waterboarding is, causing the soldier to yell BREAKING SHINS IS ILLEGAL!! in another he executes a friendly soldier in front of you for killing a woman and trying to plant a knife on her while your character does nothing and repeatedly says “THIS AINT RIGHT WALKER” while the entire thing is lit like a high school stage play for some reason
scientists literally grovel at you about how your Guns and Operator Nature make them uncomfortable. it would be a hilarious satire of operator narrative shit considering your character cant even walk down hills without falling over but its a ubisoft game so all of this is played straight