I pity the fool who wants a coherent plot and attractive graphics in their grindy MMO experience
Who’s the WoW equivalent of Hildibrand? (Basically a Loony Toons character)
WoW doesn’t have “characters”, what kind of question is this
all of the gnomes and goblins
especially the gnomes and goblins
Tell that to Heroes of the Storm.
Went back to D:OS2 and the first thing I did after getting out of the tutorial area was return a stolen egg to a worried mother hen .
Ok yeah I’m in
don’t, actually, stay away, it’s awful here
Mostly played Arkham City last night. Have a couple side missions to bump off and a couple more secrets to collect before I’m able to call the main campaign 100%. Might start a new game plus mode run, though if I do I doubt I’ll be 100%-ing that before digging into Arkham Knight.
The combat has been kind of a mixed bag. When it works, it has a wonderful snap to it, and adding gadgets midfight to mix things up is much easier than Arkham Asylum was with several being attached to quick commands. However, large number of enemies combined with areas where the camera elevates to look down over an area pretty frustrating as the camera tends to pull in, making it hard to keep track of enemies when you’re surrounded. There are several fights in relatively enclosed areas with 10+ enemies that just becomes a mess to try and parse.
On the other hand, moving around the city proper as Batman feels great, particularly the gliding and claw-boosting. It’s taken me most of the game thus far to really get a feel for it, but navigating the city is pretty fun, swooping down between buildings and whooshing over rooftops. The Bat feels fast and agile, but not in a way that leaves him feeling like, say, Spider-Man. He’s just grounded enough, and just slow enough in his actions to give him the sense of being a heavy hitter.
Through most of the central storyline arc I did not notice much in the way of the pervasive sexist remarks, rape threats, and over use of “bitch” aimed at Catwoman. After the end of the game, and in particular, after completing her mission to take down Two-Face, they have become dramatically more pervasive and don’t really cease even when playing as Batman. They account for maybe somewhere between a fifth and eighth of the random chatter around Arkham City.
Also played more Warframe, namely knocked out sorties and cracked open a couple relics. Gonna head down to the plains and do then mining Nightwave mission. It’s not really exciting the way missions where you’re hip deep in enemies are, but I enjoy having the space to get out and really flex the mobility of some of the faster frames.
Does lead to a lot of thoughts about level balance and stuff in Warframe, but that’s for another post, I reckon.
How’s Nightwave? I haven’t been on since around that stuff got implemented. Does the narrative framework of it really add anything to the experience? Is it basically just adding additional rewards to the same missions you’re running?
It’s not terrible. Season 2 added the ability to catch up on missed challenges, and generally rewards a lot more standing per weekly challenge and there are fewer than season 1.
The story stuff fleshes out some of the goings on around the system, often stuff that doesn’t include us in any direct fashion.
Progressing Nightwave challenges unlocks unique cosmetics, mods, weapon slots, warframe slots, as well as Nightwave credits which are used to purchase things fromt he Nightwave store which replaced the old Alert system. Nightwave store items include fully built Catalysts and Reactors, the part blueprints for Vauban, quite a few different cosmetic helmets (cycling weekly), and a variety of weapon skins and blueprints, mostly stuff that used to be tied to alerts and well as some new weapon skins.
is this what Destiny reads like for people who don’t play Destiny
Yes.
i’ve been replaying ff4 and 5 on gba
gba ff4 is something to approach w/ some caution! at least, i’m pretty sure this is not just me encountering weird issues w/ emulation affecting the game’s speed and responsiveness–the internet seems to affirm that the european release fixes most of the bugs introduced in the na release. e.g.: glitchy free turns, something about yang’s hp cap, and most glaringly the severe input lag. it’s horrible. i got quite a ways into the game and looked it up, found out about the uk version, and started over. it’s still not perfect in battle menus, but it’s much better overall.
gba ff5 on the other hand is perfection. i don’t even bother to patch the audio.
anyhow. i love these games a lot. gonna continue w/ an old ff6 save after these, too.
When I met the woman who did the funky fun FFV GBA translation (she was an older friend of a coworker who worked at Square) I nerded out; it’s the perfect fit of loose fun translation style to original script
Finished up Psychonauts today. I’ve played a few Double Fine games before, but this was the first game of theirs where it made me understand why they have the following they do. The scenario design here is a legit strength and where a ton of the creative energy was spent. The Milkman area wasn’t as great as people had said, but the Meat Circus also wasn’t as bad as people said (except for one part that was double jump heavy and for whatever reason the double jumps stopped working consistently).
The PC port is a bit of a mess though. Once the game is running it ran well throughout but it always took a couple attempts to actually get running, it stopped recognizing my saves a couple of times, it never shut down right and hence it appeared to be running on steam at all times, and twice during my time playing it my PC crashed trying to come out of sleep mode and I’m pretty sure it was the game’s fault.
Okay, that’s all the side missions cleared up in Arkham City save one trophy, a couple VR flight challenges, and about half Catwoman’s collectibles. Hopin’ they pick up the subplot with Hush in Arkham Knight.
Bounced through sorties in Warframe. Not too much of note, though I did end up in an Energy Reduction (energy pool reduced by 80%, passive energy regeneration reduced dramatically) Survival sortie with a Saryn who handily made the entire map’s enemies disappear and stay disappeared. I could have slept through the mission with that much enemy suppression, I reckon.
You’re in luck, it’s one of the game’s better parts!
Been playing Blasphemous and enjoying it a bit, it reminds me of Momodora: Reverie Under the Moonlight, but with upgrades paths to your sword
the enemies are neat and also the bosses, is way less dificult then momodora or… gasp dark … gasp gasp Sou…Gaslp GALSP.
i don’t khow exactly what the protagonist is doing, but everyone around them seems to really like the idea of being in pain a lot, to remove guilty (their messiah figure literally begged to be punished to ride himself from guilty)
ohh! i forgot
i also been playing multiplayer matches of Mechwarrior Living Legends.
is like capture the point, but you can use the mechs (i think clan vs inner sphere have diferent mechs? dunno) but also things that look like helicopters, jets, fast boat things, tanks and so on, you can also be a flea and shot people with your lasers in your exosuit thing, and jump around thinking you are in titanfall
i think i preffer that dificult group or stuff shooting at me, then only mechs, i played a lot of military games, Project Reality, Red Orchestra, Hidden and Dangerous and etc, and i like the variety.
today i was guiding missiles to misile boats with narcs (is like a guiding laser, but the laser is a missile that hit the thing you want to mark) and doing well holding a point, it was fun, i hope they don’t get sued again.
