The ending of Drakengard 1 is great. I love GitSSAC PS2 and we all believe in Nier.
all the gits console games are good imo…the PSP fps is actually really good in an emulator
Everyone here convinced me to get Dog Days but Dog Days fucking sucks
Sykel come to Tokyo we’ll play Dog Days it will rule.
I’m letting y’all know I played Afrika for PS3. The first thing you do in Afrika is check your email. Video Games Are Hilarious.
Then I took some pictures of animals at a watering hole and if I take really good pictures I unlock exciting real for 2008 Sony Camera and Sony Camera Accessories.
I also have the Bluray for LIFE over here. Should probably just watch that instead.
wrong
my hindbrain tactics craving was spiking as a result of actually getting enthusiastic about the new fire emblem releasing next week so I had to play some of the last xcom 2 expansion I never made that much headway into in order to calm it.
and I’d forgotten that they’d basically made it into fire emblem and gave you a lot more ability customization and unit bonds at the same time as they hired the TNG voice actors and let you recruit the equivalent of matsuno tactics unique units who are directly modelled on worf, troi, and tasha yar. I still think they really designed themselves into a corner with everything past enemy within as it’s basically just increasing abstraction on top of save-scum tension-puzzle levels and the whole thing is balanced a little too tightly and plays a little too deliberately to get away with it, the time spent on the game feels less valuable than my baseline, but sure I can use this to nurse a craving for a few hours over a few days
I didn’t feel even Enemy Within really worked, against the general consensus that it did. The game was already on the edge of tediously long, and mixing in a sidegame of tracking down cultists that doesn’t advance the main plot often made me feel “I just spent 4 hours playing this and barely got anywhere”.
yeah, the later cultist missions specifically didn’t work
the meld race and the mech unit types and the base defense mission and the newfoundland mission did though
the problem is that these games are always on a knife edge of being obsessive optimization puzzles, unlike duelyst they’re not quick and symmetric and unlike invisible inc there’s no penalty for just slogging your way on to produce an ideal outcome
do you like the mario rabbids game on switch i play it when i want to play xcom now
i liked the original xcom reboot well enough but i dont think theyre good at making DLC/expansions at all. enemy within was super tedious despite the cool mechs and BASE DEFENSE BABY AWOOOO, and i didnt really like base xcom 2 so i never ended up playing war of the chosen but all the DLC they put out before that was just more of the same shit. i remember liking xenonauts a lot more than xcom 2
xcom 2 is still compelling compared to enemy within just because you can make much more diverse unit types
like they’re just tacking more onto this flawed design and there are plenty of others out there that are way sharper and are interrogating basic assumptions of the genre way more effectively
but bandana spikes guy named after my best friend from a decade ago can kill a snake lady and wear her skin in this one
honestly despite the merits of other xcom games i still think UFO defense is as good as it ever got, even though apocalypse gets hella points for being weird and out of control. and if i really hate myself ill start up terror from the deep and get gangfucked by lobstermen at the bottom of the ocean
I haven’t played it because I just got a switch a month ago and in the past five years there have already been too many games that try to do new xcom’s thing exactly (the 2AP/sprinting mechanic alone was borrowed by way more people than I could trust actually thought about it) and I assumed that it’s just one of those with mario which would be a net negative at that point
i hate most of xcom 2s mission design because i feel like all the timer bullshit or how vastly outnumbered you are is just such an artificial way to build tension, whereas doing a farm UFO crash at night in og xcom was legitimately tense and unsettling. i also have beef with new xcom because i feel like they encourage you having a smaller number of Really Good Guys to the point where if enough bad shit happens it can fuck up your whole game, whereas in ufo defense it sucked to lose good guys but it didnt feel like i was fucked because every week i was sending a skyranger full of rookies to get brainfucked by sectoids to weed out guys with low psi resistance and turn the survivors into killing machines. the new games just feel too much like im playing a board game or something as opposed to running a paramilitary organization i guess, and they arent nearly as good at mood either
yeah UFO Defense is obviously fantastic and most of what it does better than the new ones is in being far less modal; the new ones are aggressively modal in all things. you could actually lose track of enemies and have them reappear around corners without the game making a big song and dance out of it, and similarly basebuilding wasn’t constantly waiting for a fixed number of counters to tick down between a dopamine feed of encounters.
war of the chosen fixes this at least
i think its stands on its own legs really well!
i had assumed you bought three switches at launch with the way you talk about its hardware oops haha
i havent finished it though. thats what i should play next
Yeah, agreed. And at the same time they added cute Terror and Mind-Control systems where one Really Good Guy murders your other Really Good Guy
duelyst is great by the way
like as much as these can be really self-evidently tedious in a specifically modern firaxis “we know you want to play this for hours on end and we’re giving that to you, you swine” sort of way, duelyst and invisible inc having come out of that are some of the absolute best of the genre