I can't believe today was a good play (Games you played today)

If it’s like Gears 4 then you can crossplay anything coop, but you can’t play competitive together cause you might be mouse-cheating.

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I found a way to mousecheat with Gears 3 on bawx, it ruled

Update: you can actually play verses crossplay too now, but Xbox users can opt to only play with console folks if they don’t want to play against the power of mice.

if anybody has the windows store or xbone version of Gears 4 I am like 5 chapters away from the end on Hardcore and would appreciate help finishing it…

anyway if you are interested in SB gears club re: gears 5 pls DM your Xbox live/steam/discord/whatever so we can play!!!

IM UNSTOPPABLE NOW

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I’m weird but even if I play on PC I’ll probably still use a gamepad

I have a nice “gaming mouse” too I just like

gears feels right on a gamepad

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it’s Gears, tight movement and hitting gnashers is more important than the advantages of mouse aim

it’s probably the most obvious example of a crossplay shooter that isn’t hilariously unbalanced (see something like Paladins, where even keeping matches to controller only means Xbone and PS4 players going up against Switch players with gyro aim)

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Hey I didn’t make the rules, bud. Take it up with the Microsoft anti-mouse council.

i like how gears feels on gamepad and kb/m

tried out tekken 7’s new update because i was informed alisa got some nice buffs. proceeded to lose badly enough to drop two whole ranks in an hour. so yeah, great fucking buff, namco.

i guess while i’m complaining about video games, i’m getting tired of blasphemous, too. i’m at a point where enemies with ranged attacks are positioned under ladders and on the edges of platforms. and there’s a boss that not only does not have tells for its attacks, but no animations, either; just straight up an instantaneous headbutt that automatically warps right to you. like, very much feeling like the team played dark souls and all they took away from it was “this game is hard.” at least the areas all look different and unique, which is more than i can say for hollow knight.

about to start the privateer expansion pack, which i’ve been told is WAY better then the base game

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I am currently watching the credits of FF14: A Realm Reborn. I played through this slog for 6 days of playtime so I can start the expansion packs, which i’ve been told are WAY better than the base game

video games!

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the intro to RF owns

those religious bastards are gonna pay for stealing my gun

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So thinking about the floaty lagginess mentioned and why I wasn’t sensing it, it occurred to me I’ve been using the analogue stick on my pad
Soon as I switched to the d, yep, it’s obvious
Don’t play this game with a d-pad

But I have only been using the analogue stick with it. It’s floaty :slightly_smiling_face:

Rather than post my Celeste update in the news thread where it came up (the night/day/gloam threads in the axe have made me self-conscious about this) I’ll just @Gate88 and say that I managed to clear the last couple C-sides today and holy hell, is 7-C a nightmare.

It is odd, I am totally willing to smash my head on an ultra-hard platformer stage a couple hundred times until I can get past it… but that willingness fades dramatically the longer the stages get. I played Donkey Kong: Tropical Freeze right before this game and while it isn’t nearly as hard, all of its stages and boss fights are rather long and the harder ones reinforce this message by making sure no checkpoints are present and I got so much more frustrated in that game simply because having to redo the same early portion time and time again just to get to the part that is actually giving me trouble drives me nuts. Since you brought up N++ its commitment to being a single stage platformer sorta sets a maximum length, meaning in the vast majority of cases when you die repeatedly you only have to redo so much each attempt.

The connection to Celeste is that the C-sides are all rather short but in general the last room is about two to three times larger than they usually are and it starts to push right against that “too hard to be this long” line. 8-C actually starts with a room that teaches you a new technique that is only needed one time beyond said room, and that is for the final jump in the very long last room that must be done under a time strain. That was pretty obnoxious and might be the only outright “cheap shot” in the base game.

That small complaint acknowledged I think the base game has proven to be a very well crafted thing that I enjoyed a great deal, and at some point over the weekend I’ll at least give chapter 9 a shot to see if it is something I want to undertake or if it is simply just a bit too much. I can do this because it is DLC and hence doesn’t trigger my completionist tendencies :sweatpig:

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my biggest complaint about gears 5 right now is that there is NO PLAYABLE COLE TRAIN!!!

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I think you’re somewhat better at Celeste than me because the death counts you posted earlier are much lower than mine and I still haven’t beat 7-C (I’m missing 5-C, 7-C and 8-C). I’m suspecting my weakness is probably that I overrely on muscle memory and I’m not observant of visual cues, so I need to die several times at each section to train my muscle memory. That puts me in quite a grinder for the late jumps in very long rooms…

What is the new technique you’re talking about? I only remember lots of regular wallbounces in 7-C’s first room, which were taught in 7-B already.

From what I’ve seen on twitch, most of the chapter 9 rooms are typical length, but the very last room is like 7-C on steroids.

wow resident evil 6 sure is bad

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