I’m a couple of hours into Resident Evil 7 VR and my favorite part is how the zombie family that’s been abducting people for years have notes to each other lying around the house saying things like “People keep finding the dog head statue pieces that open the door in the main hall! We gotta hide them better! Go hide one inside the grandfather clock!” The not-zombies are aware they live inside a bizarrely constructed Resident Evil mansion and just accept it as normal. The father has a bit of a nonchalant goofiness to him that makes that self-awareness work though.
I think people were just asking how anyone knows this
If the answer is just “I’m daphny I know know all indie game devs’ behind the scenes shit” that’s an acceptable answer
I kept seeing people say “just find the first few trucks and pick your favorite scout truck, then sell everything you’ve got and buy the first off-road truck you can”, re: Snowrunner.
But!
I’m one of those weirdos who holds onto my starting gear in RPGs, for some sort of weird nostalgic sake, or thinking there’s gonna be some Easter egg or boost they’ll get later in the game, knowing full well I’ll never use them again.
So I clung to my starter vehicles, and after flipping my truck in the mud twice trying to haul a bunch of concrete, I kept my pickup and sold everything else, and got the off-road truck.
The same patch of mud that has been this arduous exercise of chewing every fiber of traction and pulling myself out with nearly a quarter of the tank emptied? This thing just cruises through it.
Anyway, still a cool game! Gonna try to fix up some of the roads and then take my new truck into this dang bog, drag out a big ass truck that’s waiting in there (and then probably sell it! May as well!).
WHAT A NIGHT
First, on stream, beat Daggerfall for the first time in my life despite playing it for dozens of hours when I was a kid. The final dungeon is just… it’s madness. It’s amazing. It’s like they saved all of their dungeon-designing prowess for the very last dungeon at the end of a god knows how many hour game. So good.
THEN I turn around and, after a few disappointing losses over the past week or so, beat Receiver 2.
Feelin like Louis Cole rite now
LMAO OMG are there games that actually do this cause I’d love to hear about them.
I can’t think of a single one that does, but after hearing about Kick Me Sign runs of God Hand and that whole Half Life Episode with the lawn gnome, I can’t be too sure.
SMT:Nocturne
yeah, i’m still not sure how the economy really works in this game yet. i’ve not bought any new trucks, and definitely don’t have the money to do so.
i ran into a glitch that duplicated my favourite scout truck though, so i can probably sell some things now.
I got tricked into thinking that in Shining Force 2 if you held onto Bowie or Chester’s wooden stick weapons and tried to use them against Taros, he’d drop a super powerful sword (but not the taros sword that he drops sometimes)
It’s really weird, but apparently it’s been this way since Spintires. They don’t tell you that you can just sell your shit to buy better stuff, but early going it’s the only way to make enough money to do so.
I am glad that I figured out early on that you can just tow whatever non-mission trailers you find out in the wild back to the garage and sell them off for a nice profit.
It’s also nice that there doesn’t seem to be any depreciation to the things you buy. You can buy a trailer for a job and drag it back for the same price you paid for it (or, alternatively, you can stage fuels trailers around the landscape, use them to refuel, and either fill them back up later or sell them back).
The bits of the game that deviate from being real, uh, sim-y and go straight into weird game logic are odd, but it’s kinda fun figuring out those quirks.
Actually I think I got a real example, in Twinsen’s Odyssey the first thing you do is run to the pharmacy for some medicine, then an old lady gets her umbrella stolen and you have to get it back so she’ll tell you where to go. But you can skip giving her the umbrella and keep it until much later in the game, where you can then sell it to a guy who runs a souvenir shop on another planet
yeah. i played a few hours of mudrunner before this, but that game was a lot less mission-y, so i was just using trucks i found - and i don’t think there was any cost for trailers.
i really do love that mix of sim and game-ness. it’s what feeds into this toy box feel it has to me. it’s as serious as you want it to be, until you fuck up and just warp everything back home at no cost.
wait is receiver a game game, i thought it was a gun reloading and maintenance sim
do you have to clean a really big gun at the end or something
It’s more in the genre of museum installation piece art game thing than a game game and also the overly complicated controls thing is completely overblown.
there’s just a button for everything you do with a gun instead one button to shoot and everything else automatic, and there’s really not that many things you can do with a gun. if your going to make a fps where you’re playing basically a gun and can’t do anything but shoot I don’t see why it wouldn’t be improved by having controls like this. also other games obviously wouldn’t have the THREAT altering probability in it’s favor so you’d always shoot yourself in the leg holstering a glock and giving you weak magazine springs or blocked revolver chambers which is where the complications come from
I mean, Quake would not be improved by having controls like this. But Rainbow Six would!
Weak magazine springs are absolutely the most subtle and devious bullshit this game throws at you
I think the reason I love the game so much is that it is extremely highly integrated, with very few seams between any of its game-parts. Almost every single facet of gameplay is justified neatly by the fiction, such that the few things that aren’t you can easily explain with some thought and a generous reading. This is so true that (as I posted above somewhere) I played for like 2 or 3 hours under an almost totally game breaking bug thinking it was a legitimate mechanic!
Turns out after all these years I am still the biggest sucker for verisimilitude.
Gotta say that all the likes for this mean-spirited total strawman argument are pretty disappointing.
i think you made some fair points (cohabitation doesn’t necessarily mean credit for a thing produced by that household is shared, though even ‘just’ financial support is nothing to brush off) but it kinda just sounds like daphny knows more about the specifics of this and has a more personal stake in the understanding of what actually happened? i don’t think you should take it too personally.
okay no not arcadey stuff like quake but those would all be improved by being in third person with bullet time instead
the two shooter genres: Gunfight games and Tactical Ballet games. resident evil can’t decide which they want to base their shooting parts off of
Oh! Cave Story! Your starter gun is pretty bad, and you soon get the opportunity to trade it for a vastly superior machine gun. If you don’t, though, in the late game you can go all the way back to the starting cave to return it to the gunsmith you “borrowed” it from, and he’ll turn it into what is arguably the best weapon in the game.
Cave story is just so magical.
Does anyone here have an early fan-patch version? I lost my files when my old laptop died.