I dunno, Claire read like a mid-teenager for me (or are you taking about the audience)
also uh what are the other games in this played-out style, I don’t want to explain how boring collecting all the fish will be or why winning the races against Avery is beyond their hand-eye coordination & welcome distraction
i may do one more re through of this as male shepard just to see what’s different. jennifer hale is a lot more commanding in all of her lines as shepard. there’s a lot of her readings that come across as default Pissed Off and mark meers voice lends more towards the feeling of camp
Tried Wavey The Rocket after seeing it in @username’s big axe thread. Dang, this is actually really good. The way the game is so arbitrary-high-concept and well-designed at the same time reminds me of the Bit Generations series.
Always good to see someone actually end up playing one of these games, I just gotta know if the hip hop soundtrack as funky as they promised.
Oh yeah, I finished Deus Ex earlier today. The second half of the game went rather smoothly compared to the constant bizarreness of the first half, which was good for me if bad for my ability to tell funny stories in this topic…
…Okay fine there was one I didn’t mention earlier because it took place right after a better story. When escaping from someplace I came out of a grate on the floor and was in a central room with glass walls and a entrance on either side surrounded by a larger room with patrolling guards and dogs. I am ducking in and out of a floor grate to try and figure out the guard patterns and where the exits from the larger rooms were located. Down a tunnel out of that larger room I see a scientist fellow who spots me. He starts running directly towards me and runs right through the glass window/wall, which alerts all the nearby guards. I dive right into the floor grate and wait for the heat to die down. I peak my head out, climb out and out of nowhere the scientist charges me yet again and… starts talking to me. It turns out he wanted to talk to me so much that he ran straight through some plate glass.
Anyways, I think the game was overall pretty good! I don’t think it is the “10 out of 10, all-time flawless masterpiece” some claim it to be, and they probably could have cut a few areas without losing much and tightening up the pacing dramatically, but it is a solid collection of locations that are open enough to let you play around in and approach in a few different ways.
got a sd2vita cart that i ordered so i backed up both of my memory cards onto it. I’d put a ton of games on it, but I can’t figure out how to upgrade past 3.60 so i can’t play anything new.
love playing dissidia 012 ion the vita tho
username’s gif reminded me of that early Steam game, Waveform:
I think Waveform fundamentally doesn’t work (the movement of the wave manipulation is to divorced and clinical to feel like it participates with any other systems), so I was curious if tying the line rider to it in Wavey the Rocket made the difference.
I didn’t know about that one, but yeah it works with the rider. The more I play, the more it reminds me of Mario, strangely enough. There’s controlled decelerations and other small midflight adjusments, and pausing in safe spots for a breather before doing precision acrobatics through the danger zones.
The mines theme reminded me of the awards show track in Interstella 5555. So whatever tier of funkiness that is (???)
I mainly just envision Lucas crumpling up the paper in anger on reading that and saying “Sexless? I’ll show you!” and devising Leia’s slave girl bikini outfit.
Things have snowballed a bit for me in Stardew Valley:
I’m close to have maxed out relationships with all the villagers
Married the goth girl!
Livestock, I got a bunch. Including a freeloading pig that doesn’t produce anything during the winter
I’m even starting weirdo projects like fish ponds on my farm
My greenhouse is supplying a steady flow of cash crops
So at this point I’m gearing up for the big end game dungeon dive. I’ve made it to the 25th floor, but the challenge is to make it to the 100th floor in one go. Probably going to cheese it by bringing a bunch of staircases with me, so I need to gather a lot of stone.
I’m not going to build the hutch for raising slimes (please look forward to when I start raising slimes)
You go to a 20 floor dungeon over and over until you can pay back the smithy’s debt
The end, credits roll
Then you can go to another, 30 floor dungeon with new environments and enemies, over and over until you have enough stuff to marry the smithy’s daughter
At this point you get the ability to turn into any character or enemy provided you meet a few requirements. So this is the second samurai RPG where you can play as a girl, but only 20 hours after finishing the game (the first is Nioh)
Now I might still play a little more because that last 99 floor dungeon has a few danger zones with absurdly strong unique bosses. I just avoided them entirely when I went through it, but with the dungeon’s reward I can probably properly challenge them now
The amount of post-game stuff is absurd considering how the main game is just the same 20 floors
Unrelated lovely detail: these vending machines. Since vending machines weren’t invented yet in Feudal Japan, that’s just a guy hiding in a wooden box physically handing you objects.
Total Flintstonesque nonsense in my samurai blade studying game
I don’t know why but a lot of Chunsoft roguelikes do a version of this. Pokemon Mystery Dungeon is probably the worst offender
I tried Katana-kami and beat the main dungeon three times and it seemed to expect me to just keep doing that, so I stopped playing. Bit of a shame as I do like the game, but like it only gets easier and less rewarding over time
Maybe the actual problem is the lack of incremental unlocks of interest though. I didn’t mind diving the mines in Stardew Valley over and over even though there’s little mechanically interesting about them, because it’s always for the purpose of some immediate upgrade I badly want for the farm. Whereas I wouldn’t dive them even once if it was a self contained game where what you found in the mines only helps you inside them
i find it strange that sometimes when this is nakedly spelled out, I find myself completely disgusted with a game, but then some games do that and i am completely hooked. Dungeon Maker/Master of the Monster Lair on the DS is a great example of this: build a dungeon to attract monsters to kill monsters to build a better dungeon. It’s so obvious that the loop only serves the loop, but I was captivated for a good 15 hours.
Honestly, I think that the biggest difference is set dressing. When a game does some sort of minimum effort to disguise that it’s just one loop over and over, it’s kinda gross to me. Post-game Diablo 3 is a great example of this: once you have all the story content out of the way, there’s some small concession to “oh maybe you’ll see new content if you keep grinding” but it’s so basic and obviously trying to disguise its own emptiness that it sucks.
But Master of the Monster Lair is not only obvious about it, it’s built into the story of the game AND the desires of the protagonist AND every single NPC. There’s no illusion that the only thing in the game is this dungeon. So I think I appreciate that.