anyway me2 is wild. more fantasy masquerading as sci fi, but the game will be like Go Kill The Collectors, who are Evil and Collect things and use Assault Rifles and then tell you a minor planet you scanned is the site of an extraterrestrial class war vs groups of genetically modified workers like just burying a ton of Actual Science Fiction in places impossible to reach
I’m like two fossils away from completing that wing of my museum in New Horizons, and from the sea comes a recipe for a cool door hanging that requires an unidentified fossil to build it. I’ve been getting four duplicates a day for weeks, but what if…what if I slather some paint on one and hang it up and it’s that dang Ankylosaurus head I need?
Other than that, I’m still on that Snowrunner kick. Yesterday my big goal was to do half of one of the tasks I had, which was to ascend two big hilltops. Today I resumed at the top of the first hill, did my best to very carefully and slowly descend the trail, caught my tire on a big rock and fucking flipped the whole thing down the hill.
But! For a game about trudging through unforgiving terrain, the systems in it are pretty generous. You can, at any time, recover a vehicle back to a garage, free of charge. Any parts that you buy (or trailers you use, or even ones you recover as part of jobs) can be sold back at full price. So even if there isn’t a gas station on your route, you can pull into a trailer store, buy a fuel trailer, fuel up, and sell it back, nothing lost.
I spent today driving my little pickup around, trying to fully explore the map. Kept thinkin’ “ah wow, this is pretty big, there’s a lot to do for this being just the Michigan map” and found a tunnel to, uh, a whole 'nother Michigan map. Guess there’s four maps per zone. So! Pretty big game!
Anyway, because of the generous reset mechanic, there’s pretty much zero stakes in exploring and venturing around (presumably if I fucked up on a job, all I would ultimately lose would be time), which has led me to trying different things. Learning to not fear the mud. Gettin’ in there, winching myself out.
What I’m saying is, maybe this game about muddy trucks is going to be the thing to give the the courage to play a Souls game.
Why is there 45 new pos-oh zelda AND metroid thread. That’s novel.
I was thinking the Zelda thread category of QoP was overdone. I was wrong.
it’s not over until the girl dressed up like a green elf starts rapping.
Zeru, Zeru, Zeru
So basically Receiver 2 is a mental health manual that trains you in cognitive behavioral therapy through its gameplay while simultaneously making this a diegetic feature of the fiction? It makes me feel better to play it? I’m pretty sure I’m not being pretentious?
well fuck now i have to play this gun fetish game
It is the most @parker game I ever could have imagined
I agree
Bonus parker points for being the only context I could ever imagine in which a .50 AE Desert Eagle is a practical choice of weapon
I started playing Old World. I haven’t even gone through one ruler yet, but I’m really liking the idea of unit orders as a resource. You can move a single scout four times and explore a lot of map, but you may not have enough juice left to move your settler too. So far combat is pretty boring but I haven’t really done much but poke at some barbarians. The barbarians are interesting, they’re like small civilizations that don’t expand. Like city-states in civ 5 but a bunch of small camps instead of a single city with borders, and you can make war/peace with them individually. I’m slowly taking out the Danes but became friends with the Vandals after I discovered an ancient settlement of theirs and didn’t loot it. Another cool thing is that some buildings improve themselves over time, like over 20 years a forum will upgrade itself to a city hall or whatever. Barbarian tribes expand using this mechanism instead of just suddenly having swordsman or whatever. Their camps upgrade to more advanced settlements over 25 years so if you leave them be they get stronger over time, for better or worse.
It’s sort of a KoDP civ 5 hybrid, I’m into it so far
Had a clutch win in Fortune Street where I was last place for most of the game, then realized that the most idiotic CPU was also the one holding both properties that I needed to dominate the district I had like 240 stock in. He ALSO owned the scariest spot on the board (it was a 2000 fee but only “worth” 500 gold), so I just…basically asked him if he would sell all those spots to me. And he did, for only like 3x their “worth”. What a dipshit.
I was literally one step away from the bank when I landed on the second scariest spot on the board and the guy in second became the guy in first, AND I was below the target so I’d have to go all the way around the board to hit the bank again. In other words, I was going to get second place and I was furious. So I called upon Yangus the Idiot again and I sold him all of my shops for slightly more than they were worth and got to exactly the target, rolled the die and won.
It was extremely stupid but I enjoyed it.
So is this like the only descendant of M.U.L.E.? I know it’s very different but that sounds like a M.U.L.E. scenario.
it’s really good! unfortunately i wish they’d left out the tapes on stuff like “thought-terminating cliches”, they hit different after i got into a fight with the writer of the game for being a rude turbo-dumbass in a gamedev community we’re both in lol. libertarian wankery about how other people won’t consider your ideas doesn’t sit well with me
I’ve never played M.U.L.E. but it’s basically monopoly with a stock market. The basic ideas is Buy Shops -> Buy Stock in the districts your shops are on -> Invest in your shops to increase the value of your stock
There are lots of complications that come from that, of course, but that’s the most basic setup and the most reliable. You can also buy stocks in any district, so you can ride the coattails of someone else being more successful. Or if you can’t get enough stores in a single district, you can force buy someone else’s shops…
Anyway, I dunno if M.U.L.E. is anything like that. I would say Fortune Street/Itadaki Street is essentially a 50/50 split between luck and skill, which is appealing to me, someone who likes to destroy lesser skilled CPUs repeatedly.
On looking this up again I mischaracterized the 1980 consensus, there were quite a few mixed or positive reviews, but the ones with the classic snooty tone that critics don’t have enough cultural capital to get away with anymore are still really funny:
I played through A Short Hike yesterday. To take on a little bit of that snooty critic tone myself, I found it enjoyable and flawless at what it was going for, but way more derivative than I was led to expect. It felt like I played this game already. Life-affirming climbing games with a stamina limit and which are coming-of-age stories for directionless early-20-somethings are officially a played-out style, I think.
The game has this one artist NPC losing sleep about whether their work is original enough. The moral is clearly, just create what you enjoy and don’t worry about whether it’s been done before. Hmm…
title
For me it’s this phrase that took my breath away. So perfectly clever and retrograde that it seems to actively goad the gods of cancellation to come at him
sorry was there talk of star wars having nine parts before the prequels were made, i had no idea
yes, the original star wars was just star wars but empire was always intended to be episode V