I had totally skipped this game, but you made me very interested. I need to read more about it.
it’s at least a 7/10
I feel like all my problems with the game are split between “the original game is like this” and “the budget is a rounding error of FF7R’s budget”
I did hate my AI buddies until I decided they weren’t up to the responsibility of casting their own magic, at which point everything clicked and it’s been smooth since
I’m running Team Girl’s Night and somehow fell into the setup where Angela and Charlotte are magic damage gods and Reisz runs buffs (though the buffs are pretty useless because any non-boss fight is over in under a minute) and I’m just bulldozing everything even though I have it on hard
it’s perfect
Outward updates:
hyenas knocked me out and dragged my body to their cave but I woke up moments before they were going to chow down on me, fought my way out
succumbed to more hyenas but this time a passing hunter rescued me and helped me back to town.
I lost all my money but the loot I gathered more than made up for it.
I found a cave of troglodytes, and remembered that someone asked me to retrieve a strangely shaped mushroom from these caves. So, onward I went, fighting the troglodytes (which are more like cannibalistic newt people than anything). Again, I succumbed to overwhelming numbers, they dragged me to their kitchen and planned to cook me but something scared them off and I took that opportunity to make my way out. I found what I had been looking for and returned to town. With some more resource gathering before me, I realized that death costs me silver if nothing else, so I began leaving my silver in my light house’s stash. I had an alchemy kit, numerous mana stones, tons of blue sand, etc etc.
By the next day, the black smith crafted me some blue sand armor and I stopped playing there, ready to take on bigger challenges now that I’m heavily armored.
jesus christ lol i took over on mouse and keyboard for my roommate in modern warfare and it was like rock lee taking the fucking weights off. i can barely get a 5 killstreak most of the time on consoles but i immediately got a fucking gunship and went like 23-2. felt like vincent wasting those two assholes in the alley in collateral
My main pawn got knocked off a cliff by a skeleton in Dragons Dogma and i decided to let him have a little R&R in the rift while i journeyed around solo. It’s VERY satisfying to slay a cyclops or chimera by yourself. i like that the warrior class signature moves are just blatantly the greatsword charged attacks from monster hunter
Generous… my pawn (a four ft. tall Michael Keaton) was not allowed to slack off.
I played Outward coop with a friend. With reviving and having one player block while the other backstabs things, we could be a lot more reckless and went to quite a few places in 5 hours, although it felt more like exploration than progress.
We started by clearing the same troglodite cave you did and got enough cash and food for an expedition, although we weren’t fast enough not to get locked out of the lighthouse and everything I had put in the chest and we didn’t find a lot of armor upgrade materials where we went. After I died twice on a bridge from the same spike trap that nailed me again as soon as my friend revived me, we ran around the nearest bandit camp kiting all enemies without killing them, but didn’t find any loot and left.
We went to the purple mountain and entered the holy path cave, and somehow never both died at once to all the power magic enemies; after finding a 32-attack greatsword (really the one and only permanent upgrade we found), we decided not to press our luck further. We found anothet cave with a big electric sphere above the entrance and kited some electric skeleton guys around their mad science laboratory.
Finally we headed over to the swamp area in a new overworld map like the quest suggested, and headed to the town at the top of the map while being chased 10 feet behind us by this one Princess Mononoke looking beast for about half the map without ever getting hit by it. Then called it a day after 5 minutes not finding the exact town entrance yet.
I didn’t know your coop partner can revive you on death! That would change the dynamic a lot from the single player! How did you feel about the game without death events?
Yeah despite the revive superpower we managed to both die about 4 times, and none of those did anything interesting, we just respawned in town or at the beginning of the cave. I think the events might not be implemented in multiplayer at all.
The death events seem pretty core to the game and not having them made the world less interesting and have a bit more of the CRPG “identikit nothing dungeons” effect. We were disappointed at the paucity of meaningful loot to be found in the hyena cave and bandit camp and I gather it’s because those places are designed to be escaped from, not attacked and plundered.
We also never got lost, felt particularly tense or worried, or really struggle with inventory space. Instead it was a pleasant slapstick comedy full of ill-advised hijinks that work out in the end.
Stardew Valley sure is a game that can eat my life in big 6 hour chunks.
I’m a disorganized chucklefuck though and I am spending way more time dungeon diving in the mines than like, farming.
Sounds like all the planning you need. Rule #1 of Stardew Valley is “you don’t have enough metal bars”. It applies regardless of how much mining you’ve done already. (Rule #2 is “you don’t have enough wood”.)
The wood thing is a real problem for me because I am very reluctant to cut down all the pretty trees around my farm.
Well, my love for the best damn action movie to come out of the 80s overwhelmed my better judgment/impressions from the beta, and I picked up Predator: Hunting Grounds.
Y’all…it’s janky as hell but it’s alright.
Had about as good a first round as I could hope for. Played as one of the soldiers, and carried out most of the generic missions they give you until the predator player attacked, dropping down and killing one of our team before disappearing into the trees. Kept on going, and found our next objective, and the predator attacked again, nearly killing one of our team. Shotgunned it down, but not enough to stop it from activating its self-destruct. So it was a real nail-biter of a moment, running up to it and trying to deactivate its nuke before the timer hit zero.
Pulled it off with about a second to spare. The rest of the match was just guarding the body from the AI for a few minutes, but the lead up to that kinda boring end was pretty tense and fun.
The game is still a weird, buggy mess, but it feels better than it did in the beta, at least. And it seems to have more official blessings of its license than Friday the 13th did, so hopefully it’ll have legs for a while.
I dunno! It seems OK!
What is the point of the game? Is there an overarching story after saving your house from sent collectors? They got the hot bosses? Is it silly weird emergent stuff nonstop? We want to know
god bless you
I tried the beta and it just felt… not great? I get that concessions have to be made to the IP for the purposes of being a fun, playable game but the success of the Predator in game came off as a feast-or-famine kind of situation
it’s probably better now that other stuff is available for loadouts but stuff like spotting the Predator or being able to parry attacks (?) is maybe a little much for me
clearly, as the number one Evolve liker on SB, I can be trusted for good opinions on multiplayer shootmans
the bravely default demo feels weird and i am starting to think i might not like this developer much? these characters feel even less memorable than octopath’s (which i regrettably put 20 hours into before realizing i just don’t fucking care anymore) and idk if “ff5 but all battles require System Mastery instead of just the bosses” is something i like as much as i think i would
the white mage outfit is cute tho
the 3DS character models were/are incredible and the way the Switch game looks is a bummer to me
i devoured the first game because there really didn’t seem to be anything coming out at that time to satisfy the jarpeg itch and silly convoluted ~meta~ strats are my thing but the first one hasn’t got much going for it and having to input 16 commands every turn is some exhausting shit
also the gall of these people calling their games Bravely, Bravely For the Sequel, Bravely Second and Bravely II
and the japanese ‘international edition’ of the first one is called bravely default for the sequel