IIRC the Plus editions included DLC stuff and the content in question was a DLC chapter or something
i played one of them on ps3 and before i even got control of my character i was awarded a trophy for witnessing tit jiggle, like the trophy was some pun on bouncy tits. good game for achievement hunters looking for that last bronze trophy to bring them to the NEXT LEVEL
it was our vita and I bought her every single Neptunia game available because she liked them so I’m the true face of evil here. Nobody normal imports a Vita from Japan for the OLED screen and a white shell.
pulirula’s stunning visual design has inspired many
I think it works a lot better as an overall package for sure. That first castle level in NIDHOGG was what I saw most people exclusively playing, and I would say that’s because it’s pretty much the only place where the interest in intermixing visual noise/excess with clean readability really sync up. Whereas I feel NIDHOGG 2 is able to strike that balance with all it’s levels in a much more succesful way because of how it tips the scales on depiction, making the game itself much more interesting overall.
I would say the negative of that is that the game feels less immediately accessible, which is maybe an issue with a game where you sort of need other people to want to play with you.
But…it’s a sequel to NIDHOGG 1, which continues to exist so…not rly a problem.
2 is definitely the best in the series. If you don’t at least have a generally positive reaction I wouldn’t bother pressing forward.
EDIT: Well, I should say that they start to get extremely pretty, so if that’s a thing you’re into for its own sake you may want to check them out regardless.
Also starting with Uncharted 2 the games each have at least one or two really amazing, memorable set-piece moments in addition to just being really highly polished finely-tuned well-oiled interactive cinematic experiences.
I don’t remember which one added multiplayer but that’s usually pretty good too.
the only one that doesn’t extremely wear out its welcome after 2 is lost legacy but these really did peak with the PS3 and they don’t have anything to say beyond pure polish and directing
I disagree that there’s nothing going on mechanically, but the game doesn’t really teach you how to play it.
Nathan Drake’s brother, Not Ben Mendolsohn
I wouldn’t go to bat for Uncharted if you paid me to, but I will stand by my opinion that the Train Sequence from 2 is one of the coolest single set pieces of that generation
I think Atelier Ryza is the best selling entry in the series and the director got promoted to the head of the company. It’s probably because of the shorts.
yeah this really is the best way to put it, once the spectacle wears off and you get past the cool big setpieces there’s still like 3 hours of complete dogshit combat and generic quipping to go with few breaks for anything the game is capable of doing interestingly. I liked the environment art and the puzzles the most. the lost legacy is the only one I’ve played that didn’t become completely grating by the end
So, which one is which?
oh god have I been doing it wrong all along
A while ago, I re-downloaded Breath of the Wild and opened up my incomplete save, that has been sitting for a couple years now. I was at the Gerudo village, there was a guy telling me I needed to find another guy who roamed back and forth and knew the boys’ way in, etc. I walked around for five minutes and then into one of the shrines and was met with those same blue walls and the promise of Halflife 2 box puzzles and that same doo doo doo doo doo robot badguy music and just closed the app right there.
I was pretty high on the good parts of this game on release but now I don’t want to touch it.
Everything is too small in portable mode. Is there some kind of gameshark code to automatically clear all of the shrines so I don’t have to think about them ever? But also I remembered the big robot animal dungeons and how those were pretty lame too, I guess I am just in the wrong mood for this.
What even will Breath of the Wild 2 be? Just more shrines? They gonna keep the same world map? Nintendo: make the logical conclusion of Zelda games with no dungeons just an overworld.
i loved playing botw w some friends for the first 3 days it was out, now i never want to play that game again
roaming around the world was tight but the dread of the exploration reward always being these at best trivial and at worst annoying box puzzle grottos that always look exactly the same like this is why i’m not playing oblivion