If you are saying the bloom is overblown on the windows thats how it is suppose to look.
i thought so, it just has a more… jagged look? than i was remembering
edit: ah yes, from the emulator’s wiki on nier:
sorry rudie, almost…!
I used bombs for this fight, hammer is way too short.
Also the trick with the turtles is to hammer to flip but kill with the sword, imo. That way you don’t accidentally unflip other turtles.
But yeah this dungeon is pretty brutal
Wow the ending of Crusader of Centy is going to screw me up for days!
I am doing all of these things, I’m just bad at video games.
The ending really threw me for a loop when the secret tanuki character who I hadn’t found showed up.
Did you play it in Japanese? I think the American translation changed some of the context of the ending so that You are banishing the evil monsters back to their own world against their will or something like that. Lucky the PAL version didn’t do that.
the american version also removed a bunch of biblical references
also i just played a credit of streets of rage 2. i don’t know if you’re aware, but that game is really good
What bugs me is how flat it is. Unlike the first and third games, there’s basically no environmental interaction. Weird stuff like the pepper and the “ninja magic” attack is gone. Anything that disrupts the flat action of punch-punch-punch is out the window, and unless you play as Skate you can’t even run to break or speed things up. On top of that, the game is, like, twice as long as the first one. Even the music, it’s basically just like the first game again—so, nothing novel—but stretched out, without the memorable driving melodies. So it all gets tedious really quickly.
It’s great if you like to push buttons, though.
Yeah it’s pretty funny how it tries to hide the obviously religious elements like the church and heaven by just calling them “the wise man’s house” and “Place of Peace”
I think they also renamed the dog to Mac so that they could replace a puzzle in Heaven where the floor spells out DOG / GOD
finished the Messenger, and i liked!
gonna play more of eastside now and Deserts of Kharak.
Started XCOM 2 and I still have the same feeling (so far) that I did with the first game. There’s just a weird pace to the whole thing; it needs some levity which is why I think they should reimagine the XCOM universe in anime style, add a high school dating sim element to break up the monotony of the battles and add a little personality to the presentation. I guess I just need to play that new Fire Emblem?
Ori 2 is good in the ways I wanted it to be, they hired one of my favourite indie physics programmers, ripped off Hollow Knight, and toned down the pixar explosiveness
How did they rip off Hollow Knight? I could see that going either way depending what they borrowed…
dark souls attack timing and relic swapping
it already feels way more mechanically considered; interrupting enemy attacks is very contextual and you don’t just have a soupy upgrade tree anymore
it also feels good that all the physics objects are visibly free-form even when they’re otherwise slotting into block puzzles, like a bouncier trine
also I meant to type “exploitation” rather than explosiveness
SelectButton
I’m reading this and yelling but am not awake enough to organize my thoughts into a coherent argument
give me like, 12 hours
Been playin’ a whole bunch of Yakuza 3 and not much else. Getting pretty close to the end, so if I had to rank 'em up to this point, I’m pretty sure I’d go, uh:
Zero > Kiwami 2 > 3 > Kiwami
(Though, to be fair, I’d rank it a lot closer to 2 than I would Kiwami)
Oh also I started obsessively playing Threes again? Mostly at work, when there’s nothing to do. I’m somehow worse at it than I ever have been, but I had a moment of clarity and scored higher than I have in all the years I’ve played it. So I don’t know.
Dreams is still pretty cool. It’s unfortunately stuffed to the gills with weird Shrek memes and copyright infringing junk, but if you dig around you can find some really neat things.
Nobody has made a playable David Byrne in the big suit, though. Feels like a missed opportunity.
You now know your mission, time to feel the Byrne.