I worked out you confirm by pressing the button a second time.
I think it’s an action RPG? The tactical combat is mostly choosing which caravaneers to put up close and which to hang back, the missions exist to move the plot forward and not the other way around.
The combat design borows a lot from original X-COM without considering why some mechanics/skills were in the game. Take overwatch! Here, it’s a skill you learn, and is kind of pointless: in X-COM, you use it because you don’t want to creep forward and activate something horrible, and are waiting for it to patrol into you. But enemies don’t patrol in A2P: Fallen Protocol & there’s no fog of war (just LoS obstructions). So there’s only two use cases:
- defilade traps, retreating out of LoS with shotguns ready to blast raiders as they come around the corner
- snipers out of range
Sniper rifles have a reversed range table, with max accuracy at max range. Every other weapon has a normal range table, so you never want to take a shot as soon as an enemy comes in range, but want to close the gap first. So, instead of using APs for Alertness, you should move closer (or move into range, snipe, then back away).
The most useful skill gives you a bigger inventory, which you need so you can pick up all the ammo/medkits/grenades from defeated enemies since shops randomly generate their inventories & thus you roll up to buy any pistol magazines, please, just one, but only have (unloaded) miniguns and hats on sale.
I grinded out some levels fighting roving bands and going in with a melee weapon+some medkits, rush the first enemy, grab whatever gun they were using + their ammo, repeat. I hit a squad of corp soldiers early, who had the best weapons in the game, so once the first one went down the rest followed quickly.
I got impatient with the main story line so used a Unity disassembler to see how many missions were left. What I thought was the 6th-last mission ended with a story dump, a surprise death of the main driver of the plot by a named enemy, and a call-to-action to escape impending disaster, and then the credits rolled!
Massive Chalice next.