in the last 2 days i burned through Bayonetta 2. after the first two chapters i started skipping every cutscene, and generally had fun. way better paced and designed than the first game which i found was a miserable slog. i’ll probably not think about this again any time soon.
both games have a part that kind of needs looking up to not murder the pacing and they aren’t really better for it, the first one’s is around the middle and it’s hard to swear off guidance completely once you start, 2 is at least nearer the end
Yeah I watched some of that afterwards and can easily see myself (had I really dove in on the Wii) entrenched through cycle after cycle of despair churned determination.
Sure this has been spoken on in volumes over the past decade but like…I’m definitely of the mind that…a small degree more hand holding re:clue/riddle wording, clearer onscreen (background) cues wouldn’t have undermined their commitment to insanely reaching challenge. It’d still be levels above other mapquests and the like. Guess that’s what makes it so monumental, yet also holds me from having more of a GOAT fondness.
there should be a Wikipedia listing page for all the no-hint La-Mulana clears like the one for people who have survived freefall
so I got a new phone and this means I can finally play all those phone games people have been talking about
except I quickly learned that gacha games are bad and the only way to enjoy them is to not actively play them
I guess other kinds of games are good but I’d rather not have to do touchscreen anything as a hardline buttonist
anyway, @stavekoff, hmu with that XD friend code
Played Hacha Mecha Fighter the day I ate the rice burger and it is so cute. it is also not in my rom set apparently.
974,397,365
I played shadow tower and got through the human world for the first time. After like 5 restarts because i kept doing dumb shit like falling into holes and getting beat up by skeletons and breaking all my stuff lol
This game whips ass. It has the best collection of monsters (and a detailed bestiary to look at them all!!). i love them and i love the weird noises they make. My favorite so far was this dude
I did indeed find it on an altar and it didn’t do anything immediately when i inspected it. but just as i turned to deal with something else, it suddenly lifted off the altar, floated into the air and shot lasers at me. I was DELIGHTED
Also cheered like a little kid at a birthday party when i met the little mole fella and he very slowly rolled away through a hole in the wall
yoooo is this a picture of a TV or a really nice looking CRT filter?? Either way it looks absolutely fantastic
Picture of a TV! That’s how i do all my screencaps/videos i just draw the blinds and dim the lights to lower the glare and take it with my phone
It’s a very perfectly straight and cropped pic. I was fooled into thinking it was a screenshot. Nice
Remembered Super Princess Peach existed and am giving it a shot. Touch screen functions for immediately needed functions suck here as they do in anything that uses it, but so far the game has been pretty breezy, I mean it took several stages for the first bottomless pit to even show up. But breezy is fine for me ATM, but what I really can’t get over is the premise of Peach using her vibes when Mario isn’t around. And the presence of a “vibe scepter” isn’t helping.
Prey (the reboot) is so Bioshock it’s not even funny, like holy moly. I guess it doesn’t have such explicit politics.
I give it credit for maintaining tension because ammunition stays pretty scarce, at least through the few hours I’ve put in. And a lot of your weapons aren’t really weapons of the directly destructive variety. Avoiding combat is a smart decision oftentimes.
Too many of the enemies are the hard to hit flying/crawling type (and one of those is frustratingly durable).
I’m pretty sure I can see where the plot is going and what the Big Choice is going to be so I dunno if I feel like I need to play through the whole shebang unless someone wants to tell me it’s worth it?
God the 2000s sucked.
I loved the huge interconnecting tunnels, the out-in-space sections and the general sense of literally engineering your way to freedom that feels less artificial than something like Dead Space. I remember not using alien drugs to cheat death and found enough shotgun rounds to feel secure in my explorations (RE Veteran), and the Goo Gun was an amusing enough tool for puzzles and cheesing and sneaking and what-not.
I enjoyed my time with it in a way that didn’t make me want to criticise its every design choice although wouldn’t deem it Essential.
Playing through Link’s Awakening with my partner (on my TV, GBC version, with my Gamecube Game Boy Player). I adore this game. Those long scrolling messages when you pick up an item or accidentally touch a boulder without the power bracelet equipped are borderline game design malpractice (at least the text rolls pretty fast, but also often stretches across like 5 text boxes).
My partner has almost no patience for games with people talking (NES Zelda and Metroid are her faves). She’s enjoying it the game overall. But every time she touches a boulder, I’m worried she’ll put her fist through the TV.
Why is it everyone seems to be playing through the original Link’s Awakening just now? Is this a gastric reflex from the remake a few months back?
(I swear, the last two or three days I’m seeing constant posts about it on my timeline.)
Prey is very political and dwells on the same themes as BioShock Infinite, but it employs a more appropriate tool and a defter hand as it plays with guilt and responsibility. It’s self-awarely a capstone to the entire -Shock heritage, trying to reconcile and reclaim almost every idea in the last 30 years, but it doesn’t break much new ground outside of some really great reconsideration of inside/outside room space and the apotheosis of vent-crawling.
The expansion is a nice small restructuring based on perfecting runs and thinking through resources for multiple characters; it’s ‘roguelike-inspired’ but like most high-budget experiments drops the shifting environment (too expensive) in favor of shifting goals.
I mean I’m playing through Link to the Past for secret reasons, and it’s just making me think about Link’s Awakening a lot. Mostly how a not small chunk of Awakening is a downscaled port of LttP.