I love how they use texture layers as fills, and how interesting it makes turning the lights out.
Like a lot of modern arthouse indies, it could use a bit less minimalism and purity of form. But in the context of its production size, there’s a lot in there.
Teleglitch is one of my favorite games and a much-overlooked gem. Incredible soundtrack, amazing mood, tense survival-horror, fantastic aesthetic. Might be a perfect game.
Boneworks is less a game and more a pile of cool (really cool) tech looking for a purpose. It makes a very strong case for itself just on that, though. Tech-demo games have always had a strong case in PC, where simulation, just for the heck of it, is a valid end in its own right. But I think those need a perspective on the world, a system they can mark as closed to examine. Boneworks just says, look at all you could do with these joints and interactions. It’s a very polished version of a programmer game after they’ve expressed the idea that was driving them, but before it’s been shaped into something.
I got really excited when I started using a crowbar to pry open doors because I could wedge the hook under the handle, like a real crowbar
Boneworks is “a final answer to the question: what would it be like to have a body?” **1/2
Alright since a couple of you talked it up I tried some Teleglitch. Maybe I’m in the wrong frame of mind for it or something but right now I’m bouncing off of it pretty hard. Damn shame the soundtrack is apparently DLC? Playing this in mostly silence makes the whole thing feel really dry.
The soundtrack also doesn’t play during the game, because it was originally released without one. It’s intended that you play the tracks on their own through an external music player as a backdrop. Playing the game in total silence and taking in the vibe is definitely the intended experience.
If you really want to do soundtrack stuff, the whole thing is on youtube, so just play it there instead. I really like Track 1
You know what, now that I’ve gone for a few more runs and am making some headway, I think I get it. I’m digging it. If anyone has some ProStrats for Mikey now that he’s made it through two levels and would like this run to actually go somewhere, I’m all ears.
I remember when we were young and Max Payne 3 was being readied for release on PC and everyone was shouting to the high heavens about the game requiring a hefty ~35 GB install
it’s a nice, good slow burn and then you get to that last level and the Heath soundtrack really kicks in and everything just makes sense
cutscenes repeating after dying
having the last man standing thing point my gun at a wall and not letting me re-aim so i just have a slow, tedious death
the crosshair turns red when i killed someone but it is so small that i cant see it anyway
if i’m almost dead with no pain killers i might as well just take a death because one stray bullet is gonna kill me anyway, and dying puts me back to a checkpoint with full health
the lack or regen health feels dated and hunting around for pills really breaks the pace
max changing his gun automaticall after a cutscene, why would i go back to my pistol when i have this big fuck off machinegun
on the other hand, how about auto changing my shit when i run out of ammo
is pretty clunky in general
so far it is prtty meh, is this gonna be like y’all told me dog days was good when it is in fact a bad game