Been playing Outward after seeing the brief mention of it in the news thread.
You start the game in debt, with only five days to pay off that debt. I went outside, collected seaweed and did some fishing. Was nearly killed by a couple of giant chickens and a hyena, cut up my sandals up so I can turn the scraps into some bandages to staunch my bleeding. Re-opened my wounds because I sprinted, but had nothing else I could turn into bandages, so I had to limp my way back to town. It was the middle of the night, I was not afforded a minimap or quest markers, all I had was a compass and landmarks to navigate by. It was pitch black outside, all the landmarks were just shadows on the horizon. Walking around a hill, I saw a beam of light piercing the gloom. A lighthouse, I knew how to get home.
Game rules. Ostensibly halfway between a survival sim and an RPG, it’s really not like either genre in their conventional form. Mount and Blade death mechanics and a eurojank approach to worldbuilding (far more detailed than you would expect in places you wouldn’t imagine).