I warned both of you, I warned everyone
to go into detail about my opinions about the demo: it seems like developer Toybox has confused “sluggish” with “weighty” and thus every single moment of movement feels like you’re fighting through a molasses swamp. somehow even the aiming feels sluggish, thanks in part to the aim assist (why the fuck does a twin stick shooter need aim assist). I get that Contra was never a very fast game but it never felt heavy. you were agile without being insubstantial, your fragility matched by in kind by the movement and the attacks. this? fuck man, people like dodge rolls and shit, put one of those in.
don’t even get me started on why the hell either a Contra game or an overhead shooter, nevermind both in the same, has cinematic kills