Hi-Scores

Aleste: 353,570

The weapons have better balance here and the screen is full of a lot more, but there’s also much more slowdown than in Zanac. I don’t know if I can enjoy this completely, but I’ll give it a couple of more goes.

PS: I tried Ghost Pilots but after coming off of Compile shooters, it feels painfully slow.

2 Likes

not to worry, this dovetails with my aim to corner the market on ghost pilots content!!! i wave the flag proudly o7

1 Like

daifukkatsu 1.51
91,205,408,383


getting stronger

looked up what the system differences are from 1.5 and it’s a pretty huge remix. same rules but more lenient in some places, and a couple new systems added on top

4 Likes

i FINALLY broke 1 million points in ghost pilots. i feel invincible rn

6 Likes
1 Like

daifukkatsu 1.51
128,927,932,485

4 Likes

Raindrop, 622160
gonna put more time into this later

image

1 Like

I made a spreadsheet to calculate Post Void scores, specifically how much of it came from your in-game time, which is the only thing impossible to calculate accurately because it’s based on your time per level, which is never shown to you. Instead, in the spreadsheet it’s just whatever your score is minus the points you got from other stuff:

Used this to build:

Also shows the amount of time available for each level.

The most important things to strive for are Time and Accuracy, I think. Completing the game gives you a set amount of points per level, and you’ll naturally get a good amount of kills (which are only worth 50 + 25 for a headshot anyway). Time can give you a massive bonus though! At least, that’s my initial hypothesis, I have to plug in some more real scores to see if that’s where the points are coming from.

Accuracy is also pretty big because it scales with the levels you complete. I think improving that will help a lot. My accuracy when first completing it was like, below 30% always and I think this implies that Pistol is going to be the best gun for getting a high score, since I’m already at like 50% accuracy with that. Every shotgun pellet counts as a bullet for accuracy’s sake, btw, so that’s definitely the worst.

Now I just need to get good at completing the game repeatedly?

3 Likes

Blazing Lazers: 1,333,380

happy to have broken a million! coming for your score soon, this game RULES

2 Likes

It gives so much! I just wish you could change the difficulty in the options. Instead, you have to tap a specific button combination. It inspired Hudson’s Soldier games for the PC Engine and I love Soldier Blade.

Gradius: The Interstellar Adventure (GB) - 73,500

tough little game

Raindrop 1.05
1,218,460
broke that fresh mil B)

3 Likes

Raindrop 1.05
1,362,080

2 Likes


Then I got high and cut ghosts from my diet

6 Likes

oooh interesting, i’ll try a no ghost score

2 Likes

I couldn’t crack my high score in Normal Dog, so I thought I’d give Hard Human a shot:

Blazing Lazers/Gunhed (Hard Human): 1,727,340
My goal was to hit at least half of my score in normal, so I’m quite pleased with myself.

1 Like

what are the button combos for this?

In the opening sequence, hold select and alternate taps on i and ii. Eventually, the difficulty menu comes up. You can do the same thing again two more times to enable two even harder modes. Hold start and press select to choose the difficulty.

2 Likes

show me your brave, tabby cat!

465,610 Raindrop 1.06

2 Likes

Gunhed/Blazing Lazers (Normal Dog) - 3,231,900

I’m gonna need to start practicing this final stage.

2 Likes