Gravity Rush 2

I don’t care for the combat at all and the missions thus far are all very tedious and the story is whatever for me

However flying around a beautiful floating city with my gravity powers was some of the most fun a gamu has given me in a while. Also spawning in toilets from my Polaroid camera

Okay the camera made the game for me. There’s something so beautiful about flying around, landing in ridiculous and tiny spots, and posing for a picture.

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You forgot the part where Kat gives them all of her saved up ore and then you go back down while roaming and there’s flavor dialogue that comes right out and says that her doing that made no difference

Also you can unlock a gesture that’s just her meowing. Not doing any kind of cutesy cat pawing or anything else you would expect from something vaguely anime. No, she just sheepishly meows and seems equal parts proud and embarrassed.

I love this game, warts and all, and nothing any of you can say about it will change my mind

6 Likes

all my criticisms are coming from Gravity Rush: Remastered maybe being a top 5 of all time game for me. definitely top 10.

the one thing I am not debating is its lovableness

god the first game is so good, i guess i should have this as a footnote on all my posts here

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omg when fighting human enemies u can just use the stasis field and throw them off everything

Sometimes I wish the game would address all the people that I possibly murder by my casual use of gravity shifting so I’d have a reason to actually be careful about when and where I shift.

god every time I spent half an hour with the game I’m so frustrated at how sloppy and repetitive it is but I keep coming back

I think playing it more is actually lowering my affection for it so I am resolved to play it less

https://selectbutton.s3-us-west-2.amazonaws.com/original/3X/1/c/1c2dd85fb3a23fe2e7a08c2e7e5ad76c7e7a4a95.webm

My love for the jank only grows with each passing day

:genki:

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Important life lessons with Kat

I want to serious talk about the game for a second.

I like the way the game is structured. Every time you complete a main story episode, new side quests will open up. You don’t have to do these. The reward for doing them is additional character growth in the form of more health and gravity meter. They are trifles; they’re mostly repetitive tasks, there’s little to separate a lot of them other than the stories being told and some have reoccurring, often one-note characters.

This is fucking brilliant.

Okay, so we all agree that Gravity Rush is pretty anime (but not anime enough to offend delicate sensibilities). If you know enough about anime, it’s easy to see that GR, as a franchise, is taking many cues from magical girl and toku shows. Even the way individual mission design often reflects this (GR1 was especially egregious; most main episodes went intro-level-boss-finisher cutscene).

Even without adhering strictly to the plot progression of these genres, they have taken the general way these shows are often put together and transformed it into the quest structure of the game. Take note that every main story quest are called episodes when being introduced. Every time you unlock a story quest (which is to say, you’ve done the previous one) 3-5 side quests pop up. The flow of the quests is, more or less, 20 or so main story episodes with dozens upon dozens of filler episodes, episodes that you don’t have to watch but that give both a better glimpse at the world, a chance for character growth (metaphorical and literal) and the occasional comedy. Compare this to a lot of shows; even while the games eschew monster-of-the-week plotting a lot, how things are laid out are reminiscent of a lot of long-runners (something that even extends to the DLC, which are much like bonus OVAs or whathaveyou).

This is done with a light touch; you don’t have to do side quests, just as you don’t have to watch filler episodes. But going in for the long haul, if you truly enjoy the characters, the world, the game enhances your enjoyment.

Also, you unlock more gestures. Gestures are pretty cool.
:genki:

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yeah i think that’s totally on point, which is why me slowing down my pace of playing is working out so well.

I think the format worked for me on the vita becaues the bite sized story missions and sidequests were just the right length for portable sessions. When I’m on a full console I think I just want to get to the good stuff and stay there in. I feel the stop and go nature doesn’t work for me when I’m on the couch trying to play a game.

oh hey I’m playing this again after not playing much of anything this month

https://selectbutton.s3-us-west-2.amazonaws.com/original/3X/e/7/e7810aaf9f775911cd835063ca1f22fb4bc20ad2.webm

game still good, still charming, still dumb

I’ve put a few hours into this. It is pretty and charming and wow, they really have no idea what kind of things you should actually do with these mechanics, huh?

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I felt that in GR1. It’s a heck of a playground but kinda feels like a loose construct of a game. Like felix said earlier in thread not everything need to have the Platinum polish but this game could still use a bit more time to cook in terms of challenge and direction.

Just got the Lunar style and it’s a fun thing to just spring around with.

Kat: Bomb Magnet

https://selectbutton.s3-us-west-2.amazonaws.com/original/3X/5/e/5ebeecdd561d0848014f7e62e57f9b0f8201b783.webm

also I have become one with the kick

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oh holy shit

The tail end of the game’s plot goes FULL ANIME

like, there’s anime bullshit

and then there’s straight up aping Akira

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See, that’s the problem. I want to keep going because I think the writing is funny and l’ve always found Kat a very cute character, but the best and least frustrating missions are the ones that are just, ‘Point your camera in this direction. Now, stay with me here, point it in THIS direction!’

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did anyone keep going with this??

I put it down after like a week (right after getting the blue style) because I was finding it too damn clunky but I really do want to pick it back up