I will say that, even with this game’s many obvious flaws, I really admire that Sony actually produced it. Y’all know that I complain constantly about how people act like Nintendo is the only developer who makes expansive, inviting running-and-jumping big budget games, but I have to admit that Sony (between this, tearaway, and knack) is the only real counterargument. I’m actually not sure why they’re so invested in making these kinds of games in-house – there’s a huge amount of custom engine and concept work (because unlike Nintendo, they don’t primarily do it to promote the same decades-long franchises) for what’s usually a critic-splitting product that barely breaks even – but it’s a huge credit that they do.
I think their prestige mentality is relatively underappreciated by commentators (other than when it produces hardware disasters like the PS3) and yet there would be a huge gap in the industry without them. All things considered they’re astonishingly consistently tasteful.
soldier outfit from the first game dlc, not sure if u needed a remaster save file to get it or what but i had that and a few others from the first game when i got to chapter 2
Are the sidequests that much worse than the ones in the original? They weren’t great there but I didn’t mind as I pretty much took any excuse to go speeding through the sky.
i don’t think they’re bad, there is just a lot more of them now and it feels a bit like an overwhelming checklist of things to do (like most western open world games feel to me) which the first game managed to avoid.
i think i just need to remember to play this game at a more casual pace (which i haven’t been doing with everything else for various mental health related issues), luckily i’ve picked up overwatch for that obsessive playing.
i love the ‘hierarchy’ of how the main world map is split up. really cool moment the first time u go down to lei elgona.
the use of photos throughout a lot of sidequests is a nice way to make you pay attention to the huge amount of detail in the world. i can’t think of many other open world games where you would so easily be able to recognise the different shop fronts or roof top styles.
yeah, it’s never quite at the level of YOU MUST DO THIS (it doesn’t ever get in the way of exploring the world and the UI design is v elegant) but I’ve regretted pretty much every side quest I’ve accepted, yet I keep doing them. it’s a nice game, I just wouldn’t go big on it for this reason.
It’s been awhile but I feel like the first game waited a few chapters before it started throwing sidequests on to the map but I think most of them were just time trials or combat challenges to help cut down on gem grinding in levels. Here alot of them also try to be character moments but kinda take you out of it when you step back and realize you’re just going from point A to point B with some kind of arbitrary obstacle in-between including but not limited to mechanics being taken away. The newspaper delivery side quest managed to almost be fun with the game actually asking you to use item flinging and gravity sliding across buildings.
Some fun observances:
Find a water fountain and either hold circle or start floating and the water spreads away from you. You can also grab globs of water in your stasis field so I imagine there’s going to be some firefighting later on.
It’s much more fun to gravity slide up a building to get airborne instead of just floating, aiming up and then aiming where you want to go.
I still do not have the mental dexterity to use gyro aiming. Just doesn’t work with me.
You power up the stasis field when you initiate picking up debris. Tap to do a regular pickup, hold to to a pickup that will result in the piercing throw. If you have enough SP meter, you’ll notice it’ll go down when you hold down on circle. Realistically, you should be all about pitching since it’s your easiest powerful attack to land.
Gyro aiming is a godsend and I wished it worked on ground instead of only when you’re shifting, although they probably did that to keep it consistent with the remaster of the first game. Now, if you want awkward, play the Vita version and find out that tilting and moving the the you’re also looking at is the worst idea.
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also:[quote=“Felix, post:16, topic:3543”]
also I’m like four hours in and I still don’t have all the moves from the demo which doesn’t really reflect well
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I think this is just a tad bit silly but I also played (and platinumed) the first game twice so I already new how they were going to pace that stuff out
OK the okami comparison wasn’t exactly fair, it’s more like valkyria chronicles. core mechanics a little too busted & level design a little too repetitive to really be great, but such thoroughly not-bad animu and so likable overall once you get into it that it’s more or less worth seeing through. I wish it were a little better but I don’t regret the purchase.
the (first?) stealth photography mission is great because you can play it straight and document the corruption of a cartoon government or you can play your character and take selfies waving to the bagman
one of the first story missions has you going to the very clearly-marked shantytown right next to Gentrification City to find a criminal gang that’s been stealing shipments of goods; they look like disney-tries-to-do-cyberpunk. you track them down to their lair and beat them all up, at which point it’s revealed they were just trying to feed the poor people in their community [cue shot of a hungry kid begging his mother for food in the game’s franco-japanese sim language] and the cops immediately bust in and start shooting everyone with machine guns. you realize the error of your ways and beat up all the cops. in the middle of the battle a fucking mech bursts through the wall (and if your camera happens to be facing that way when it happens you can see the beautiful chunks of wall and debris fly through the room) and you beat that up too. then everyone goes home happy??? somehow???