this game is gorgeous and I love how it feels more like a nonterrible collectathon 3D platformer than either a platinum-style action game or a western open world game because I was worried about that
apparently between this and tearaway (which I never got into but whatever) this was actually a more healthy genre than I realized except only on the vita, and my raving about how grow home was incredible and unprecedented wasn’t entirely justified
I played the first one like a week ago and liked it alot ! even though there wasn’t a whole lot to do in the world and combat just mostly meant gravity kicking enemies to death playing as Kat was such fun I didn’t care. I really liked collecting stuff and doing the races!!! I think my only big complaint was the story was pretty nonsensical??? at least you could go through cutscenes very quickly but I’m hoping the sequel has a better one
I’m playing through it right now (just got through chapter… 17?) and these are my main thoughts as well. Movement is great and collecting stuff works here because of that. I do think/hope that the combat in 2 ends up with something a bit more as while I’d hate for it to go in a “stylish action” direction so far I can’t find a reason not to just gravity kick the world.
you won’t be disappointed. it’s basically the original game with an expanded moveset, definitely doesn’t lean too hard to platinum (though mind you I played it for the first time right after the nier demo)
i’ve played the first game twice this year, getting the platinum (for the first time in any game?) on the ps4 remaster too. this demo was lovely - the animations look incredible.
one thing though, i was playing via remote play on my laptop so that might be the issue, but did the visuals seem to be a bit instagram filter washed out for anyone else?
Played the demo a bit, fantastic music and graphics… I get a bit of a wind waker / gravity bone vibe. Really fun to explore, too
And the movement is great! Fair bit of depth and varietywithout being confusing.
I just played the demo myself. Everything thing looks great, in fact it might be the best looking game ive seen on the system. Was the first game like this?
I regret every side quest I accept because they’re extremely fetch questy
the combat is very fiddly and on the easy side (except for the challenges which are relatively tricky), and the upgrades you can equip are pretty meh
the writing seems really unlikely to surpass “fine,” but is never cringey
but the art direction and the world geometry is so good and it’s fun enough to move around in that this still totally works to chill out with
I wouldn’t (yet) call it essential or necessarily worth full price – in terms of “open world games that are fun to move around in” it’s probably still a bit behind just cause 3 – though it’s a very nice animu game.
if you want something that feels, at least artistically, like it was in development at a big studio for a well-spent five years, this won’t let you down.
yeah it kind of sucks that they have this beautiful huge world and every available interaction with it is busywork
it’s still way better than ubisoft objective vomit but if not for the art design it would be well below the handful of actually-good open world games. as it is, it’s possible to forgive a lot.
I suppose it’s a little like okami without being nearly as rote or actively grating
also I’m like four hours in and I still don’t have all the moves from the demo which doesn’t really reflect well
it’s actually pretty impressive how agreeably anachronistic a lot of the design decisions are. do you like one-button combat and having to repeat objectives multiple times for no real reason???
im guessing it was more budget/vita limitations with the first game, but when movement is the best thing about it, all the side content just being time trials and just collecting gems from every surface of the city worked so well.