Anytime anyone describes anything as classy I immediately think about how tacky (in a bad way) it is (Destiny is very tacky [in a bad way])
Patlabor ultimate blu-ray collection on Amazon for $48.99
absolutely worth it, patlabor is a masterpiece
Just fyi
This DVD will not play on most DVD players sold in the US or Canada [Region 1]. This item requires a region specific or multi-region DVD player and compatible TV
Nevermind looks like itās region A
this was why i stopped playing back in 2014. i have no idea why iām back, and iāll probably drop it hot again, but iām having a good time with all the different activities. i also have people to play it with!
a few people said this but i think my main crux with destiny is that it acts like thereās a lot more to do than what there is. three seasons of the same strikes and gambit ad-nausem for pinnacle weapons bored me to death. shadowkeep tempts me in the way all destiny expansions do, but the glow wears off faster and faster (and i donāt have anyone to play it with, which makes the repetition of the game a real drag), also the evolving world thing is cool but i am really not into this whole having a lingering obligation to play or iāll miss CONTENT
anyway i left the pmod clan today cause i got tired of seeing messages about old destiny pals leaving
i feel bad cause it sounds like iām really down on destiny. i think it has a lot of merit, i just wish there was a bit more meat to it and less lifestyle
to get back on topic, patlabor may be the only good cop media
I must be immune because I played even the bad Halo campaigns ad nausem.
Thereās nothing else out there for the Halo co-op experience now and if Iām going to play one video game thatās gonna be it.
Back then Halo PvP drove the longevity and I dunno how crucible is received outside of extremes of āfuck noā and swearing at Bungie about balance. The new structure is much better for choice.
(Thereās an odd thing where skill floor/ceiling and player count are different barriers to each activity - I struggle to get six people I know online but I can swim against the current in competitive indefinitely.)
I ordered patlabor because I respect the supreme authority of an unequivocal @Tulpa recommendation.
nerds moaning about balance incessantly has ruined competitive games
the build of quake champions i played where a quad railgun shot wasnāt an instant kill was heartbreaking
If an invader wipes us out with one thousand voices I cackle with glee
D2 Year 2 onwards is really about:
- shortening the relevance period of each āexpansionā / season
- drip feeding the content to you over two months instead of feeding it all to you up front, otherwise people who play the game full time have nothing to do after a week
- locking The New Hotness⢠of the season behind a grindy quest chain that expects you to play the game in a very specific, potentially boring way, with practically nothing new along the way (hi Black Armory!)
- pressuring you into doing the dumb grindy quest you donāt want to do before the end of the season, because maybe that thing you paid for is just going to be buried into the ground in a couple weeks ā New in Shadowkeep!
- (also for some reason, they just completely stopped giving a shit about timely responses to PvP meta issues, whatās up with that)
Contrast with D1:
- fewer, meatier front-loaded content drops
- new story content and strikes to complete to keep you engaged as you get to revised level cap
- The New Hotness⢠unlocked either during or at the end of story progression, with a reduced role as āthe thing that helps get you from story completion light level to raid-readyā and not āI have to somehow carry the entire season on my backā
- there were still grindy tedious quests upon story completion (hi Taken War!) but they were completely optional, and the endgame didnāt really pressure you into anything, so you could focus on The Thing You Enjoyed Most
god I told myself I wouldnāt make posts like these anymore
mate i know exactly what you mean
Thereās a couple other cop things which I like. But, I wouldnāt say youāre wrong!
(The irony of me as the last standing D2 Stan is not wasted on me.)
Isnāt D2 about on par with the strike release schedule for D1?
D1
Y1 6+3
Y2 5
Y3 2
D2
Y4 6+5
Y5 4
Y6 2 (in progress)
We can weigh quality of story missions/ācampaignā/adventures/strikes in each release but D2 is at least there in volume.
This is very charitable to The Dark Below, and I think Forsaken/Taken King and Shadowkeep/Rise of Iron go toe-to-toe. I would forge a thousand weapon frames before I do that bullshit where you punch exploding enemies without dying X times. (This is where I bailed on D1Y1.)
This super sucked! Season 6 added the one-hour catch-up quest, Season 7 shortened it to around half an hour, and you can play Vex Offensive now after doing one(ish) introductory public event to make sure you know what Vex are.
I think this past year has been alienating because:
- Gambit is absurdly lopsided if you have team communication and they couldnāt theme a whole season around it without tilting a huge chunk of the audience (Reckoner is the rarest title for a reason)
- Weapon quests make you play in a way youāre uncomfortable with, which is probably intentional to encourage you to learn the weapon but frustrates you and teammates.
- Raid design is serving two ordinate goals: make compelling choreography to watch and make something that challenges you without straining the patience of a six person team. These donāt gel.
- Assets are really fucking expensive and people throw Pokedex fits when they get a whiff of repurposing. (Repurposing is great! It makes doing weird stuff cheaper see: New Vegas, Majoraās Mask, etc.)
I am mildly disappointed in Shadowkeep but I like having stuff spread out so I donāt feel tempted to binge. Itās essentially a way to hang out with my brother, shoot the shit, and shoot shit with good game-feel.
Is this problematic on its own, or is it that it causes problems because it encourages the āmust check in every weekā as it more constantly obviates hot stuff barely a month old?
i have a pretty good idea why a gambit related title is the rarest lol
i think if i was gonna make a really snarky d1 v d2 post itād be something like
destiny 1 has vault of glass, destiny 2 has gambit
I can make the snarkiest d1 v d2 post and say we should just split the difference and say both d1 and d2 sucked.
Iāve always disliked their environment design (just winding straight lines) and encounter designs (just strafe left and right while aiming for the head will get you through most missions). I thought enemy types lacked variety to make races feel meaningfully different from each other aside from the big mars people having shields and only headshots working on them. Enemy AI felt like a step down from even something like Halo, with more interested in sending in overwhelming number of enemies shooting at you rather than giving them particular behaviors and enemy combinations to work around. Making you shoot enemies with the right color of gun was as stupid and tedious an idea as was it was in DmC (the Ninja Theory Devil May Cry game).
The content treadmill felt barebones and empty for the kind of game it wanted to be, and the gun variety felt almost non-existent because I never found a perk that made a noticeably difference in combat. For a game about constantly getting new guns I could never tell a difference between one or another unless their damage was higher, and I literally only ever got two heavy weapons in the entirety of the D2 vanilla campaign (both were rocket launchers, and the first one I got at the beginning while the second one I got close to the end of the game).
The character classes and their ability progressions felt too similar to each other to be called a class system and, perhaps the hottest of takes, I did not like the gunplay at all. The guns felt like they had no weight in their animations or impact on hits, with little to no hit reaction from the enemies other than numbers popping up (and I think flashing white sometimes?). Iāve played D1 up until before Taken King and D2 up until before Forsaken and they are some of the only games in my memory that Iāve actively disliked rather than just shrugging it off. It wants to be one of those games where the players have to treat it like a job but after however many years since Destiny 1 came out it still has no variety in itās content design variety outside the introduction of Gambit.
The only interesting thing to come out of Google Play Pass is that it recently added Cytus II, a rhythm game from Rayark. Like all rhythm games it has a lot of expensive DLC music packs but theyāre all included in the GPP for $2 a month. But I canāt really think of any mobile game genres other than music games that could actually provide the user some sort of meaningful benefit by playing it through the GPP.
Two thirds of the season pass revolves around adding onto the linear quest chain for The New Hotness⢠so if youāre not keeping up, it just becomes this insurmountable boulder of space chores and the payoff is never worth the grind.
(also sorry everyone for continuing to derail the thread, stop engaging with my posts because theyāre bad)
humble rpg maker bundle get mv and like, every other one for $50
Best Buy has a Deal of the Day for $20 off Hyper X Cloud Alphas.
$80 is kinda grossly stretching the definition of a Steal, but as someone who desperately sought out a bunch of headsets that 1) sounded good and 2) were comfortable on my giant distended melon, lemme tell ya: these are very good.
(Probably worth mentioning theyāve got an upgraded model comingā¦very soon? One that has better in-line controls and some sorta switch that lets more air into the cups to boost bass levels? I dunno about all that, though.)