Games you’ve played today: Fourteen by Kazuo Umezz

gta 4 the lost and the damned on a real life xbox 360 -
this is my least replayed gta game and i am now old enough and have met enough people who have used meth and racists to appreciate it. this is the only gta 4 campaign with a film grain effect. that, combined with the all natural organic low framerates (you can only get on a jailbroken modern warfare 2 edition xbox 360) and the color grading (the day is orange, the night is grey) make it feel very sorrowful fr. it’s like a thing you can’t handle. it’s giving basketball diaries sometimes, not really idk why i said that.

the protagonist hates being a biker. here is an excerpt from the game which was poorly transcribed by InfernoSD on gamefaqs in 2010:

<cutscene - in the basement>

Billy   [laughing] The Deadbeats have got themselves on shit-load of heroin.
        Pack it up, Johnny. [indicating two bags]
Johnny  Wait, I don't understand... I thought this was payback for Jason, man,
        what the fuck is this?
Billy   Two million in arm candy's as good a payback as I can think of. Come on
        brother.
Johnny  Jesus, hold your fucking horses, man. Now we're gonna steal their
        smack? Slow down.
Billy   Slown? Hold up, wait, ooohhhh. Jesus, physics lesson, fuckball. Do you
        know how motorcycles work?
Brian   You about to get schooled.
Billy   Centrifugal inertia. Meaning the quicker your wheels go, the more
        stable you are. The faster we go, the harder we hit it, the more us
        brothers pull together. That's why we do what we do, that's how we do
        what we do.
Brian   Why, how - they're the same fucking thing. We go faster, longer, and
        harder and that's how we stay together.
Billy   Brian. Shut up.
Johnny  What the fuck are you talking about? You gotta stop reading them shitty
        internet sites, man, and start thinking about what you're doing to us.
        We lift this shit right now and every Deadbeat on the east coast is
        gonna come after our chapter.
Billy   Well, that's something your leader will have to worry about. Not you,
        soldier. Brian, grab the shit. Let's clear out.

<text message from Jim - later on>

Ha ha. Johnny, I've sent you a link to the Deadbeats' website. Check it out!

this expansion added new songs for the classic rock radio station and the NY hardcore radio station. it only makes sense to listen to the classic rock radio station because iggy pop is the DJ, and the sun is so bright.

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this reads like an achewood comic

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Claimed that free Sunderfolk off Epic and played through a few hours with some friends. Really fun game!

Super charming writing, colorful visuals, fun gameplay. We set it to the second-to-hardest difficulty and that’s been a good balance I think.

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Latest QBit haul for Derelict Star. The first wasn’t as bad as I expected for that high difficulty. The second… well, the less said about that the better probably :stuck_out_tongue:

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PO'ED

SHORT VERSION: This has some early 3D charm/mystery in the environments and level design, and exploring them with a jetpack was fun… but too many levels are boring arenas where you have to deal with the rather shoddy combat and controls.

LONG VERSION: An oddball, early FPS that is somewhat impressive for the time on a technology level, but isn’t particularly great to play…

The humour is something they really tried to sell the game on, and it’s certainly… interesting at times. You’re a chef so your starting weapon is a frying pan, and then you move onto throwing butcher’s knives before you get more bog-standard sci-fi guns. Eventually you get a drill, which covers the screen with blood when used, and you have to pause drilling to wipe it off your face.

There are also some odd enemy designs, the most famous being walking ass monsters who fart turds at you (you can turn off the fart noises in the remaster, not sure if you could in the original).

But these get old fast (if you found them funny in the first place), and most of the game has more conventional weapons, enemies, and levels. You do get little moments here and there later in the game, such as an arena level that starts in a locker room with flushing toilets, but for the most part it’s all front-loaded and the game doesn’t really have much “wackiness” apart from moments here and there.

The game uses an early full 3D engine, which I found the most interesting because I love exploring early 3D spaces… and that was true of a lot of levels here! Some levels are abstract recreations of places such as a reactor, a hanger with spaceships you can get inside, and I loved how alien or dream-like these felt due to the low-poly environments and objects, the low-res textures, and just the bizarre but somewhat recognisable architecture.

In fact, if the game dropped the wacky motif and went more horror, I think it would have worked a lot better…

Some levels are less interesting and just feel like a collection of random blocks, elevators, and ramps, though some got more creative with these to create alien feeling places, like the Tomb level which felt so mysterious, full of odd structures and portals. Some levels are just one big room with a structure or collection of structures in them… some of these were interesting to look at, such as one with a tree full of eyes at the bottom and a boxy, glass diamond shaped structure floating above it. But these were also the worst levels to play because…

The biggest problem is that the combat feels awful. For one thing, enemies are incredibly good at predicting where you’re going to be with their shots, which gets very frustrating and stops you from circle strafing too much… perhaps that was a deliberate choice, but it’s one I found annoying because I’d just get peppered with shots no matter where I went, especially when I was surrounded since I’d dodge one shot, and walk straight into another one from another enemy.

Flying enemies are a nightmare to deal with, due to how small, fast, and erratic they are. If you’ve only got slower moving weapons, good luck, but even if you have hitscan, you still have to lead your shots a lot to hit them and I ended up wasting so much ammo trying to take out these tiny, erratically moving enemies. Doesn’t help that aiming on the Y axis is a bit of a chore.

Half the weapons feel awful to use, and most feel useless against moving enemies unless you’re up in their face.

Levels also feel like they were built first, and then enemies were just peppered in afterwards… there are too many places where the enemy placement and groups don’t feel thoughtful and just there because they needed some there.

Oh yeah, the game also has awful, slippery controls that exacerbates all this. The game is also full of platforming… when you’re just exploring, it’s not too bad, but when you’re jumping around platforms with these slippery controls AND trying to fight enemies, it becomes the height of tedium.

I really did like exploring some of the levels, especially when you get the jetpack, and it was even still fun when you weren’t swamped by enemies… but before too long, too many levels are just big arenas that aren’t interesting to explore, and just throw waves of enemies at you that just aren’t fun to fight due to all the reasons listed.

You can’t even just run by and ignore enemies in a lot of these levels, because while sometimes you just need to locate an exit (in the more exploration focused levels where I tended to ignore enemies), other times the exit wont appear until you kill a certain amount.

OH YEAH, sometimes holographic or secret walls hide the way forward in the level. This happened a lot, actually… luckily they weren’t too hard to find, plus the map helped.

So yes, there are things I enjoyed here, but the tedious combat, inconsistent level design, and slippery controls eventually just forced me to stop playing.

The remaster at least adds some nice QoL stuff and runs much smoother… too smooth, actually, I had to turn some stuff off to stop myself from getting motion sickness.

Odd choice for a remaster, but I guess I’m glad they did it? There is stuff here worth looking at! Just not enough to make me want to finish the game or advise picking this up for more than a few bucks.

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Turns out my PS5 just doesn’t read most PS4 discs now. Have defrosted the PS4 from its cryogenic chamber and I do not miss this UI.

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Or these load times

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A little Kentucky Route Zero energy in my Rebirth of Final Fantasy VII

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Treasure! ahahahahahahaha! It’s all miiiiine (Current status: 479/646) (Derelict Star, as usual)

Crap, and then I was going to be done with hard stuff for the night but then I had a sudden whim aaaaaaaand boom

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Two blurry Backbone Entertainment port efforts for the Sega Vintage Collection on PS3; I concocted a cocktail of ReShade FX to lay over RPCS3 in an attempt to counteract the washed-outedness:

I kinda like how it came out looking sorta like old game mag screenshots. ^ _^

 

Golden Axe

I’d forgotten how good Golden Axe (not specifically this blurry port necessarily ‘p’–it also makes it impossible to set the game in a precise aspect ratio ; P) is. And the SFX are really great!

Pushing X instead of Start during the Continue countdown cancels the continue chance, egad.

 

Streets of Rage 2

They killed the music! I wasn’t sure until I compared against other versions afterwards but yeah the volume and OOMPH of the soundtrack is just gone here, it’s weak and tinny–and Sega allowed this to go out! BOOOOOOOO.

This game straight rips off so much Capcom stuff especially, sheesh Sega. ; D

I guess I gotta get the actual Genesis versions and dump 'em and play 'em with cheat codes for infinite lives and on max difficulty, the way beat-em-ups SHOULD be played–I think you get more enemies that way too so that would help with pacing.

Oh huh except SoR3 is super-expensive. Hm. Wait there’s a PS3 disc version–“Sonic’s Ultimate Genesis Collection”–with all of them?? Oh no also by Backbone. ; DD But wait, the sound in it ISN’T nerfed–and it even has separate music volume adjustment. And that was two years BEFORE this music-nerfed version!!!

And SUGC is 720p rather than 1080p so my ReShade filters can be even MORE jank on it and I can get RPCS3’s FidelityFX Super Resolution RCAS Sharpening in on the filter party too! ; DDDD Also SUPER cheap. Well yeah can’t pass that up now can I. (And the darn thing has over 40 Genesis games in it and almost 50 games total, jeepers.) (HAHA okay I am pumped about SUGC, it’s gonna be my one-stop Genesis jank shop, holy moly cow.)

https://gamefaqs.gamespot.com/ps3/954265-sonics-ultimate-genesis-collection/boxes/117248

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Played through Sam & Max Hit the Road over the past few days, in retrospect I don’t believe I ever got more than 25% of the way through on any of my previous attempts back when it was more current (I recall spending ages on that gator golf bit which I figured out myself this go around). I played with my modern point & click adventure rule which is never hesitate to go check a walkthrough and that helped a lot as there were a few times I either didn’t know there was another room in an area (or that something could be interacted with), that I tried something but not in the exact intended way, or simply that I never even considered the actual solution. The game part is very “they don’t make them like this anymore… good!” but the writing is just absurdly charming, Sam & Max remain just the absolute best.

I also started up The Artisan of Glimmith as a pick-away at PC puzzle game for when I have a small amount of free gaming time, given the game has over a thousand puzzles and takes dozens of hours to get through it’ll probably be holding that role for the foreseeable future.

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Playing Viviette, from DYA Games. Given how very much it’s in conversation with its successor Evil Tonight–gameplay-wise, it’s basically that game minus combat elements plus a version of SA-X from Metroid Fusion–one would think the two games would feel a lot more similar than they do. And yet not only are the sprite sets completely different, the two games manage to get two very different atmospheres out of their shared elements.

That said, outside atmospherics, the game is very slight. The lack of combat means the core gameplay revolves around locks and keys and backtracking–although mercifully, the game realizes this is only enough for three hours of game at most. There’s things that can kill you, but those threats feel more like timewasters than anything, requiring no skill to handle, and no real decision-making. The lamp the protagonist is forced to carry feels wasted; so far, there doesn’t seem to be a reason not to have it on all the time. The SA-X-figure appearing in non-scripted locations and being mobile even while you’re doing things like reading documents is pleasantly creepy (the sound design for this game is fantastic) but escaping her is largely trivial in the normal difficulty mode, and she ends up doing little besides delay whatever it is you were doing before she arrives. The actual game ends up feeling secondary to the setting.

The thing is, it’s not hard to think of tweaks to improve the game. Make the monster more lethal, and have her appearance force the player to make choices besides “leave room, return”.
Make the lamp carry risks–if you can see the monster, the monster can see you. Then, have that be the source of tension–make it so that running in the dark makes you randomly trip or makes opening doors slower or is noisier. While none of these actually fix the issue–which is that SA-X only actually worked because she appeared in brief scripted moments–they wouldn’t hurt.


I’m also playing Bot Vice–thanks Rudie–and I’m really enjoying it, even as I’m learning that, oh, I don’t have instincts for that sort of hectic gameplay.

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if you can, i recommend trying the “golden axe plus” hack of that game’s mega drive port. make the graphics closer to the arcade, and adds a bunch of features.

also: in case you don’t know, streets of rage 3 was severely compromised during localisation. it’s almost a different (significantly worse) game to bare knuckle 3.

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i tried trepang² and was like “wow every encounter blows (DoorProblem.exe) and this game runs like dogs bollocks and doesn’t even look as razorblade-perfect as FEAR”. then i thought “maybe they’re trying to be more like FEAR 2”, which i’d not played, so i played FEAR 2 and boy howdy that sucks holy moly why did they make it bad on purpose.
so, in order to better appreciate the scale of the decline, i booted up FEAR (1) to “play for a few minutes” and then played all the way through cos uh actually it’s the best? it owns bones? rips mightily? fucks crazy-style? i think i was kinda cool on it the first time i played but coming back to it i was struck by it’s incredible consistency: every encounter is thoughtful and engaging. every level is meaningfully different despite making use of very limited assets. the pacing is excellent. the fat-phobia is an astoundingly dreadful stain on this otherwise pristine object (it really is terrible and wholly unnecessary (wtf would “necessary” fat-phobia look like?? shut up, zach)).
i think my favourite thing about it is the way that dust gets thrown up during gunfights: if you shoot a wall it produces a truly unhealthy amount of particles. this slows the pace of firefights down because you often have to wait until the dust settles before you can resume fighting (unlike your opponents who can definitely see in the dark and through clouds of aerosolised office interior).
anyway I’m now playing the first dlc: extraction point, and it’s very goofy. much sillier than the original, but also clearly a scripting experiment (what if you had a buddy who fought alongside you? what if he was a bit too chatty? what if demonic forces threw him around ragdoll-style and we played extremely goofy Hollywood Edge Premier Edition Volume 1 sound effects until he died in a red mist? lol). it’s not as good but in lieu of fan-made levels (the sdk seems very inaccessible) it’ll have to do.
most recently i encountered what i thought was a new heavily-armoured shield enemy, but which turned out to be a regular grunt which had somehow become entangled in a steel table and was walking around wearing it like a turtle shell.
great game.

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forza tomorrow
i’m gonna get a lot of podcast listening done in the coming weeks

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Funny how SoR 3 is still super expensive on eBay. Does explain though why BK3 is even SUPER-er expensive! ; D

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With my 360 hacked I have been rolling my nose and body in the dirt and mud. Yum Yum.

But in a bit of resonance last week I played the first world of Scaler. It is best described as a PS2/GC/Xbox Sony Platformer clone. My memories of renting it at blockbuster is it had so much bloom my eyes hurt and I couldn’t play it. Maybe Dolphin isn’t rendering Full Bloom. It has a lot of Sony-level animation. Our investigation showed every level of the game to be a swamp. Like every one. The plot is some kid who loves lizards get sucked through a wormhole and is now a lizard and has to stop a guy by collecting orbs of all sizes. And Egg 2. You gotta grab Egg 2. Then you get a second form where you bowl bombs into penises and walls to continue forward. And you feed 1000 orbs to a dragon so the dragon can vomit on you to increase your health. If it wasn’t so harsh to look at it was perfectly reasonable to have your kid play at the time. They probably won’t even notice how weird it is.

Which at the same time I was playing WET on the 360. Which is by the same developers! I’m about halfway through the game and I have warmed to it. It is a trash action game with a set of verbs and “what if we just do Grindhouse:The Movie.” It even has sicko Uncharted Platforming, just for me! What if you could fail at Uncharted platforming? It has very very minimal story, thankfully. You don’t gotta rush out and Get WET but it is a comfortable, one of these.

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I couldn’t handle this game ; D

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Tried the demo for Titanium Court today and having extremely mixed feelings about it. The writing is as fantastic as I’d heard. It’s maybe a little twee, but it’s just intriguing and funny enough to make me want to see where it’ll all go.

The premise of the game, which people who like it seem oddly cagey about ‘spoiling’, is that you’re a normal human woman who has somehow found herself the queen of a court of Fairies called the…well…Titanium Court.

There’s tons of great little bits, like the fey court debating about what place the clearly fictitious beast known as ‘cars’ must play in the psycho-mythology of humans.

The visual metaphors and imagery like sports victory images like hitting a home run when you score a military victory, that the advancement mechanic is called ‘comfort’ and the more of it you have the more advantages you get in combat are cute.

However

Going into it I heard it called a match 3 strategy game. And…it’s sort of that. There’s definitely match 3, there’s definitely strategy.

There’s also a bunch of moments where the game will drop you a number of upgrades, of which you have a limited number of slots. As cute as calling the permanent upgrades that exist between ‘going to war’ runs Comfort, it’s still a roguelite permanent upgrade mechanic. And that’s kind of the thing about the game: It’s very clever, it’s very cute, I couldn’t put it down, and I suddenly found myself going after picking from another menu of possible battlefields with their various rewards and disadvantages laid out before me:

”Oh fuck is this another Blue Prince?”

The universal praise, the interesting concepts, stylish presentation and…it’s a roguelite. And bizarrely, people I’ve encountered seem to not want to call it this, nor even say that when they’re telling people to play this game?

It does seem better than Blue Prince in many respects, it definitely feels like victory in it is a lot, lot, lot, more easily achievable through actual planning compared to the other game. But it’s still early, and it’s still not clear how much the game will increase the difficulty and become more RNG based. And there’s already a lot of RNG in the form of tile layouts for the match 3 board, the upgrades you can access on the map, and the even the subset of match three tiles that will appear.

It’s somewhat muted by how genuinely clever some of the match 3 mechanics are (tile position at the end matters a lot, and clearing all tiles can be a bad thing) but…god the stink of Roguelite is still all over this one.

In short: I have no idea if I’m gonna play the full version or not. It feels potentially like a Blue Prince tier danger game for me, and I’m not sure I can risk that.

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I have reclaimed my throne and defeated my enemy, AND 1cc’ed the hard route on easy mode

Who do you think you are?? I am

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