this is a beat em up? i always assumed from the boxart that it was some splinter cell knock off
the evening began more brutally than i’d expected
“Hello”
Some bozo bumped me off the top place in all the Spica Adventure leaderboards, so now I guess I have an arch nemesis
I made a post on here a while back about how tired I am of games where I level up and get to pick between three upgrades until I die and get to do it all again.
Anyway I got Vampire Crawlers and it whips and I’m a hypocrite but it’s really good. Probably like it better than Survivors…it’s not as overwhelming…well, not yet, anyway.
I’m playing through the All-Stars version of Mario 3 on the Switch, using rewind to keep the cool powerups longer. I never knew the hammer bros. suit could kill ghosts and thwomps. I’m going to ride this thing until the end.
Tanuki statue can also kill a thwomp
local university games program had an end-of-year showcase a few weeks ago, and there was some real neat and creative stuff in there, but the amount of “pick one of three upgrades” features on display was out of control. within 30 seconds, one game gave me a choice of three upgrades including a ‘legendary’ drop that involved small % tweaks to stats that had no meaning to me, because i didn’t even know what the game was yet.
like i like it ok in some games (mainly nightreign and hades)
but really i’m quite tired of it but it seems to not be going away anytime soon
I have been playing Dragon Quest 11 lately. It seems like it’s a lot better than all these games. Try that instead
Dino Crisis 2 is kind of hard! These fucking dinos don’t stop comin’ I swear to god. It does seem like the controls are snappy enough to probably make highly proficient gameplay really cool looking and fun feeling. Doubt I will ever reach that point, but it’s tempting to imagine…
dino crisis 2 is an arcade game where you just keep racking up scrip by mowing down dinosaurs 24/7, usually I only get to the point where enemies stop spawning in certain areas if I’ve been grinding for EXTINCTION POINTS lol. they will keep coming and you will like it!!
It took me a bit to get acclimated to DC2 because everything about the presentation makes classic survival horror muscle memory kick in, when no, the point is that you’re constantly under siege and should start blasting as soon as the camera angle changes. More than any other 32-bit Capcom game it feels like the progenitor of Resident Evil 4 but the fixed camera angles and the speed of enemies with off-screen barks yet no obvious wind-ups takes it to an even more relentless level.
yeah I am going through that exact unlearning process, and it is a struggle!! At least I have no qualms about dropping the survival horror pretense, I just need to shake off the habit and get with the program.
Continuing on with the nastiest rooms in derelict star. This doesn’t look like much, but it’s the start of an absolutely appalling couple of rooms. If you’ve made it here, you probably know. I’ve ALMOST reached the end on this one, and I’ve gotten fairly consistent on it. Since most of these very tough rooms tend to lead to a pleasant level of consistency after some practice, I feel like this suggests the last room I posted that I was completely incapable of being consistent on means it’s either much harder than any other room in the game, or far more likely I’m simply missing a trick.
Regardless, I’m still loving it.
Got the first qbit in the area but I’m pretty sure I can go further. What a rush to hit that last jump! (getting it back was really easy because I practiced getting back every time I missed a jump)
AND THEN a couple tries after that I got the next one too. 16 more points and 4 away from 400. Key room time!
Oh yeah, I remember that one, never managed it ![]()
Played some Invincible Vs. I haven’t read or watched Invincible but I can tell the story is basically a filler two-parter but the presentation is good. It’s got a Spiderverse-like stepped 3D look but is a bit jarring with the actual gameplay.
It feels like a very simple tag fighter since most of the special moves are like a ‘super punch’ or a flurry of ‘super punches’. I think my favourite part of it is the infinite prevention system being so front and centre in the UI. It makes it more of a game to try and extend the metrer that pops up before the combo is automatically ended. Feels like a more natural way to encourage tagging mid combo to extend it. Hits feel good and I get enough mechanically out of the team I ended up with: Duplikate (clone projectiles that serve as temporary health gambles), Monster Girl (just getting in and doing lots of punch), Anissa (the only stance character). It’s enjoyable but probably would’ve been better to get in a sale.
After nearly 9 years of having a PS4 copy of Tales of Berseria I installed it last month and then booted it up this week. The disc doesn’t load now! Joke’s on me for being so slow. Guess I might buy the remastered version and wait another 9 years. It’s not like I have 7 other RPGs on the docket ![]()
Got this on sale a while ago and playing it on the deck. Interesting to play it outside of a ZSNES emulator in 2003. The gameplay loop is fun and the 2d portraits are good but the side scrolling segments look really ugly. They didn’t do a pixel remaster, it’s just 3d enemies rendered really badly.




