Games You Played Today VIII: Journey of the Cursed Poster

got back into monster hunter rise, where i’m so thoroughly at the endgame that i’m getting the urge to put the lance away and try different weapons that i’ve never used in any monster hunter before. the problem with this is that by being a lance main, i haven’t had to dodge an attack in about two years, so now i have to relearn this basic mechanic while simultaneously learning new weapons and foolishly doing master rank and afflicted quests.

phantasy star portable progress: i was out on a quest and found the famous phantasy star bakery, which sold me a bunch of decorations for my room. now i have a candy-coated home.



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god i need to play this game don’t i

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DROD: TCB day 20

I was feeling a bit off today (nothing major, but mild stomach/GI issues trashed my sleep and I was low everything all day) so my game playing time got replaced with “I think I’m just gonna lie around” time.

That said there was a 20ish minute window where I decided to give the room I was stuck on a shot by just trying to solve for a single side and while it started rough it did lead me to the room’s trick and I managed to solve it right before I had to go do something else. I think it’s biggest issue in retrospect is that it probably needed to be the second or later puzzle of this particular ilk with an earlier one to sort of introduce aspects of its design.

Either way I don’t have it hanging over my head anymore, so that’s nice.

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yeah, i wanted to go through a bunch of vncup entries but have only done 3 so far, starting a few weeks ago. it somehow feels overwhelming to sit down and start reading even tho it’s been worth it

fwiw hopeless junction is probably like, 2-3 hours and there are a bunch of bookends that feel like chapter breaks, so you could probably do it in half-hour sessions over a week. but i don’t know your situation and maybe there’s so many other things you wanna spend the time on when you can

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bloodborne notes, part 4

i killed micolash, learning in the process why “kos, or some say kosm” became a meme. i didn’t have an answer to a call beyond in his last phase, i still have an instinct to maintain a safe distance even after all these hours, and i couldn’t keep up enough pressure when i got into his face - the windup for the augur was too slow, the threaded cane wasn’t doing enough damage, couldn’t afford enough time to self-buff the tontirus, beast cleaver attacks had too much commitment. so i cheesed him with poison throwing knives in phase 2

i soon realized that i really had hit a wall. most paths available to me ended in an encounter i felt unqualified to tackle - another chalice dungeon rom, another chalice dungeon bloodletting beast (but with no summons to tank for me this time), the werewolf-infested modern healing church cathedral in the upper ward, greater amygdala in the nightmare frontier, the old hunters dlc in general. maybe an arcane build really was a mistake?

i went back to the workshop and retooled. the flaming beast cutter had been underperforming, so i stripped the gems off of it and tried putting them on the threaded cane - its better innate arcane scaling gave it an edge in fire damage. it’s now my sidearm for fighting beasts, with ludwig’s holy blade (pure physical, buffed with the empty phantasm shell) as my main weapon. the straight sword / greatsword moveset was a dramatic improvement in versatility

this got me through the upper cathedral ward (fire cane for the werewolves, tiny tontirus for the mind flayers), where i discovered a call beyond, the very same aoe bullshit that i had no answer for a short time earlier. i no longer think arcane was a mistake

the high bullet costs of the tiny tontirus and a call beyond have me engaging with the trade-a-blood-vial-worth-of-health-for-5-quicksilver-bullets mechanic for the first time, i’m appreciating the additional concern / sub-loop this adds onto the main gameplay loop. it makes crowds of lesser opponents read as an opportunity to charge up another special attack with the rally mechanic

so i’m once again happy with the decision to go with the fussiest and most delayed kind of build possible. i’ve played so many of these games by now that a strength build that does pistol parries would have made the game disappointingly easy. even so, i can’t do it entirely with fucked-up concept weapons that only appear in this game, i need that old familiar OP straight sword moveset as the challenge ramps up near the end

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i found a decent number of tcb puzzles to be too immediately terse. there were a lot of rooms where i didn’t even know what i was trying to do for quite a while, let alone how to do it.

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I’ve been playing Neon White the past week or so. Wow, I was a fool for sleeping on this so long! This would have been one of my favorite games of the year if I played it last year. I guess it was sort of a mix of thinking the creator’s last game (Donut County) was kind of uninteresting, and not really being a fan of any “card” mechanics in video games. I also thought that getting an ace medal on every level would be a huge chore.

But surprisingly there is none of the gimmick of Donut County here, this is pure level design!!! Like a Quake-y Mirrors Edge turned to 11. And the cards are really just limited-use abilities that you don’t really have to think about, because the levels are designed in such a way you’re almost always going to use the next card it gives you immediately. And the game keeps introducing new cards that make you go “whoa”, when you realise how they’ll let you traverse a level now. And those ace medals are actually pretty easy to get. There’s always a shortcut in each level that’s fun to discover. And also the visual novel stuff is actually pretty well written?!

Oh yeah and the music is awesome, too.

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Gaplus (NES - M2’s 2020 demake, extracted from Namco Museum Archives Volume 2)

This didn’t charm me immediately like the Famicom Galaga from Volume 2 did; Gaplus feels like a bunch of ideas jumbled together in an uninspired attempt to follow up on the huge hit that was Galaga. Moving up and down the screen, juggling ships in bonus stages, and additional powerup systems aren’t really all that fun here, and the horrific speed of the enemies in some stages is stressful, in contrast to the blissful Famicom Galaga. Even the sound effects are just kinda bad this time around, and the stage restarting when you die just sucks. Dang.

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On a technical level though the 2020 port–a new NES game in 2020!–by M2 is very impressive. Makes me wonder if Gaplus didn’t get a port back in the day (it came out in the arcade in '84, a year before the Galaga Famicom port and FOUR YEARS BEFORE the Galaga NES port) because it was thought to be too graphically intense to replicate on the home hardware, or just because Namco didn’t think it would sell as well as Galaga.

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Arcade Archives Gaplus (PS4)

The sound is better than the M2 NES demake, but still not super good–not nearly as nice as the Galaga Pac-derived sounds–and the enemy ships are probably even super-faster, argh. So, Gaplus is still not my thing, I’d definitely stick to NES Galaga, what a charmer that one is.

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This was the fight where I discovered they made a huge mistake in designing this boss fight. If you slowly circle strafe the beast, all of its attacks miss and you can safely punish everything it tries. There’s just a huge blindspot on its right side that is completely safe. I never touched the dodge button in this fight.

(I might have gotten my left and right mixed up but this should allow you to clear the first 2 phases with 0 damage)

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is that really a flaw? just cos theres a trick to it doesnt mean its flawed, i dont think

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the opening attack (crouch forward & jab with right arm) has excellent tracking? knocked me out of the air when I tried to jump behind a pillar? this was the first (with head) time

once I avoided that, it was a normal big beast enemy, hide in the cracks in its toes

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oh, all the attacks have excellent tracking but the windup is just long enough that if you move to the left, it can’t hit you

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I think a boss that can be defeated by a pair of rubberbands around your controller had to be the result of a mistake, yes

it’s okay, it’s not like it makes the game any worse to have one boss that’s a total joke (in a way that seems unintended)

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oh the kyabajo are literally irl porno or ex-porno people, fair enough
we’re all rich now i guess
anyway i’m skipping on to judge some eyes, what will this silly series chuck at me next

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yakuza 0 had a sponsorship with a porn production company so all the hostesses in that one are from porn too, same with kiwami 2

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It is to the right, yeah. I tried the ol’ Tulpa tactic recently and it works a treat, but you have to be point blank range. Beastie has the poison aura effect in the last phase so they did sort of cover for it.

I always just parry him anyway cuz it’s more fun. (shoot whenever he goes to slash or rears up).

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i walk into that fight every time feeling like queen shit of fuck mountain because i know the Tulpa shuffle and i still die at least once from it spraying poison gas blood

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The tulpa shuffle. The tulpa tactic. The tulpa skitter

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fortnite dumped some eminem shit in my inventory, this is worse than when apple gave me some free shitty u2 album I couldn’t get rid of

why is eminem in a game for kids, is he that desperate to stay relevant. i remember when he was all I’m not a role model!! and now he’s like oh shit only kids listen to my shitty music, guess I better get in fortnite and do shitty themes for comic book movies, anyway fuck this homophobic sack of shit, eat my ass eminem

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worse than eminem being in a kids game is the thought that there are adults out there somewhere who think eminem is cool

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