Games You Played Today VIII: Journey of the Cursed Poster

The Orphan of Kos was probably the last time I wanted to throw a controller. I am not proud of that. But it was the last time before I grew up.

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They should just do Sekiro 2. I dont enjoy endless stats and customization. I just want a series of finely tuned challenges to overcome and master.

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you’re gonna love the boss in Ailing Loran then, it has specific AI routines to punish heals

I really love the chalice dungeons, the shitty unfairness, crappy spaces, and upsetting rewards (another chalice, fucko) really make me fell like I’m descending into a hellish place that humans were never meant to venture

you do get a little too overtuned for regular levels. I remember shakily pushing forward in Old Yharnam and fleeing everytime I saw an enemy, or sneaking around the bloodlickers in Cainhurst, compared to after a ton of dungeons and getting the DLC and wading in a group of 4 in the river hollering yippee-ki-yay chumps

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I tended to kite him into dashing into obstacle or up the hill.

Dang i need to restart bloodborne. I lost my save to a lightning strike

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Dredge in the mangrove forest should be a lot more of the game. Boating in a haunted swamp is really actually spooky. I mean a regular IRL swap feels kinda spooky. Dregde has a few elements that could be whole games.
I found a mysterious glowing monolithic object that has lots of slots to hold something specific. I figured out that objects placed in it don’t experience the passage of time. So for now Im using it as a demonic fish freezer.

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one of my fav missions in ac3 is “prevent capsule theft”

in the older ac games i think the approach u can take to each mission is pretty different! one of these players built a high-energy aerial ac, another simply used hovertank legs. i built a sniping ac… i love the vibe… nothing but the sounds of jet engines and lock-ons at twilight

one of the aspects of ac games that i think makes them feel a little simulationist is that all weapons are projectile based, also the acs are weightier and handle more like, idk, industrial equipment than the fighter jet mechs of ac4 or the extremely smooth souls-like handling of acvi, which i think is pretty charming in its own right

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Mixed feelings about Inscryption. I feel like there was more there to explore about the nature of card games, playing games with someone, what dynamics that creates. When it deviates to evil bastards live inside your game and someone shows up to shoot you because you have a haunted floppy disk I kind of lost interest. It feels like the creator has a meta comfort zone they want to couch their games in and to me that got in the way of the other cool ideas they had

I think the first iteration of the card game in ch1 achieved what they wanted to do and the other chapters suffer from trying to deviate away from that. I liked the gameplay in ch2 but they introduce more luck of the draw that had already been solved by the squirrel deck in ch1. The robot section of the game goes back to using a side deck but it’s only useful in the first 1-2 turns and doesn’t have the versatility of the squirrel cards

The tension of drawing into a safe resource or digging deeper for your broken card is one of the best feelings the game creates and it’s isolated to the first chapter

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dang, old AC had some sexy UI

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impossibly, cardcaptor sakura for the wonderswan is how i imagined it might be (good). it’s a VN abridging the story of the anime with a jrpg battle for each clow card. you raise sakura’s stats by practicing the recorder, cooking, etc.

my partner joked that you should play as tomoyo videotaping the card capturing. not joking i replied “oh, no, that’s the dreamcast game”

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there’s also a game boy color game that isn’t even about cards at all. it’s a track and field-style game about sakura and friends having a school sports day.

which really shows how popular and powerful a show it was at its peak

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yeah the demo was just (most of? all of? i can’t remember) the first chapter and i was like “wow yeah holy shit yes” and then it was like the rest of the game just stepped on a rake

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Playing Pokemon Soul Silver. Spent enough time looking for a Mareep that I leveled up a Spearow and a Geodude to the same level as my starter, then just gave up and fought the first gym, not that I needed a Mareep for the gym, but the EXP from the gym would’ve been nice to level Mareep on because Mareep kind of blows against the random encounters in this area. Mareep wound up being the first goddamn thing I encountered after defeating Faulkner, and now I’m encountering them all of the time. :person_shrugging:

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I had initially started Pokemon White because apparently Black/White and Black2/White2 are the best of the modern Pokemon games, but I made it to like, the town with the second gym and shut it off. Apparently, it gets good after that. It’s kind of frustrating when there’s no variation in the trainer parties – they should be using some of these trainers to tease Pokemon you’re going to encounter in a few routes so there’s something to look forward to. Instead, because I’m being shown nothing but the same 3 Pokemon, it’s just like, cool, I bet we’re going to another area with more Lilipups and Packrats and whatever the stupid bird was, Pissdove or whatever. It’s one thing to have this kind of boring repetition in your game from 1996 that was limited to a 1 to 2mb cart, it’s a lot harder to give a pass to something from 2010 that occupies a 128mb cart and had a development staff like, six times the size of the staff from 1996.

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nearly up with kiwamiii, am extending playtime by doing the hostess club quest and it’s pretty great how the gyaru character is written to be the most (self)aware of the minigame mechanics somehow, if they were deliberately trying to undermine some stereotyping here it’s surprisingly effective?

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it seems like gyarus have been having a reappraisal in general in recent times. various anime and manga depicting them as just unusually friendly and extroverted girls who try to get along with everyone

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Sonic Superstars really is alarmingly awful. Had been led to believe it was just crap. Playing it makes me think of this:

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and from the sublime to the uhh fighting ninja in secret gold osaka castle oh and now tigers
is kiryu fucking high now
did one of my staff roofie me

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i mean i don’t agree but this post is so good that now i do

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Galaga

(arcade ROM extracted from Arcade Game Series: Galaga (PC/Steam) and played in ancient MAME 0.119 'cause this version of the ROM doesn’t fully boot in later ones)

According to a breakdown I found, the Difficulty DIP switch setting for the game just changes what attack patterns the enemies use, up to stage 20, at which point they all become the same; which patterns are actually more difficult is apparently somewhat debatable.

Enemy dive attacks not being randomized, unlike the Famicom version, might not be that big a deal in practice since in theory the enemies that survive your bombardment of their scripted entrance formations will tend to be different each time anyway, I suppose.

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I definitely like the more subtle starfield background in the Famicom version better than the one here; there are more stars here but their blinking is harsher and they all scroll at the same speed.

And I think I prefer the way in which the enemies are closer-up and effectively larger on-screen in the Famicom version, and definitely that you seem to move side to side slightly faster in that version. I’d worried it might mean the Famicom version was too easy, but I doubled my Famicom score here in the arcade version–although probably on its Easy difficulty; I’d set the dips to Medium but didn’t think to reboot the ROM.

I did kind of end up getting into this version more than I thought I would! Definitely didn’t hate it like I thought I might, after my youth of getting sick of it being everywhere and writing it off. (Although I think Namco didn’t have their North American publishing side really set up back then; they had Midway bringing their stuff over in arcades, and Tengen publishing Pac-Man on NES, for instance; they didn’t publish an NES game themselves in North America until '87, and didn’t get Galaga out in the States on NES until '88, 3 years after the Famicom version–and by that time, two sequels in the series were out in arcades, and they didn’t even bring those out on Famicom, much less NES! (They brought the 2nd of them to TG16. ‘p’))

But it doesn’t have the magnetic appeal to my simple senses that the NES version with its magnified action and gorgeous stars does, so if I stick to a Galaga, it’ll probably be to that one.

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oh same. this looks like something up my alley tbh, though idk if ill ever have the time to play it. semi-related, it was part of a competition called the vn cup and i think about its mascot often

vn_cup

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i think ive played 30 mins of zero ranger within the last two weeks and i want to get back to being okay at it. its the one shmup i wanna master tbh. i was really close to 1ccing it when i was playing a lot of it last year and then stopped and now… im so rusty…

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