Games You Played Today VIII: Journey of the Cursed Poster

i’m currently watching my way through the aforementioned gdc talk and it is extremely illuminating when trying to answer the question of why the whole project feels so comprehensively empty…i guess i kind of knew all of this subconsciously just because i know how game dev works and i know how making music works but it’s interesting to hear it all laid bare like this

even starting from the absolute beginning where there’s a history of this nebulous concept of “virtual identities” it’s clear that this person had never performed their own material live in front of people, like, ever, before setting out to make this thing…the concept of a virtual identity AS DEFINED IN THE TALK is so vague as to be almost meaningless because it encompasses basically every performance ever done by anyone, and yet the talk doesn’t even begin to draw on the rich history of identity and performance and how they’re intertwined. like how can you not even mention elton john or bowie, ballroom culture or dance culture writ large? the concept is literally defined as a character who is fictional presented as though they exist in our world even though they’re operated by people who have their own distinct identities and this is the kind of thing that is thought up by someone who has never ever had to put themselves out there in any significant sense, because of fucking course who you put on stage is (consciously or not) not who you really are, that’s the entire point of a performance??? so suddenly it makes sense why every character’s identity is paper thin, the director doesn’t know what identity even is when it comes to performance

and then the rest of the talk breaks down into a nuts & bolts postmortem-y thing about how they did all the cool stuff of taking the game people and making them /real/ and it just feels like the game dev equivalent of taking an entire year to develop the lore behind everything involved in your music project before you’ve even downloaded the crack for FL studio, developing a musical and performative identity means getting in the woodshed and just trying it out over and over again in front of different people in different ways and adjusting as you go along! there’s a section in the talk where the concept of like, having to make things up and keep stories and internal lore straight and stuff like that is treated as some big revelation instead of the fucking obvious stumbling block anyone working on this kind of thing would know to avoid if they’d even tried to play instruments in front of their friends a single time

so what becomes obvious during this whole thing is that there’s like, nothing there? the band stands for nothing, none of the songs cover any conceptual or emotional material that hasn’t already been covered by an emo band by kids in modesto, and the game doesn’t have anything to say about what it means to be creative in whatever postcapitalist hellscape we live in because it is never something that the director of this game ever really had to deal with as far as i know? when this game was first announced i loudly declared (in response to a line in the trailer about one of the characters not knowing what to make the music “about”) that music doesn’t need to be “about” anything and that’s what makes it fun, but what I did not quite understand at the time was just how much fucking work would go into making “nothing” like this. i think about the last of us and how the guy made a ton of people do a bunch of work to say “being a dad…is HARD” and again this is the equivalent except instead of parenthood it’s about making music, and the entire “point” seems to be wanting to play shows at big game awards shows which is fine if you didn’t pay a lot of money to dozens of people to work on a project for 5 years in order to do so? just start off at dive bars playing to 2 people and the sound guy as god intended, coward

it extends to the music itself too - i know people in the bay area synthwave/synthpop scene that kind of suffer from this same problem of having to put themselves ALL THE WAY in the music in every single song because if they don’t do that then it exposes the fact that it’s just kind of shitty synthpop. but because the vocal performance isn’t strong enough to stand out on its own it has to be completely surrounded and overwhelmed by the production elements, which all point to purity ring’s worst album another eternity but without any personality, so what comes out the other end is this completely frictionless music that feels like what I imagine is a low budget chainsmokers if i had ever known what a chainsmokers song sounds like

i guess i wonder why anyone would snitch on themselves so comprehensively but then i realize if i say any of this stuff to people in The Industry i will be cast off even further than i already feel like i am so joke’s on me WHOOPS

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one of the best/worst things about the GDC talk that i linked is when the lead developer calls in and very obviously does NOT want to be there. i feel bad for a lot of this team

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as a Performance Coward i can sadly relate to this. i think in the past i.e. college when i did just a few shitty open mics i always felt like i clammed up and i was never really conveying myself or what i wanted with music at all. it’s taken a lot more time to basically stop caring. that it’s also why i don’t do a lot of processing on my voice - so you at least have to be subjected to it as a listener whether you like it or not. good thing i grew up listening to like, Pere Ubu and Neil Young and the Flaming Lips and stuff. not exactly singers known for strong technical vocal performances. i think you have to be okay with being genuinely super vulnerable to do that though, which a lot of people aren’t.

in general being a good performer requires a certain level of ridiculousness and frivolity that the type of people to make We Are OFK would be deathly afraid of doing at all.

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i forgot to put this in as the other part of the point i was trying to make but your production sensibilities are far more interesting than anything put forth in ofk so even if you do the thing of burying your vocals it still sounds good, whereas ofk and the people in the bay area i’m talking have the most mid beats/production ever

something that i think about a lot is the artist baths and specifically how he kind of almost deliberately performs live vocals “badly”, like the recorded version is beautiful and light and in the live performance it’s jarring to hear it done that way but texturally it’s so much more interesting:

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Aside from some jam games I’ve played in order to rate them the only thing I’ve really played for the past two weeks is Spelunky 2. I am so garbage at this game and I love playing it so much.

When I last had a Spelunky 2 phase, I was able to get to the third area with some frequency, but now I only manage that once every like 10 runs and then I die by the second stage. I’m terrible at this wonderful game.

It’s noticeably crueler than Spelunky 1, I think, though it’s been a while since I played that one very much (which I used to play daily for like 2 years). One little fuckup can sometimes sink a pretty good run in mere seconds.

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Talking shit about a game that bombed so hard almost feels like bullying. It is such a failure on every level aside from, like, being a functioning piece of software. This thing made no money and left no impact. Maybe they’ve already suffered enough, maybe I don’t need to say more mean things about someone who definitely name searches. We have probably talked about it more in the last 2 days than everyone else has this entire year. It’s so undesirable that I’m pretty sure you can’t even pirate the PC version. And most damning of all seemingly no one has made pornography featuring any of these characters which may be a fucking first. Whole project seemingly orchestrated to cultivate a horny fanbase and not a single person bit. Just a remarkable achievement, a new frontier in failure, I kinda respect being this delusional, if only we were all so confident. Shit, I am enough of a softie I almost hope this was part of some tax scheme, like in The Producers, cuz then at least it would have succeeded at something.

So yeah I don’t need to pile on further but then I think about the photo shoots and award shows and that GDC talk and, also, how fucking inept this game was. And that soft part of me is gone and I am grinning like a fiend cuz being mean feels so good, sometimes. Like even though I spent half this month sick in bed and all my projects are continually derailed due to woes and I only have 44 cents in the bank…at least I’ve done a better job making friends than this fuckin’ dipshit.

And art. I’m better at making art too. Chances are so are you.

Anyway everyone else covered things real well so I figured I’d gripe about how fucking inept every other element of the game is but I’ll probably get distracted after 5 minutes and Just Post without actually properly illustrating my point but who cares, at least I don’t suck as much as the clown who dreamed up this garbage.

Game’s got like 8 fuckin’ characters who are fully voiced and animated yet half of them have virtually identical silhouettes. This is total amateur hour shit. I am sure all the real laborers who had to execute this vision knew better, I am sure they are not to blame for this. This isn’t as noticeable as it would be in any other game, since you spend so much of the game texting, but when the like-a-looks appear alongside each other it’s fuckin’ jarring.

This is a story told over the course of X months building to the band’s Grand Debut At An Esports Event but it is never clear just how much time has passed. The characters wear the same clothes every day, the environments don’t change in any meaningful way, you never see a calendar, I don’t think anyone ever goes “only x days until the big day!” or “I know it’s been a month since Jey abandoned us but it still hurts…” Just no attempt to anchor you in a time or place, yet another failure in establishing any stakes or tension or just…anything that would make these characters’ feelings seem somewhat relatable. Also I’ve never been to California but I know the geography is totally fucked, they got Itsumi crying about how hard it’s been since she left home but home is like…a half hour drive? Take some of your Riot money and spend an afternoon with your parents, fuck.

look i know it's ok to say gay but maybe not like that

The game is filled with fictional brands and there are heavy conversations about non-existent cartoons or which “Tabemon” they love most but then they’ll also start texting at length about Point Break, or Harry fucking Potter, or that horrible, largely forgotten Fantastic Four movie where Galactus is a fart cloud?? In the fifth episode they start talking about all this real world shit non stop and it’s, again, jarring, it’s like they realized they’d gone 5 hours without ever mentioning an actual musician and tried to make good, do I think maybe these inconsistencies are cuz the director/lead vocalist/visionary was also co-writer? PERHAPS.

There’s also one scene where like 3 characters just fuckin’ dunk on apples, like I think sometimes we have some extreme opinions about foods and fruits and such but this shit sounded personal, and also like this is some widely held hatred? They really had me feeling bad for apples when that whole thing was over!! It’s just a fruit!! Leave it alone!!

None of the game’s jokes are actually funny but Luca calling the Gamer’s Harassment Hotline to whine about how creatively unfulfilling writing League lore is…that was hilarious, got even funnier when this was the first thing you saw when the credits rolled. They don’t give the hotline number though. Maybe for the best, seeing as how it no longer exists.

My next zine may be devoted to all the godawful recipes that keep popping up in all these story games of means. I swear there’s one of these in every single one I’ve played over the last 3 years. Later these dorks raid a hotel minibar and use those tiny, incredibly overpriced bottles of booze to make yogurt cocktails…? Who is teaching the gamers how to drink, why do so many of them think this is ok, are those anime con cocktail menus to blame for this?

Also they never do any drugs, I am sure someone mentioned that already but yeah no drugs, there is such an absence of pleasure here, no one seems to be fucking because they enjoy the act of fucking y’know? It sure seems to be all about status!!

Think this one may top ‘let’s pay the rent early.’ Yes, they do have a deal with esports so maybe an LLC is a good/necessary thing but more time is spent on this than seeing the band perform. Which they don’t actually do! Ever!! In between sessions some of us watched an episode of the Monkees and lemme tell ya something those guys did constantly: sang and danced and had a good time!! What kind of sick fuck writes a story that’s all about a band doing paperwork?! Fuck, I think Itsumi is the only band member shown actually playing an instrument yet she’s their manager more than a fellow musician. Who has fantasies this boring and why are they allowed to share them??

I DESERVE A PS5.

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Did I imagine this, or did We Are OFK get a rename recently, because they figured the poor sales was due to people thinking the original title implied they needed to already be fans or something?

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Yes they renamed it to “Pop. Love. Panic!” and then went back to We Are OFK after…some period of time? The announcement of the name change has been scrubbed from Steam, dunno if it was ever posted anywhere else.

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wow, that’s really strange. i wonder if changing the name was like an attempt to get more algorithmic views or something which they then realized was a bad idea and changed it back. a lot of strange things around this game’s production and marketing in general.

and yes, this game did fail. but i take some comfort in seeing all of your reactions to it i guess because of these sorts of games tend to come and go without much notice or critical conversation, especially these days. there’s this just kind of half-assed bland positivity in public and with all this cattiness hidden in private. it’s weird to say but it’s nice that this left some kind of footprint that people here felt invested enough in talking about, even if it’s a super negative one. i just want to feel some sort of emotion about something in this space.

these kinds of projects have been feeling extra disposable to me lately which has put me into a little bit of despair about what the whole space even is for. there are a lot of other games out there right now with weirdly a lot invested in them that also have this sort of empty/half-complete feeling to them as OFK does (though without even the distinguishing features/vanity project nature of OFK). it really makes you ask the question of, like, what even is the point? i know what motivates me but what motivates a lot of other people in the space couldn’t be more of a mystery to me at this point.

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It’s so funny and weird that the new name follows the same syntax as Live. Die. Repeat. the tagline that sort of also is the title of Edge of Tomorrow

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…and you, OFK, are no Tom Cruise.

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DROD: TCB day 16

Was a bit short on time today and got hit with a bunch of story stuff (my new access provides no benefit & if I asked the first person I met in the game a question worded slightly differently I could have skipped everything up until this point). I did finally get enough hints regarding a secret passage in the hub city that I was eventually able to locate it, turns out it leads to an extra stage you can only unlock if you beat the game and find every hidden room so… that’s not happening.

Anyways I went down into a 3 mile deep pit, found a lost surface army, watched said poorly managed army get ravaged by some forces down here and then… an interlude where I got to play as a different character, a low level goblin sent to unleash the briar vines on both armies to wipe them all out. The goblin has none of the abilities of the normal playable character (i.e. switches don’t work, enemies don’t acknowledge them unless attacked) unless they step on a tile which grants them said abilities. Interlude is short as there isn’t a ton of new things to be done with this, much like the disguise it mostly functions to let you choose when to activate the room elements/enemy attacks.

As the enemy army has a new enemy type that constantly fires an eye beam that freezes you in place that ends up being the most interesting bit here. The cleverest puzzle was with one of them in a separate middle room section that was a maze path through a series of arrows that would get said enemy stuck forever if they walked onto them. This brought back the pushable mirror blocks which were used to reflect these rays back at them, freezing them in place while you got the next few moves ready. You had that non-mimic creature that mirrored your moves from the prior interlude with a different playable character you had to guide to block the mirror to un-freeze that central enemy, just a fairly clever set-up overall.

Anyways the goblin quickly freed the briars, both armies are wiped out but I managed to escape beforehand, now I’m trying to get to the center/bottom of this pit to confront the weird voice/presence that has popped up from time to time to see if it offers any “hey, how to stop this stupid war” answers.

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Played about half an hour of Bomb Rush Cyberfunk and I don’t like it at all. It’s a JSRF-like and not a JSR-like :cry:

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After putting a good chunk of time into it, I’m not sure I really like Fights in Tight Spaces. I like the look, I like the thing it’s trying to do, not sure if it’s just, y’know. Fun. Oh well!

I do think it’s kinda funny that, with the visuals being akin to Superhot, but less geometrically stylized, they offer a replay upon beating a level. For some reason I thought “oh hell yeah let’s see this let’s go,” because watching shit in full speed in Superhot is the best part. And it’s just…your motions in the game, minus the time you spend playing the cards to move around. So just sorta jerkily moving around, occasionally punching and kicking. Kinda pointless, but to be fair, my fault for assuming they had some wild way to make it fluid!

But! On the fun side of things! UnderMine! Load times can be a little long on Switch, but dang…I’m feeling this one. Little top-down Zelda-ish roguelike where you assume the role of a randomized, disposable miner, fight (at least early on) slimes and bugs and rats, dodge traps, gather gold (and try to collect it quick, there are excited little slimes that emerge from the walls to steal it), die, upgrade your stuff as a new miner, and try to get a bit further on your next go. It’s pretty fun!

Edit: oh, as sorta run based games go, I also finally dabbled with Streets of Rogue, which is way more complicated than I had imagined. Having my best luck early on playing as a Hacker - who needs keys when you can crank the volume on a TV and then blow it up, hopefully taking out some guards and blowing a hole in the wall.

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yo check this shit out, so one of the reasons why I’m going through all these games is because my ps2 is dying. usually this just means games not booting up or hanging, but I decided to try some demo discs and for some reason the sheep dog and wolf/sheep raiders demo is all corrupted and fucked up and it looks amazing. i took a video of it:

I played some other demos too, most of which I got sick of before finishing. full games I played:

DEVIL’S DECEPTION/TECMO’S DECEPTION/TRAPT ORIGINS

you play a dude who sets traps and shit around a castle and try to kill off all the heroes. and you can add onto the castle and stuff! and you explore it in first person! it’s a bit clunky but I think it’s really cool. I’m going to spend more time with it, as there is a potential problem of it lacking strategy/variety, but the first couple chapters were a lot of fun. verdict: PROBABLY KEEP

R/C STUNT COPTER

VERY ANNOYING NARRATOR but I like the game. it’s a rc copter sim. very punishing, but I enjoy punishing games. it’s so weird that such a serious sim is giving this cartoony coat of paint and goofy voice over, but that’s shiny for you I guess. i hear this bombed. verdict: KEEP

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i knew nothing about this ofk game before y’all started talking about it and i saw some screens and went “hmm decent art style” and then i watched a trailer presumably meant to get me into this style & these characters in motion and went “FUUUUCK THIS what the fuck no wonder SB is ripping this game a new asshole”

looks fuckin horrible absolutely dead before arrival w/ me, a person who would be a sucker for a high production stylized indie game about depressed queers in a band. Night in the Woods is right fucking there + it has furries in it

This post is admittedly going “THAT game?? oh yes i agree that game fuckin SUCKS dude” about a game i will never play and had less than 0 opinion about 24 hours ago but that “LETS JUST PAY OUR LANDLORD EARLY FUCK IT” bit nearly made me spit up my beer and i think that counts for something. Such a relatable thing struggling creatives are always saying!!

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Just because I can’t remember if I said it in this thread and I am certainly not scrolling up the thing that drove me absolutely crazy (and I’ve noticed this in other media that I can’t recall as well) is during all the text chains in We Are OFK there is absolutely no body language on screen. There is barely any body language ever but if it assholes are silently texting there is all kinds of performance to put into what’s happening. How do they feel about this text? Show them thinking about a response! Fucking anything. No just a near static image of texting going back and forth and at that point just fucking turn it off. This isn’t saying anything on the most basic level of how people communicate.

One of the episode climaxes is two characters texting back and forth while a 3rd character is between them and they are all at a recital for the 4th character. Two assholes are just texting back and forth and there is zero visible emotion from anyone. It is infuriating to watch. Also the music is fucking garbage. Maybe we didn’t say that enough. Some of us have played pornographic quiz games with better music.

Make art about your own experience you vacuous cad. I guess you already did and it was this. And you’re a vacuous cad of no redemption that only knows how to throw money at a problem and prey on people less fortunate than yourself while praising them for your graciousness of being in your circle.

I didn’t even see the ending, and everyone else said “You got lucky.”

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Anyways I played Space Harrier 2 on the Sega Genesis Mini 2 and it was good. I am sad that they are absolutely cheating to make this happen so it is stuck on this boutique piece of plastic that I had to pay a lot of money and headache and inconvenience for.

The flicker is absolutely unbearable in Space Harrier. Just really horrible. Like they got that far and said “it would take 3 more months to maybe fix this. Let’s have it as is.”

But it is not as noticable in Space Harrier 2. So suddenly SH2 is a playable video game for the first time in 30 years. That’s cool. The whole strange future of that first year of the Megadrive is cool. It’s neat to mess with.

The Angel and Demon “unreleased” game is so fucking weird. What mad-man designed that. You wouldn’t believe the game if I explained it. Sitting there trying to unpack exactly what I was doing and why was exciting. When I figured out what exactly I was doing just made me sad.

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Play Chelnov next, or Mansion of Hidden Souls with a gamefaq (the intro is very low fps and will give you a headache but the game is cool).

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I enjoyed all these We Are OFK posts very much. I remember when the main creative went viral commenting on the ZA/UM drama (“Today’s sad Disco Elysium news is a reminder to support individuals, not game studios. Studios transform between projects. The “follow up to your favorite game” is often made by an entirely new team. Find the creators you appreciate and follow them, wherever art takes them.”). A newly hired audio person at ZA/UM replied something like “way to throw someone like me under the bus” and the OP’s response awed me with its spinelessness:

You are an individual and I mean you no disrespect. I hope your changed team will produce something lovely! I hope a lot of people seeing my overblown tweet will see your reply and follow you, a co-creator of a collective work they love. I wish you luck with your next work.

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