Games You Played Today VIII: Journey of the Cursed Poster

I keep this one in my collection mainly for the cutscenes.

I would recommend trying the sequel, too.

And did you know that someone recently made a JF clone? (It differs from JF in some ways but I like it.)

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landmaker looks and sounds so cool. taito were making a bunch of high quality puzzle games in the latter half of the 90s, and landmaker really stands out from them in terms of style.

(also imo itā€™s better than puzzle bobble and just about equal to puchi charat)

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also iā€™ve been playing giga wing 2 and cannon spike. theyā€™re both really good, but you already know that.

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Now that Iā€™ve got a computer that can run it, Iā€™ve been playing ADACA. Which I would judge as ADA-quate. Itā€™s basically just Half-Life 2ā€™s greatest hits by a competent but uninspired cover band. I have been surprised by exactly nothing. They even give you the gravity gun right away.

Iā€™m playing on Normal and the enemy AI is both pretty passive and not smart. I somehow doubt this is fixed by higher difficulty levels so Iā€™m just having a leisurely shootman time. Iā€™ll probably keep going because thereā€™s very little friction. So far ladders are the biggest headache which also feels true to the gameā€™s spiritual predecessor.

I kinda like the setting but I wish one of the factions wasnā€™t just the Playmobil version of The Combine.

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Played a bunch of Lethal Company with some folks last night. Itā€™s really intended to be played online with friends ā€“ you play a bunch of salvagers contracted by a faceless corporation to take a garbage shuttle to various moons where you go into abandoned facilities to try and find vaguely-valuable items that you can take back to the corp planet so that you can pay off your debts. If you donā€™t pay off your debts they space the entire crew at the end of three days.

The moons and the facilities are full of monsters, some of which are not that bad (bees, locusts) and some are really bad (various monsters, including like Mothman-analogues). Voice chat is proximity-only unless you get walkie-talkies, which you order from your computer and are delivered after you land on a moon by an automated ship with a giant blinky light that plays ice-cream-van music with a sick Casio bassline. We all yelled ICE CREAM ICE CREAM whenever it showed up and hooted and hollered while we hoovered up the items that we ordered that added to our debts (aside from walkie-talkies, weā€™d usually get some flashlights and at least one shovel, which can be used against well, the weakest monsters).

There are some really funny loot items that you can find (my favorite being the clown horn, excellent for sneaking up behind somebody and honking ferociously).

There are monitors in the shuttle that show players, loot, and monsters on radar, so if youā€™re doing it right, you leave somebody in the shuttle with a walkie-talkie telling people where to go (this necessitates also having somebody in the away team with a walkie-talkie, who remembers to turn it on, to use it, and also to have charged the battery). Or you can all just pile out like a clown-car and probably die horribly. Which really is part of the charm of this game. Itā€™s only ten bucks, and it embraces the jank and stupidity of it all in a really fun way.

We installed a mod that meant that we played with 6 players instead of the maximum four, the mod says it goes potentially up to 32, the makers have only tested it up to 8 though. Weā€™re probably going to add another mod that allows you to change the color of the jumpsuits, which is maybe taking a little bit away from the difficulty of the game, since the above-head names fade out after a short distance and probably they want you to be confused over whoā€™s saying what because thatā€™s sort of the chaotic fun of it; I want to wear a blue jumpsuit though!

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i beat SMT: Nocturne (remaster) a couple weeks ago, marking the first time iā€™ve actually completed playing that game, despite owning the original within a year or two of its original release.

beating the game never really felt like the point - i already knew it was one of my favorites within a few minutes of playing it - but regardless, it always gnawed at me that i didnā€™t finish it on PS2, so iā€™m happy iā€™ve finally seen it all the way through. i find myself missing it now, so iā€™ll probably go back and get some other endings one day.

i donā€™t have much to say about it that hasnā€™t been said before, but itā€™s still one of the coolest games iā€™ve ever played.

picked up Sonic Superstars today for like $15 and for that amount i canā€™t really complain at all. iā€™ve only played two stages so far, but it feels good and iā€™m liking what iā€™m seeing - iā€™m wondering how Sonic CD itā€™s going to feel, if at all.

also just been reflecting on Sonic (and Mega Man) games lately, after spending a week or two watching people who arenā€™t very good at them, play them.

i feel like the common complaints are enemy placement is cheap, or jumps are too precise, or you can only know certain things once youā€™ve played and died etc. etc., but to me, these points always sort of felt like the point of playing these games to me.

is a player be entitled to survive every situation they encounter in a game for the first time?

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iā€™ve been playing half-life again and laughing every time gordon gets gibbed by environment traps iā€™d forgotten about (that ā€œsplatā€ sfx is really iconic)

i think i get frustrated with dying when it isnā€™t otherwise funny or an interesting consequences of my actions. ā€œboring and deadlyā€ probably winds up feeling cheap

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Elden Ring (PC/Steam)

Itā€™s prettier

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and runs better

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than Dark Souls: Remastered, but the things I failed to click with in that are still in this, and now thereā€™s berry picking and other conventional open world stuff on top of that.

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If going more modern in the series has been less compelling for me, I wonder if I went more ancientā€¦

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YES NOW THATS WHAT IM TALKING ABOUT PERHAPS YOU NEED A PLAYFIELD FIT FOR KINGS

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Not quite that ancient yet. : )

I did have The Ancient City a long time ago, actually, and after a few sessions was kinda feeling into it a bitā€¦but apparently not enough to have ever gone back to it after that. Looking at videos of it these days, the camera makes me a bit nauseous and I definitely donā€™t want those flashing FX on my dumb eyeballs, so I guess that oneā€™s out.

The camera isnā€™t bad in the videos of the PS1 games Iā€™m seeing, and the flashing isnā€™t AS bad. Not sure Iā€™d have the patience for a pace quite that slow. Hm Shadow Towerā€™s a bit faster, isnā€™t it? But more flashing. Well, I donā€™t think Iā€™m going to rush out and get these yet, but Iā€™ll keep them in mind as possibly possibilities. : D

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play Shadow Tower Abyss I love that game, itā€™s got guns!

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I had no idea

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Max payne 1 and 2 are like less than $5 on steam. Iā€™ve played the first 15 minutes and the game manages to be more cinematic and better paced than most modern AAA games. I can already see the lineage from here to what Iā€™ve seen of Alan Wake 2.

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sometimes on this forum I feel like ā€œhey have you heard ofā€¦The Velvet Underground? theyā€™re pretty goodā€

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Thereā€™s a moment in Max Payne where youā€™re creepin on some guys and their cellphone rings, and the ringtone is the theme to The Good The Bad and The Ugly, and it just fits perfectly. Itā€™s so cliche it wraps around to being subtle

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Look I know no one wants to trust the decrepit old pc gaming men but we werenā€™t lying about this stuff!!

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DROD: TCB day 14

Today was all about the new type of mud/tar called ā€œgelā€ that I quickly spied in the tutorial but otherwise had yet to come across in any of the other DROD games. It has the distinction of being the oddest of the three to have to deal with. Where with tar you can cut into it on any flat side and mud on any curved point with gel you can only cut into it at any sort of indent into it (picture a heart shape, you can only cut in the very top between the two humps). This makes cutting into it a bit more particular. Fortunately the devs took mercy on the poor player having to deal with this (or perhaps simply wanted everything about it to be different) as a couple of its other behaviors are much nicer than is typical.

If the room has a gel mother that causes it to grow only the bits of gel directly connected to said mother will actually expand, which for the most part eliminates the whole war of attrition aspect. The individual gel bits also have very odd AI, so odd that I honestly have no idea how it works. Whereas mud and tar bits generally move towards you in a straight path like a basic roach trying to swarm you gelā€¦ doesnā€™t? Some of it does, but some of it waits even when you get oddly close and while I am sure there is some logic in play I couldnā€™t even begin to guess it.

Still these sections always make me tense up and while it ā€œonlyā€ took me about 80 or so minutes to clear this area it felt much longer and I am glad to be free of it. Now I just have to deal with the pirateā€™s cove, no clue what gimmicks it may hold but I wager itā€™ll be a bit more welcoming of one.

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Oh wow! Did not know that game existed, thatā€™s pretty cool. (Iā€™m avoiding realistic-ish handgun-wielding games these days, though. Too real, blah.)

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Iā€™ve now seen 20 minutes of We Are OFK and it is a penis-haver asking a woman to let them jerkoff in front of her and then she says no and they start crying.

Edit: to represent pronouns.

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