we need to play it some time
I had a similar problem with this one. Glad I tried it, glad it exists, absolutely not going to have time to figure it out
To give me new little mini gaming PC a test run I installed and started playing City of Brass, clearly inspired by the card from Magic: The Gathering. Itās a roguelike FPS dungeon crawler and while its verb set is varied enough thereās sort of not a ton of personality somehow? The whole thing feels rather dry (desert pun not intended). 20 minutes or so was enough for me.
playing it takes two with my lil nephew. it aint bad
i loaded up marvel ultimate alliance 3 for the first time in a while because i have a new and bigger sd card for my switch so i have the room for all my games now. i have to wonder what happened here:
like, what was going wrong in my life at this point that i decided to grind experience to get morbius to the max level. something fucked up happened and i coped with it by morbinā.
Ray all in his posting crown.
Battle City (Famicom)
Extracted from the PC/Steam version of Namco Museum Archives Volume 2 and played in Mesen.
Crude-ish-looking but surprisingly tactical overhead action. āCONSTRUCTIONā mode lets you make your own map to replace the default stage 1 map!
(And there are loads of full map set swaps, it looks like, on romhacking dot net.) After stage 35, the maps repeat, but with tougher arrays of enemy tanks to destroy.
Never came to NES.
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Dig Dug II (Famicom)
Extracted from the PC/Steam version of Namco Museum Archives Volume 2 and played in Mesen.
Pretty decent port of the arcade versionāthe sprites and sounds are tinier but they have that aw lookit the Famicom go charm to them. The gameplay is no Dig Dug (1) though.
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Arcade Archives Dig Dug II (PS4)
Beefier than the Famicom version, but without that versionās ālittle console that couldā charm, the difficulty feels kinda mean. ^ _^
The in-game manual says NEW has an easier first stage (looks like the Famicom first stage),
but eventually gets harder.
There were only 30 online rankings for OLD; NEW went up to 100
(but the top scores were lower than OLDās).
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Dark Souls: Remastered (PC/Steam)
It was on sale and I guess it was a holiday and I felt like I had time to be experimental
so I finally tried a Souls thing.
Clunky controls,
didnāt find the gameplay
all that compelling.
Hadnāt thought it would have a blood toggle,
that was nice.
Hm okay Elden Ring has the look of having more responsive control. Iāll try that one for an hour and see if I like it enough to keep it. : )
Played more of It Takes Two with my nephew. It really is pretty well done. Every level is itās own āone neat gimmickā game, but each player has their own gimmick, and the way that you use that gimmick to traverse the level and fight monsters gets more complex as the level progresses. In the one we played one of us had a goop launcher that shot globs of explosive gel, and I had a match launcher that blew them up. So it created a lot of neat setups for blowing things up. the premise of the level was that the parents (who exist as talking dolls, for some reason) make their way to the big tree in the yard, which is populated by a bunch of talking squirrels, who are at war with the wasps that have also taken up the tree. After blowing up the wasp queen robot, itās revealed that the robot was piloted byā¦a bumble bee. Then the squirrels turn on you and you fight their leader on the wing of a plane, street fighter style. itās at this moment the game won me over.
Itās nice that 3D platformer design still exists outside of the odd kickstarter game or N64 revival title, or Psychonauts.
How many times did you die in Dark Souls?
ā¦orā¦how many timesā¦did you truly liveā¦?
Me and cuba were playing insurgency, and like right after we had a conversation about how i didnāt really see people being as racist or mean as they are in the pvp part of the game this guy just started verbally abusing our teammates
he was picking on this one specific guy named zenny and called him a āfucking orphanā which immediately made me think he was french. like idk i just think only a french guy would insult someone that way, maybe im poisoned by fps online, but yeah. then later in the match we heard him say, in a french accent of course, āfuck you piece of shit assholeā and i felt so validated lmao. i desperately didnt want to be last one alive and suffer a berating from The Frenchman but god did not favor me and i ended up in that solitary position, but luckily i harnessed my fear and came out on topā¦i think im the only person this guy said anything nice about and he was STILL fucking insulting half the team at the same time!!! an experience of a lifetime
Just realised that the neutral route of SMT IV requires you to do practically every side quest in the game. Making all the optional content suddenly mandatory to complete the game is probably one of the dumbest design decisions i can think of.
Iāve been avoiding doing the challenge quests because itās a pain to have to specifically pause the main quest to do them, so now i have a huge list of stuff Iād have do to just to finish the game.
I think I might just switch to my other save where i left off the law route, but i donāt particularly want to do the White boss battles again so maybe Iāll just drop it entirely and watch the ending on YouTube
Oh tons. ^ _^ I had a good hour of getting mauled by the skeletons in the graveyard next to Firelink Shrine before realizing they were way above my level or somethingāparticularly the big oneāand I was supposed to go the other way, to Burg, instead. I guess. I sorta had fun flailing away against the skeletons, it was when I got bored in Burg that I realized I wasnāt really into the whole system.
DROD: TCB day 13
Last time I killed all the slayers (it hit me after the fact I never really explained what these are beyond one of them being the big bad of the prior game: he was basically the Nemesis from RE3, pops up following you from room to room with abilities and intelligence which makes him impossible to defeat via conventional means; in this game when they pop up they are usually taken out by stage elements that didnāt exist in said prior game) and decided I needed to warn some surface folks about the upcoming war/attempted genocide.
To do so I have to go through an underground area andā¦ there is something I neglected to mention about the underground hub city. They explain away how you canāt use your sword there as the ground is covered by bugs that eat the metal that makes up swords. I thought it was just a tongue in cheek way to explain this away but this particular underground path is where they harvest and āgrowā them, which means that 90+% of each room is made up a tiles which force you to have no weapon drawn. All the monsters here lack such a handicap which can make even the simple roach much more dangerous.
This means that most of the stage is built around manipulating enemy behaviors and pathfinding to draw them to one of the few places where you can actually attack, often a single tile acting as an oasis in the middle of hostile territory. This does grant you one odd bonus however: you draw your sword in whichever direction you are facing when you enter āsafeā territory. This means that if you have you sword facing north when you step onto a bit of metal-eating bug tile then step immediately back down onto safe territory your sword will now be facing south; rotating by hand 180 degrees like that would take four turns but this makes it possible in two.
A bunch of very particular movements around rooms later (there is one room with a bunch of goblins that requires such very particular herding of them) I get to a nearby town and talk to the leader there who believes I sound like a raving lunatic but will believe my cries about underground civilizations coming to kill everyone if I take care of a pirate problem he is having on an island to the north. Donāt ask me the logic behind such reasoning, it is brought up in-game and is more or less hand-waved away (we just need to get there to solve puzzles, donāt think too hard about it). I landed on said island and the first screen has the dreaded new type of tar/mud and I aināt dealing with that today.
More amazed at myself that I did not pay attention to any of that and fell into the neutral ending.
more ps1
MDK
got better after the first level which is a slog, but overall itās a pretty mediocre game. you run from set piece to set piece, each separated by loading corridors (though they have some fun with them) and most of the game boils down to circle-strafing enemies. sometimes youāll have to snipe stuff or solve a simple puzzle. really the game tries to coast by with wacky surrealness. i dug it back in the day, especially since it felt like a parody of all the serious brown games of the time. but even though there are some memorable and fun moments, most of it is pretty forgettable. at least itās short and fairly easy. VERDICT: UNDECIDED
LANDMAKER
an arcade puzzle game, and a pretty dope one. you match groups of tiles to try to build cities and then send them over to your opponent. very simple mechanics, but has some strategic bite to it with how the tiles slide around. pretty top stuff, glad I picked it up at random. verdict: KEEP
JUMPING FLASH
2 shaggy 2 dope. you all know this game. the indoor levels kinda suck but there are only two so whatever. verdict: KEEP
so, my verdicts so far (for my own reference)
KEEP
Jumping Flash!
Landmaker
Little Big Adventure
Spyro
Spyro 2
Wip3out
Wipeout 2097
N-Gen Racing
Colin McRae Rally
SELL
Spider-Man
Gran Turismo
Disruptor
Medieval 2
Croc
Need for Speed
Gubble
Tomb Raider
UNDECIDED
MDK
Bushido Blade
Grind Session
Sled Storm
Jigsaw Madness
the neutral route single handedly killed my enthusiasm for SMT4. absolutely watch the ending on youtube dont put yourself through that crap. You spend at least half of it running around Tokyo looking for random warehouses
Gregory horror show is so fucking good
Yeah it was a bit like seeing the light at the end of the tunnel, only for it to turn out to be a closed checkpoint with a neon sign saying "come back after youāve submitted the correct paperwork ". Just completely deflating.