The couch reminds me too much of bad things
I know about the pool, even without being a pornhusker, yet I remain unware of The Couch
Chip 'n Dale Rescue Rangers 2 (NES) (dumped from TDAC PC/Steam)
The SNES was already out by the time Capcom was putting out this sequel to the zippy first NES Rescue Rangers, so maybe thatâs why they clearly put a lot of effort into making the sprites really big and ornate. Some amazing pixel art! But there are less enemies on-screen, occasional mild slowdown, and the screen is slightly narrower in the scrolling stages. Still, it looks super-nice!
Gameplay is largely the same as the first game: your tiny chipmunk picks up mini-crates or whateverâs handy and hucks them at enemies. There are no health items which I found annoying because I had to save scum this thing and I hate saving when Iâm not at full health. : P You pick up âRRâ blocks and I had no idea what they did but if itâs like the flower blocks in the first game, 50 or something probably gives you a 1-Up.
You donât pick up 1-Ups or other things you got in the first game mid-stage; but thereâs a BONUS sequence at the end of each stage or so where you pick up the red ball with which you fought bosses in the first game, and chuck it at powerups whizzing overhead. You only get one shot and in the first few seconds the pick-up-item button doesnât work, so I would panic (thinking it was timed, which in retrospect it probably isnât), try the other button, which would of course jump, then Iâd be frantically air controlling and hammering the other button on the way down to try to pick up the ball as fast as possible and hurriedly chuck it upscreen and nearly always miss and get nothing.
(The first game has a bonus sequence where you might get lucky and find a hidden 1-Up; it felt pretty darn random and was kind of annoying, or I was just real bad at it.)
Fortunately the game is mostly pretty easyâexcept for a couple infuriating MINE CART sequences in one stage (was the proliferation of horrible mine cart stages in 90s games nostalgia for Temple of Doom or something? argh) where your control abruptly switches from the cart to your character when the cart hits a discontinuity in the track, and then Iâd think I was braking to avoid the next swinging pendulum when in fact my character was walking off the back of the cart to their death againâ
And then a jumping bit near the end of the game with small, widely spaced conveyor belt islands, constantly respawning swooping birds, and an electrical field. ;_;
But the real problem for me came in some of the boss fights where I just couldnât tell what I was supposed to do. This was never really a problem in the first game, where you always threw the bright red ball at the boss, and generally it hit them. But in RR2, you rely on whatever the boss wants to drop for your missile weapon, so there are long bits where you just have to dodge their one, often very slow, repeating sequence until they randomly grant you a missile weapon. And once you get it, what to do with it? Not so clear with two bosses who can block your shots. It took me so much save scumming to figure those out gar. Just really unintuitive to me, a goober who played the first three Super Mario games as a kidânot 100% sure I got all the way to the end of any of them, but at least most of the wayâand figured Iâd experienced the best platforming action there ever would be and didnât need to play any more of the genreâand didnât up this past year or so, pretty much.
Overall the action felt pretty uneven in this one, sometimes stupidly easy, sometimes stupidly hard, like it really couldâa used a few more play testing and tweaking passes.
The end was weird, tooâI dunno if I got a âbadâ ending or something, but there was actually a BONUS stage after the last fight, then a cutscene seeming to end with characters heading off to an action sequenceâthen an end sequence where they just come in and itâs a wrap. Maybe a final stage was cut?
casting couch or max hardcores yellow couch. both are places of power where evil gathers tbh
thereâs only one pool but two couchesâŚI think that tells us all we need to know
the real couch is trapped in the black lodge/dark place and is trying to escape
DROD: TCB day 10
Overnight I had an epiphany about the mud/tar room I was stuck on: since I get 9 clone potions to take out the various enemy eyeballs along the perimeter of the room thereâs likely only 8 of them, so the extra would be used to trigger the switch that changes all the mud to tar and vice-versa near the front while leaving me near the mother that caused the constant growth. Itâd make the room much cleverer and being stuck would just be on me missing a clue, heck I probably wasnât even stuck in an unwinnable solution when I walked away to try different rooms.
I booted it up today and nope there are 9 eyes, I missed nothing and the room was exactly what I feared it was like last night. For whatever reason on this second attempt I was able to make it to the motherâs eyes from the switch, I am thinking it is because I left more of the non-growing bits intact before switching but honestly I have no idea. Basically I either got unlucky on that first attempt or lucky on the second, because I canât tell after spending over an hour on this room alone I feel comfortable calling this particular puzzle bad.
Anyways I moved on, ended up back in the underground city I started at, was able to get a job if I could name an opening, cue a flashback to the end of the second game where I killed the slayer dispatched to eliminate me so long story short I am now filling the role of the big bad from the prior game (I had to survive a death gauntlet against 5 or 6 other candidates, thanks god for bombs). I can now pass the gate that requires one to be employed to do so and have to solve puzzles in this castle(?) that I think involve sets of citizens following strict paths? I only got a quick peak, thisâll likely be tomorrowâs discovery.
I was thinking Casting because itâs the one Iâve seen in just contextless photos with no people in it
The Pool currently residing in the FBC vaults
more ps1
BUSHIDO BLADE
i think this is one of those games that i love the idea of more than the actual game (like shenmue). itâs too rigid and clunky for what itâs trying to recreate, and the fully 3d environments you can run around arenât utilised at all. bushido edge is better. i still enjoy it, it just feels like itâs kinda half-baked. i find it hard to sell it though because I still dig it. plus you can beat it in like five minutes if youâre good at it. i need to make a separate list for maybe keeps. VERDICT: MAYBE KEEP
SPIDER-MAN
I played the demo of this so much, I loved swinging around rooftops as janky as it was, and the indoor mission was cool because you could sneak around on the ceilings and get the drop on (literally) enemies, and then you throw a bomb into a vault to save the building, so cool! so I was excited to play the full game. but it kinda sucks! i thought it would just expand on the rooftop and stealthy bits, but instead itâs a bunch of set pieces, some of which are neat, most of which are tedious, and also a bunch of running around grey corridors hitting switches. the game has good writing at least and is nice and short, but this is definitely one of the games ruined for me by playing a vertical slice thatâs better than the rest of the game. verdict: SELL, keep the demo disc with it on
Iâm doing MDK now which I thought would be an obvious keep because I loved it back in the day, but I just finished the first level and itâs kinda shitty? these enemies are bullet spongey as hell
before you sell/delete spider-man, you at least need to repeatedly keep highlighting the kid mode option so you can hear every character voice in the game say it
Started Legend of Zelda: Breath of the Fire; completed the first four shrines and got the Paraglider. Killing things in Zelda games has always been unsatisfying because thereâs never any real reward for fighting things and itâs just as unsatisfying in this one because all enemies seem to drop is shit for crafting/cooking (a system I couldnât care less about in any video game) and your weapons donât last for more than a few hits before breaking. I donât know if the game is intentionally trying to veer me away from bothering with combat, but thatâs whatâs happening. I also donât see why itâs necessary to interrupt my gameplay to tell me I found a new item that serves no immediate purpose other than as an ingredient in recipes â I donât care that I found a Bokoblin horn or whatever; just leave me alone to play the fucking game!
The next Zelda should take place in a contemporary or post-contemporary setting so there are skyscrapers everywhere that I can paraglide from because so far thatâs the best part of the game.
imo especially in the early game, avoiding unnecessary fights is a good idea so you donât run out of resources. thereâs an armor set you can find early that decreases movement noise, even a single piece can help a lot
bloodborne run continues. i took down vicar amelia on the first try at a heavy cost of consumables, then got utterly outclassed by a player-model npc with a bloodtinge build, just absolutely wrecked me with a bunderbuss. but i didnât actually die, and was able to pull it back to its leash range, then cheese it with poison throwing daggers. classic
later, on the third floor of my second chalice dungeon, i found a gem that converts a weapon to fire damage (i havenât found the mind flayer @physical mentioned yet), so i slotted it onto the saw spear for a highly dependable anti-beast weapon. both forms are serrated, it does enough poise damage to interrupt most enemy attacks, and it has good reach.
vit and end are both at 27, and now iâm raising strength to 16 so i can use the moonlight sword later. hopefully iâll have time to put points into arcane before i start running into equipment that requires it. may save the whirligig saw for a future strength run, or ng+
iâve just arrived at hemwick charnel lane. what are they doing to the bodies? why does it involve large, long-handled branding irons? why are barrow wights popping out of the ground? i will continue slaughtering everything i see and maybe figure it out later
iirc any gem you find is good at that point, that guy is just there in case the RNG is unkind
The true bloodborne way
It may even be like lore-accurate to approach it this way. It makes the ending even funnier
âŚI appear to have involved myself in some kind of a predicamentâŚ
To MOBA or not to MOBA?
Itâs just so hard!
I have come to the realization lately that these games should only be played by people who are in an Internet cafe, or an apartment together. Ideally both teams! Just one together at least though. Obviously this is ridiculous.
It is related I think to the alienation essential to the modern punitive state! Whether intentionally or not, Internet video games are a replication of the separation of the self and the other instead of the correct view, that we are âweâ, truly and honestly. Here then the separation becomes defined by a lack of perceived skill, yes, perceived because are we not all liars, particularly in our own ears? We hold ourselves on a pedestal and look down upon our fellow gamers rather than with linked arms, even in conflict, a connection forged through fire and sweat and bits.
Itâs a common thread with so many games, the wasted potential, either of the developers assuming the least of the players, and then the players proving that assumption through their own base, egoistic behavior.
Itâs very depressing.
Last two dumps from The Disney Afternoon Collection (PC/Steam)
TaleSpin (NES)
Sluggish horizontal shooter where your direction of travel affects your shot, so if youâre moving your blocky SD airplane up or downâvery necessary in this very tall screen ratioâwhile trying to shoot forward, your shot will go up or down diagonal instead of forward; I actually had an easier time shooting backwards! (Button B flips your plane upside-down and shoots directly backwards. : PPP)
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Darkwing Duck (NES)
A waddle and gun. Or a dangle and gun. Itâs so laggy and slow. The enemies in stage 1 feel super-generic.
Why robot turtles? DD was my favorite cartoon and this feels like torture.
These did not come out in Japan.
excuse me
Killzone Mercenary is right there
it has touchscreen stabbing action
and itâs the only system with Muramasa Rebirth
andâŚ
okay, look
youâre gonna have to learn to get horny for animes