Games You Played Today VIII: Journey of the Cursed Poster

my friend is obsessed with avadon but he plays tons of spiderweb games so idk if it’s because it’s particularly interesting from his catalog or because hes compelled. The spiderweb game i really like is nethergate resurrection

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kiwami 2 is such a leap in fidelty from 0 and kiwami i’m a little taken aback
pure serendipity probably but getting my first load-in to tenkaichi-dori and discovering i can just go all the way up, down and through the first building i chose to fuck with is pretty great

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how so? i haven’t put a single point in arcane yet, based on prior souls game experience i’m assuming that i can use the threaded cane and saw spear, then the tontirus and/or whirligig saw, with minimum stats, then go all-in on arcane in time for the endgame, under the assumption that contributions to damage from stats don’t really matter until then

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I never found Arcane scaling on melee weapons very powerful. I think it’s mostly good for use with hunters tools, or whatever the spells are called. Bloodtinge has interesting, versatile weapons and I think affords more reliable damage than anything Arcane. But I’m no wizard about these things…

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i hope you have to eat bullets in order to cast spells

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they are consumed, yes. no vore tho

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I’ve heard about Nethergate! It looks to be a real outlier as far as Vogel’s games go. The whole dual campaign setup seems really neat.

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nahh, arcane is amazing and offers the most weapon choices due to conversion. you have to play with a bit more prep but i killed all the chalice bosses with my nerd

arcane knowledge

your first priority is getting a fire saw weapon. iirc the Saw Cleaver will accept a crescent gem guaranteed from a mindflayer dude in central yharnam. many early game monsters are beasts and are doubly weak to serrated and flaming weapons. your second weapon should either have arcane or bolt damage but you don’t get access to those til later. use arcane on pthumerians (skinny guys) and bolt on kin. you can use whichever of the convertible weapons that feel good for you then gem them to meet your current challenge, just make sure to always have 2 elements handy so you don’t get stuck doing reduced damage to something.

if you do want to use one of the non-convertible weapons that scale on arcane and another stat, put less in arcane to meet your strength and skill needs. you’ll have less access to the sillier hunters tools but it’s a fair trade off for the imo best moonlight sword. do not do bloodtinge + arcane it’s bad

hunter tools are for utility more than raw damage unlike souls. the augur is the most important one since it smacks the shit out of dudes and can trigger counters. blacksky eye is a great poke, executioner is good too. the rest are situational for pvp or require so much arcane they’re more useful in ng+

ignore guns and get the flamesprayer. the bullet buff item works on it too, buffing the entire stream as long as you keep the button held down. you can use the pistol for counters til you get the augur. the hunter’s torch is also surprisingly effective early on with its quick jabs

arcane improves both item drop rate and the damage of many consumables so you can rely on them more than other builds. molotovs are your best friend in the early game. oil urns + buffed flamesprayer blast will kill the shit out of a boss.

pick up the more bullets held and regen bullets from counter runes. you will always need bullets even tho you never shoot anything

everything else to taste! seriously you can zip around with the beasthunter saif, slam the kirkhammer, and mulch (and char) werewolves with the whirligig saw all on the same build it’s so convenient if you can’t make up your mind on which weapon to play haha

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tentacle punching everything w/ the augur is so goddamn fun like that on its own makes arcane build worth trying

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Slay the Princess: looks like you can create something as irksome as those ironic dating sims out of real love for visual novels. The entire setting is in the name, there is basically no real worldbuilding, you have to kill the princess locked up in a cabin basement no matter what, which of course, is far from being as easy as it seems. The devs dedication to endlessly branching dialogue trees and illusion of CRPG level reactivity is impressive (helped by the fact that routes are usually like, 10-15 minutes long), but the structure is just The Stanley Parable with additional Disco Elysium-style voices constantly butting heads with the narrator, and the cheapness of voice acting combined with how the bickering can get even more self-satisfied about humorously commenting on the convention than the Stanley guy is just murder. A shame since there’s some real passion here, the artist obviously gets off to depicting love as mutual destruction of each other’s flesh and the structuring ambition is undeniable, but the target audience is obviously young people who are a bit too much into the ideas of fourth wall breaking and meta storytelling, and I can’t be assed to care if there’s no real characters/world/whatever to back the formal twists. Apparently the devs’ previous game, Scarlet Hollow, actually delivers on that front, so I will probably give that a shot once it leaves Early Access.

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oh nooooooooo the fucking gravure photoshoot minigame, this is the creepiest way they could have done this hahahaha
what a way to make a living

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like did you guys have to put kiryu’s stupid digital mug in the corner
my valleys have rarely been this uncannied

otoh the vending machines actually work now, so

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somebody I used to be friends with knew this soundcloud rapper who would always try to get us to group watch gravure videos with him because you know they’re uh really cool [citation needed] so I hope he picks up a copy of this game immediately I’m sure he’ll be pleased.

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Just big feelings about a woman half interacting with a swimming pool while clown music plays.

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Is it just a pool

Or is it the pool

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It is the pool, it was in the trailer for the game to let you know it’s a selling point even.

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Chip 'n Dale Rescue Rangers (NES)

Another game dumped from The Disney Afternoon Collection.

Simple but fast, colorful, and well-drawn graphics and action as you run your tiny chipmunk through various giant-to-you environments, chucking oddly common miniature crates at everything.

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This is fun until a few points that feel cheap, like the several sequences where double-sized enemies suddenly pop in from the sides kinda faster than you can get out of the way, and especially the one outlier boss fight midway through where for some reason a) you die in one hit instead of the usual three and b) recessed spikes in the floor have ridiculous hitboxes that hit/kill you from half your body width away.

I had trouble with some of the other bosses but I think that was me just sucking at recognizing what to do to avoid their simple but very wide bullet patterns.

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Also, if you take the time to dig through all the mini crates in the levels you seem to find loads of health (acorns) and stars (sometimes extra lives?). I still have no idea what all the flower icons were for. … Oh, 50 makes a 1-Up appear, says GameFAQs (ditto 10 stars). So yeah if I’d been going more out of my way–there’s no timer in the game, so you could take all the time you wanted to collect them all, if you were into that sort of thing–to get those maybe even I would’a been swimming in extra lives.

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Not having the patience for that, I definitely would have run through all my lives/continues in some of the boss fights and probably a few of the platforming bits (mechanized axes in the last stages, for instance); playing these Disney Afternoon Collection games is reminding me that I beat very, very few platform/adventure-style NES games as a kid; it wasn’t even really my focus to do that, I just played them until I ran out of lives/continues, and maybe I would do that a few more times in the next few months, and that was about it. So Mega Man 2 was my first and last Mega Man game, for instance–I thought it looked great, and the sound was great, but I wasn’t keen on falling down holes, and tricky boss fights, and eventually having to restart from the beginning, or mess with password codes, so that was enough.

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Now that I can buy the ROMs pretty affordably and play them with save states I somehow feel like I need to get all the way through the darn things. When there are infinite lives cheats that’s all right; when there aren’t–Mesen doesn’t have them for these Rescue Rangers games, alas–I have to resort to save scumming and I get sorta stressed out. : PPP So if Mesen had an infinite lives cheat for this game I would have liked it more, which isn’t really fair to the game, except that it was kind of a horrible way to have games set up in the first place, which is why I didn’t play them when the only way to play them was by their own rules.

Anyway, CnDRR is all right, aside from that one cheap boss fight in the middle. Apparently it can be played 2-player co-op, which would probably be something of a hoot.

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they brought it out of retirement for the damn game

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the pool is an international treasure and deserves to be misused for future generations

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Which is more iconic, The Pool or The Couch

  • The Pool
  • The Couch
0 voters
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