Games You Played Today VIII: Journey of the Cursed Poster

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DuckTales (NES)

Might solve a mystery
Or rewrite history

Not sure what made me think of DuckTales here but The Disney Afternoon Collection of six Disney NES games by Capcom turned out to be on sale on Steam for $4.99 so seemed worth a shot. Playing the dumped ROM in Mesen gave me access to the infinite lives and time cheat codes; playing on Easy gives you twice as much health–you can take six hits instead of three before losing one of your two starting lives–but doesn’t save you from the plentiful bottomless death pits, and I think I fell multiple times into most of them. I’ve read–didn’t check–that the game offers no continues.

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I’m not sure I beat the game when renting it back in the day, but I probably saw every stage, since you can play them in any order–although I didn’t remember the Himalaya stage and its annoying snow/ice at all. If you don’t fall down all the holes like I did it’s probably a pretty short game, and aside from the truly gorgeous sprite work by future Capcom Global Head of Production Keiji Inafune, the enemies, except for the rather nifty little bosses–oh and those mummy ducks in Transylvania–are not very memorable, gameplay-wise, and neither are the stages, really.

(Keiji may not have cared as much about character color as we were trained to by Disney cartoons, in which for instance Scrooge McDuck’s three grand-nephews are ONLY individually identifiable by their colors–but here sometimes there are two green ducklings and a red one, instead of one green, red, and blue; and Webby is red instead of pink, and Glomgold green instead of blue. Also his Launchpad is a bit off, but really who cares.)

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The real standout is the music by Hiroshige Tonomura, much of which I still remembered even though I think the last time I played the game WAS back in '89 or so. Modern wikis just mention his Moon stage track as the one for which he’s famous, but except that it draws copyright claims on YouTube, that track wasn’t nearly as striking to me as the title track (adapted from the show but it still rules), stage select track, Amazon track, Transylvania track, and African Mines track. The music really does make this game.

Scrooge’s bizarre pogo-sticking attack / traversal mechanic with his cane is also a standout. It’s oddly tricky to initiate here though: you have to press Jump, then hold Down while pressing and holding Attack; you can then release Down and Jump, and just keep holding Attack to continue pogoing–but if you land on a ledge edge in such a way that your pogo is not quite on it, you abruptly stop pogoing, which got me hit a LOT; should just have kept you pogoing until releasing Attack or being hit. I’ve noticed in my brief play so far of DuckTales 2 (I don’t think I ever knew there WAS a sequel!!) that 2 simplifies it at least in removing the requirement to hold Down while first pressing Attack to start the pogo action; I’m hoping 2 also fixes the edge pogo-halts but I’m not holding my breath.

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DuckTales is a pretty fun little game! Thank goodness for cheat codes.

This Disney Afternoon Collection version of the ROM was altered to remove mention of Nintendo from the title screen.

There’s no credits, just a Scrooge END screen.

Wikipedia says DuckTales is called “Naughty Ducks Dream Adventures” in Japan.

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there was also beach wreslting

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Played some Small Saga. Its really good. The music and art are tops. Its cute as a button. Its tight as a drum. Its polished like a mirror. Its got cheek like a basset hound.

If you want a light rpg thats as much cartoon as it is game get onnit. It came out yesterday and its priced to move baby!

Unless something terrible happens this games going on “the list” if you know what i mean.

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Help I have been swallowed by Satisfactory with a light sprinkling of Biomotor Unitron.

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i just wanted to highlight what a beautiful sentence this is

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how bout the wrestling match when taichi had an allergic reaction? that was the highlight of the game for me

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forgot all about the beach wrestling

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DROD: TCB day… 7? Close enough

I’ve been making it through roughly an area or so a day (aside from the day I was short on time and choose to read instead like a nerd) and while there have been a few bits that have been time consuming it has been mostly smooth sailing. I must say that having a robust undo available while not making the game easier certainly makes it brisker. Before with only a single undo and checkpoint tiles a misstep or incorrect solution would require having to repeat several moves repeatedly, and given that each puzzle is likely a hundred plus moves each (I checked mauve’s complete screen again, his total moves for this game was over 293k) it is good to have something to cut down on that a bit.

The few new mechanics I’ve seen since last noting them have been neat but not really much to actually write about. There were floating sets of tiles that move over gaps when you press against the edge of them (i.e. if 3x3 if you move from tile to tile it stays in place but press against the border and it moves accordingly) that had some nice implementations, with the most interesting ones about using them to ferry certain monsters from one location to another without dying/killing them in the process. I also got back to the surface and stole an outfit that gave me limited stealth abilities, which basically works out to nothing seeing me as an enemy until I strike the first blow at which point everything on-screen becomes aware of me as a hostile entity. This mostly worked out to having to pick the right location to strike the first blow with some nice variants to mix things up, the example I’ll go with is a room where you have to make your way through a swarm of roaches without hurting any as you’d be instantly swamped from all sides if you did so only to attack once on the other side with favorable level geometry to hold them off.

Story also kicked back up a lot (I think the game already talked more than the rest of the series combined), something about a conspiracy or crooked government anyways I am on the run and jumped into a raft that took me down an unknown river that is the next area I’ll get to tomorrow.

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I’ve been desperately putting off finishing black mesa because its xen is so much longer and worse than the original it instills pure dread in me. i got to gonarch’s lair and the new puzzle was shooting fire flowers to clear a path like 12 times over and over again, and occasionally the testicle monster appeared to pursue me like mr. x while a fake zola jesus song played. I had to turn it off and put on real music. this section goes on forever and mostly involves gordon crawling around in caves like a little worm while headcrabs attack you

i am so fucking sick of this game i just want to abort this motherfucking baby and be done with it, i hate it, i hate that gamers thought this part of the game was bad but because it’s “not finished” like fuck dude why is it FOUR HOURS of bullshit it’s like they never played hl2 at release and remember everyone bitching about having to do like, 5 seesaw puzzles. you are regularly making me do puzzles that take less thought 2-3x that amount. i’m only in interloper now which means i have like two fucking chapters of this shit left. they like did a bad job with how the tentacles hear so for whatever reason my fucking feet hitting the platform after a jump is 1000x louder than the satchels i keep setting off as a distraction. i don’t have any fucking grenades BECAUSE THEY LOWERED HOW MUCH AMMO YOU CAN CARRY FOR NO GOOD REASON so i dont have any other choice

this game is a fucking hell that will never end. it goes on and on. there is no escape. gordon freeman’s pain will not end

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yeah the xen part in black mesa is insane. all those years it took to finish the thing and it ended up being the worst part of the thing that nobody needed. I was impressed though how it didn’t feel like a modern thing it felt like a never ending 90s labyrinth pc fps level with the same tedious puzzles over and over, so it was true to the era at least.

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Has anyone made a mod where you just warp straight to Nihilanth when entering the portal to Xen?

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Also I can’t believe out of all the things they “fixed” nobody realized it fucking sucks to sit in a healing pool or next to a crystal to get your health or armor back even though it’s way faster now. That’s like one of the things you maybe should have actually changed.

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i finished reading hello girl yesterday and tl;dr is that it’s really fucking good

quiet but lonely every day with a kind of distant but everpresent oppressiveness and paranoia. detailed and horrible nightmares that seem to belong to someone else. moments of comforting familiarity broken by stressful meetings with the outside world. careful and tender bonds slowly built but feeling at danger

i like how any and all encounters with military feels inherently threatening, because yeah, that IS HOW IT FUCKING FEELS AND EVERYONE CHEERING THEM ON WHEN THEY WALK BY WITH GUNS ARE INSANE

and like, getting used to eventually seeing someone everyday and starting to fear the abrupt end of that? the fear that people will figure out that you don’t know what you are doing or that you are not supposed to be there? I DUNNO THERES A LOT OF FEELINGS IM HAVING HERE I LIKE THIS VN

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Just had a Bachelor Night with @dylan. We sat and stared at the PS5 and went “what is this shit.” It was not a question.

Ratchet and Clank bad, Astrobot ToyRoom bad, FF16 I don’t know who cares.

Then we played through PT because I kept my PS4 plugged in for this exact purpose. Turns out PT is still absurdly creepy and unsettling and good. I couldn’t believe how creeped it made me. Wow! It has to be a combination of every thing. A few nights ago I played a couple of indie horror games and just went “yawn, sigh.” Then this NINE year old demo-teaser is so unsettling. Like within 90 seconds of starting, this thing I’ve played at least 5 times, I was getting uncomfortable. It has to do with everything. The camera angles, the motion blur. You start by walking towards a black window. Just masterfully scary. We could not get a microphone to work to trigger the ending so just watched it on youtube.

Still hilarious Returnal just has PT in it like they could get away with it.

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“Just do a PT” should be a backup plan on every AAA game whiteboard, because you can just do that and get away with it. It’s fine.

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Astlibra:
You wake up alone in some sort of paradise next to a talking crow with amnesia, and after deciding to leave you have to walk 8 whole years to meet one whole person and have to deal with a Dragon Quest village situation. Everyone comments on how the main character is really pretty and looks like a girl? It seems we are travelling through time without realizing it? We are definitely in some sort of dream or simulation and I’m expecting 13 sentinels levels of plots twists

The vibe is a more ethereal Falcolm game. I’m really happy to see a game perfectly capture the aesthetics of my Alps-themed shopping bag

Every review is like « graphics are hit or miss but the game’s good » and what the hell? This is the best looking game I’ve seen since Gravity Rush 2

Combat has a certain over-exaggerated stiffness that communicates this is much more of an ARPG (= a stat game) than a skill based Metroidvania, even though it looks like one and can still be played taking no hits.

The systems are a standout if you’re an RPG freak. Every weapon, shield and armor has an associated passive skill or passive skill slot that you’ll learn by using them enough, like in Final Fantasy 9. Passive skills range from « extra damage to wind enemies » to « get a double jump » or « automatically collect coins ». You WILL want to collect all the weapons which can be made/found in a variety of ways, but most are gotten from weapon shops and require a few item drops from enemies. (Drop rates being very generous) You can see how all the systems start to feed into each other.

Then there are very useful elemental skills that can be levelled up, some light crafting, weird secrets, stat boosts from level ups that can be changed for free so you can put everything into Adaptability if you’re facing a « swimming » challenge in the arena, a whole superfluous FFX license board that feeds from elemental crystals gotten from enemies, etc. I am dropping everything else to play more of this

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Finally getting around to Night In The Woods, it’s hilarious to me how much easier playing Die Anywhere But Here is on actual bass compared to the rhythm minigame built into the game. Really makes you feel incompetent like Mae. Mae is super relatable as a character and it makes me glad I’m so much less mentally ill nowadays

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I started playing Returnal for the first time right after seeing your comment here. I had no idea.

I don’t think I’m very good at Returnal, though. Any monsters beyond the most basic ones kill me immediately. I probably won’t be able to reach any PT content if it’s past a boss of any type.

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business is good in hl1dm again because it’s free until the 20th on the other hand I keep having to explain to literal children that you can’t buy weapons because they didn’t invent that yet. A guy named RICHIEAPRILETHEJACKET joined and started yelling into his mic and using slurs and then the server crashed like 30 seconds later so honestly I couldn’t ask for a better mid 2000s experience, it’s hilarious how many packed 32 player dm servers there are right now

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sleep bears dreams, naughty ducks dream adventures, both end in the same way CRASSSH!

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