Waiting for people call out other posters as liars, just because it’d fit the source material oh so well~~~
Lies of P doesn’t sound like it’s a very good Armored Core clone, tbh.
Quality of Life is a hell of a phrase and whenver I hear it, it can mean everything from “There aren’t loading screens like it had on playstation and you can re-map controls” to “They took out entire mechanics that don’t fit in with contemporary game design wisdom” and flatten everything.
…and with old games I’m always on the side of “Play the original on an emulator as it was originally intended and if it’s too rough or you end up not vibing with it try with save states and fast forward first”.
The other just…fundamental difference I have with a lot of gamer thinking is appreciating stuff even if I personally am not capable of what it’s asking of me. Like, I do not get chess in my head, and I don’t really want to spend all the time to get good at chess, but I don’t want chess to be modified into something I like to play when there’s other board games, including abstract strategy games, I do like. Because what Chess is…is really cool. Just not a tiger-brain activity.
You don’t really need a Chess Remaster or even…a Chess 2.
I know nothing about that game but if you want to see a fun example of this I recommend Astro Bot.
have you played nose?
black mesas “quality of life” update to the On a Rail chapter from half life 1 makes it totally linear and you barely get off the train. so now the name is literal in a completely different way
The way the teleportation tunnel is like an evil meat tube is so cool … you really think you’re going to spawn inside a giant butthole but it’s just rocks as far as the eye can see. I felt so fucking robbed
I often think about replaying Doom 3 just to see the hell parts again. It’s probably just the novelty they have against the monotony of steel hallways that makes me think they’re really exciting. Whenever I get there I am always delighted.
I’ve played doom 3 multiple times and I never can remember any of it. complete fart of a game imo. just zero substance.
I can’t believe they made a Doom shotgun feel so shitty
The doom 3 shotgun actually kicks ass, you can’t use it like the old doom shotgun, you have to use the claustrophobic setting to your advantage and sprint up to demons so you can shoot them directly in the chin. extremely unfair putting it next to half life 2 where the shotgun owns in all situations because it has an extremely tight spread
I remember Turkey Puncher from Doom 3
no but I’m downloading it now!
After playing a bit myself I was chilling and just enjoying watching the bits of recorded matches in the Super Street Fighter II X (Dreamcast/Flycast) demo sequence until it occurred to me that oh yeah this version has VERSUS CPU if you enable it in the secret menu so I could run full CPU-on-CPU matches in that!
So I did CPU Cammy vs CPU Zangief and Zangief was pretty much crushing her–or even if she was doing pretty well and looked like she might win a round, he’d end up grabbing her and crashing her spine into the ground for like 30% damage and the close-out KO. And there was that time where she was at 74% health and he grabbed her face
and squeezed it repeatedly for 11 seconds straight
until she was gone. = ooo
When she finally won a round though with Zangief lying on-screen (she’d got one earlier but his face had landed offscreen), his surprised expression was so funny
like wait, what, that’s not how this goes!!!
He crushed her in the third round of course but hey, fun times. ^_ ^
Fire Emblem Engage
Wish I was colorblind
The non-protagonist anime characters do look incredible though. It feels like a real breakthrough in anime rendition. I can’t imagine they could make animes look better than this.
I like this game. Compared to 3 houses the story has really devolved to mush but I feel like every other aspect is an improvement. Battles are cool! If you like Fire Emblem.
I’m glad the battalions are gone because I never did really understand them. In like 100 hours.
Digging up this post :
After playing for a long while I feel like the extra activities really don’t matter much. Let’s see :
- Training bonuses from trash minigames are minor stat boosts to the main character for the next battle only. Trash
- Meals are pretty OK (minor stat boosts for the whole team) but also only matter for the next battle so it’s really not a problem if you just pay attention to them late
- Fishing, animals, the mascot etc, all this just gives ingredients for meals but the game just gives you a ton of ingredients early on through the story, maybe enough to last a whole game. You might not have the best super secret meals but that’s OK
- Link fragment points or whatever are given automatically after leaving an area
- You can raise support between characters through side activities, but in practice it’s so cumbersome having allies sit next to each other for support bonuses, I’ve never paid attention to them in battle except in FE4 where you Absolutely Have To
- The well is some FF6 Gau nonsense, throw a weapon in there and you’ll get a random new one? No
- The arena’s good. Just three fights for a little xp though, not gamebreaking if you miss it.
- As far as I know the little cutscenes you get from people waking you if you go to sleep don’t affect anything. By the way, it’s really barely a thing but there are 6+ separate events per character and someone has compiled them all in one youtube video and it lasts 4 hours and 17 minutes of fully voice acted and animated content. One of the worst allocations of resources I’ve ever seen in a game
- Polishing rings is just a really cool bad joke from Int Sys. It’s like these bottom of the barrel minigames where you physically rub your console to uh in game rub some anime girl (also seen in Fire Emblem Awakening I believe) except here you’re just polishing Marth’s ring to make Marth moan.
Anyway it also has a really weak reward
It feels like Int Sys has realized they’ve created a monstrosity with the Fire Emblem 3 Houses monastery gobbling about half the playtime, and they’ve really made non-combat activities matter way less for combat in Engage. Though they still do matter just a little bit, like just the right balance so that the anime nerds will not feel like they’ve wasting their time with them too much, and that the chess nerds can feel like they can skip it.
Obviously it’s kind of a mediocre compromise because they haven’t found an elegant solution to appease both groups
cammy gief is one of the few matchups in her favour! back in the day i ended up playing a lot of cammy because boxer gief is so miserable
who’s watching TI12? It’s better than playing a game, it’s watching some nerds play a videogame.
Disney’s Marvel’s Sony’s Playstation’s Spider-Man 2 for the Playstation 5
Facts about it
- Spider-man struggles to defeat regular human mooks. Human mooks are 50% of the game
- This game has at least 12 separate skill/upgrade trees and you never really feel like you make any difficult choices
- Peter Parker is the main character and Miles Morales is sidequest man with a few main plot crumbs
- Traversing the map and the speed at which it loads is the best part of the game. There’s an early section where you get thrown about a mile in real-time and it only took 3 years since the PS5 launch for these ten seconds to make me go ‘Ha!’
- Looking forward to new costumes is compelling me more than new plot developments. It’s more of a rollercoaster since some suits are very slick designs and some really suck. The story is straightforward.
Nobody is interested in ever looking into the nature of the symbiote. This shit seems pretty dangerous maybe look into it before gooping it all over everybody and licking it. Most of the characters are constantly making dumb decisions or not seeking out critical information. Everyone is very congenial to each other. I think on the NPC side, there’s less of a ‘New York’ feel to it. Not that I’ve ever been to that city. Everyone just sounds a bit more ‘template human with no distinct dialect’ unless they’re a named character. More weird NPCs, cities are weird.
Accessibility:
Turning enemy health to ‘friendly neighbourhood’ (easy) is correct game balance. Regular humans go down in 2-4 hits instead of 8-12. Spider-Man is meant to be pretty strong but even on easy, later enemies just take too many fucking hits to deal with. The game pretends to have a deeper combat system it wants you to master but it really isn’t a strength. Most of the moveset is unnecessary and it runs into the problem with cooldown ability integration. So combat is basically rotating around the basic combo with the dodge and parry to keep you alive. You do this until you can just dump takedowns, cooldowns, and any other downs to just get through the slog. I also use auto combo to just press square 4 times every time I press it once, I ain’t got thumb energy for this. Combat is not this game’s strength.
Power levels are very inconsistent plotwise. The rock paper scissors is:
- Regular human beats trained human combatant
- Trained human combatant beats superpowered human
- Superpowered human beats regular human
I’ve put on QTE autocomplete but it’s very uncanny. Sometimes a cutscene will be weirdly framed around Spiderman and I forget it’s probably just a QTE playing itself as he awkwardly pauses before completing a key action.
The accessibility is pretty extensive but, like Rift Apart, its implementation is a bit buggy and different combinations of button macros and toggles bugs out control sometimes. The worst offender is putting a preset on AND then tweaking stuff, as it will interfere with one another. If you find you actually don’t like one aspect of one accessibility preset and turn it off, you also have to turn off the preset otherwise the game turns it back on upon death or reload. There’s good options I just wish it didn’t feel like I’m cobbling rickety rubber bands and 3rd party turbo buttons all over the virtual controller.